From c13f4d6a536bcfc2c4d3939852142dc0879693f0 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Thu, 5 Mar 2015 19:01:01 +0100 Subject: [PATCH] * Fixed some spelling errors. --- .../ContinuousRuleModifyingEffectImpl.java | 136 ++++++++++++++++++ 1 file changed, 136 insertions(+) create mode 100644 Mage/src/mage/abilities/effects/ContinuousRuleModifyingEffectImpl.java diff --git a/Mage/src/mage/abilities/effects/ContinuousRuleModifyingEffectImpl.java b/Mage/src/mage/abilities/effects/ContinuousRuleModifyingEffectImpl.java new file mode 100644 index 0000000000..8704d77e73 --- /dev/null +++ b/Mage/src/mage/abilities/effects/ContinuousRuleModifyingEffectImpl.java @@ -0,0 +1,136 @@ +/* +* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. +* +* Redistribution and use in source and binary forms, with or without modification, are +* permitted provided that the following conditions are met: +* +* 1. Redistributions of source code must retain the above copyright notice, this list of +* conditions and the following disclaimer. +* +* 2. Redistributions in binary form must reproduce the above copyright notice, this list +* of conditions and the following disclaimer in the documentation and/or other materials +* provided with the distribution. +* +* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED +* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND +* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR +* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON +* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +* The views and conclusions contained in the software and documentation are those of the +* authors and should not be interpreted as representing official policies, either expressed +* or implied, of BetaSteward_at_googlemail.com. +*/ + +package mage.abilities.effects; + +import mage.MageObject; +import mage.abilities.Ability; +import mage.constants.Duration; +import mage.constants.EffectType; +import mage.constants.Outcome; +import mage.game.Game; +import mage.game.events.GameEvent; + +/** + * + * @author LevelX2 + */ +public abstract class ContinuousRuleModifyingEffectImpl extends ContinuousEffectImpl implements ContinuousRuleModifyingEffect { + + protected final boolean messageToUser; + protected final boolean messageToGameLog; + protected final String infoMessage; + + // 613.10 + // Some continuous effects affect game rules rather than objects. For example, effects may modify + // a playerÂ’s maximum hand size, or say that a creature must attack this turn if able. These effects + // are applied after all other continuous effects have been applied. Continuous effects that affect + // the costs of spells or abilities are applied according to the order specified in rule 601.2e. + // All other such effects are applied in timestamp order. See also the rules for timestamp order + // and dependency (rules 613.6 and 613.7). + + // Some of this rule modifying effects are implemented as normal CONTINUOUS effects using the Layer.RulesEffects. + // But if the rule change can be implemented simply by preventing an event from happening, CONTINUOUS_RULE_MODIFICATION effects can be used. + // They work technical like a replacement effect that replaces the event completely. + // But player isn't asked to choose order of effects if multiple are applied to the same event. + + public ContinuousRuleModifyingEffectImpl(Duration duration, Outcome outcome) { + this(duration, outcome, true, false); + } + + /** + * + * @param duration + * @param outcome + * @param messageToUser - Every time the effect replaces an event, the user gets a message in a dialog window. + * Don't set it to true if the event heppens regularly or very often. The message can be + * changed by overriding the getInfoMessage method. + * @param messageToLog - Every time the effect replaces an event, a message is posted to the game log. The message + * can be changed by overriding the getInfoMessage method. + */ + public ContinuousRuleModifyingEffectImpl(Duration duration, Outcome outcome, boolean messageToUser, boolean messageToLog) { + super(duration, outcome); + this.effectType = EffectType.CONTINUOUS_RULE_MODIFICATION; + this.infoMessage = null; + this.messageToUser = messageToUser; + this.messageToGameLog = messageToLog; + } + + public ContinuousRuleModifyingEffectImpl(final ContinuousRuleModifyingEffectImpl effect) { + super(effect); + this.infoMessage = effect.infoMessage; + this.messageToUser = effect.messageToUser; + this.messageToGameLog = effect.messageToGameLog; + } + + /** + * An early check for the event types this effect applies to. This check was added + * to speed up event handling. Once all existing ContinuousRuleModifiyingEffects have + * implemented this method, the method should be changed to abstract here or removed. + * @param event + * @param game + * @return + */ + @Override + public boolean checksEventType(GameEvent event, Game game) { + return true; + } + + @Override + public boolean apply(Game game, Ability source) { + return true; + } + + @Override + public String getInfoMessage(Ability source, GameEvent event, Game game) { + if (infoMessage == null) { + String message; + MageObject object = game.getObject(source.getSourceId()); + if (object != null) { + message = source.getRule(object.getLogName()); + } else { + message = source.getRule(); + } + return message; + } else { + return infoMessage; + } + } + + @Override + public boolean sendMessageToUser() { + return messageToUser; + } + + @Override + public boolean sendMessageToGameLog() { + return messageToGameLog; + } + + +}