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* Play from top library - fixed that unplayable lands marks as playable;
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1 changed files with 8 additions and 4 deletions
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@ -3281,10 +3281,16 @@ public abstract class PlayerImpl implements Player, Serializable {
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boolean isPlayLand = (ability instanceof PlayLandAbility);
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// as original controller
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// land restrictions
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if (isPlayLand && game.getContinuousEffects().preventedByRuleModification(
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GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, ability.getSourceId(),
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ability.getSourceId(), this.getId()), ability, game, true)) {
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continue;
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}
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MageObjectReference permittingObject;
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if (isPlaySpell || isPlayLand) {
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// play land restriction
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// play hand from non hand zone
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permittingObject = game.getContinuousEffects().asThough(card.getId(),
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AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, ability, this.getId(), game);
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@ -3296,8 +3302,6 @@ public abstract class PlayerImpl implements Player, Serializable {
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boolean canActivateAsHandZone = permittingObject != null
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|| (fromZone == Zone.GRAVEYARD && canPlayCardsFromGraveyard());
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// TODO: add play land restrictions
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// as affected controller
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UUID savedControllerId = ability.getControllerId();
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ability.setControllerId(this.getId());
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