* Play from top library - fixed that unplayable lands marks as playable;

This commit is contained in:
Oleg Agafonov 2020-01-03 17:33:03 +04:00
parent a381c1954c
commit c1351c2339

View file

@ -3281,10 +3281,16 @@ public abstract class PlayerImpl implements Player, Serializable {
boolean isPlayLand = (ability instanceof PlayLandAbility);
// as original controller
// land restrictions
if (isPlayLand && game.getContinuousEffects().preventedByRuleModification(
GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, ability.getSourceId(),
ability.getSourceId(), this.getId()), ability, game, true)) {
continue;
}
MageObjectReference permittingObject;
if (isPlaySpell || isPlayLand) {
// play land restriction
// play hand from non hand zone
permittingObject = game.getContinuousEffects().asThough(card.getId(),
AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, ability, this.getId(), game);
@ -3296,8 +3302,6 @@ public abstract class PlayerImpl implements Player, Serializable {
boolean canActivateAsHandZone = permittingObject != null
|| (fromZone == Zone.GRAVEYARD && canPlayCardsFromGraveyard());
// TODO: add play land restrictions
// as affected controller
UUID savedControllerId = ability.getControllerId();
ability.setControllerId(this.getId());