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* Mana pool handling - Fixed bug where wrong playerId was used. Fixed that menu check state is the same for all GamePanles of client.
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610c7d7462
commit
c13f7a2115
7 changed files with 32 additions and 14 deletions
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@ -581,6 +581,16 @@ public final class GamePanel extends javax.swing.JPanel {
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this.repaint();
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}
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/**
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* Set the same state for menu selections to all player areas.
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* @param manaPoolAutomatic
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*/
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public void setMenuStates(boolean manaPoolAutomatic) {
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for(PlayAreaPanel playAreaPanel: players.values()) {
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playAreaPanel.setMenuStates(manaPoolAutomatic);
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}
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}
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private void displayStack(GameView game, BigCard bigCard, FeedbackPanel feedbackPanel, UUID gameId) {
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this.stack.loadCards(game.getStack(), bigCard, gameId, null);
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}
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@ -65,6 +65,8 @@ public class PlayAreaPanel extends javax.swing.JPanel {
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private boolean playingMode = true;
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private GamePanel gamePanel;
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private JCheckBoxMenuItem manaPoolMenuItem;
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public static final int PANEL_HEIGHT = 242;
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public static final int PANEL_HEIGHT_SMALL = 190;
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@ -177,16 +179,18 @@ public class PlayAreaPanel extends javax.swing.JPanel {
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popupMenu.addSeparator();
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menuItem = new JCheckBoxMenuItem("Use mana from pool automatically", true);
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menuItem.setMnemonic(KeyEvent.VK_M);
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menuItem.setToolTipText("If not active, you have to click the type of mana you want to pay in the player panel.");
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popupMenu.add(menuItem);
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manaPoolMenuItem = new JCheckBoxMenuItem("Use mana from pool automatically", true);
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manaPoolMenuItem.setMnemonic(KeyEvent.VK_M);
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manaPoolMenuItem.setToolTipText("If not active, you have to click the type of mana you want to pay in the player panel.");
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popupMenu.add(manaPoolMenuItem);
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// Auto pay mana from mana pool
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menuItem.addActionListener(new ActionListener() {
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manaPoolMenuItem.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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gamePanel.getSession().setManaPoolMode(((JCheckBoxMenuItem)e.getSource()).getState(), gameId);
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boolean manaPoolAutomatic = ((JCheckBoxMenuItem)e.getSource()).getState();
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gamePanel.setMenuStates(manaPoolAutomatic);
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gamePanel.getSession().setManaPoolMode(manaPoolAutomatic, gameId);
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}
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});
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@ -367,6 +371,10 @@ public class PlayAreaPanel extends javax.swing.JPanel {
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this.playingMode = playingMode;
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}
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public void setMenuStates(boolean manaPoolAutomatic) {
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manaPoolMenuItem.setSelected(manaPoolAutomatic);
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}
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private mage.client.game.BattlefieldPanel battlefieldPanel;
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private javax.swing.JButton btnCheat;
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//private javax.swing.JScrollPane jScrollPane1;
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@ -968,10 +968,10 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
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}
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@Override
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public void setResponseManaType(UUID playerId, ManaType manaType) {
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public void setResponseManaType(UUID manaTypePlayerId, ManaType manaType) {
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synchronized(response) {
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response.setManaType(manaType);
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response.setResponseManaTypePlayerId(playerId);
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response.setResponseManaTypePlayerId(manaTypePlayerId);
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response.notify();
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log.debug("Got response mana type from player: " + getId());
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}
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@ -475,11 +475,11 @@ public class GameController implements GameCallback {
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});
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}
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public void sendPlayerManaType(UUID userId, UUID playerId, final ManaType data) {
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public void sendPlayerManaType(UUID userId, final UUID manaTypePlayerId, final ManaType data) {
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sendMessage(userId, new Command() {
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@Override
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public void execute(UUID playerId) {
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getGameSession(playerId).sendPlayerManaType(data, playerId);
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getGameSession(playerId).sendPlayerManaType(data, manaTypePlayerId);
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}
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});
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}
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@ -221,9 +221,9 @@ public class GameSession extends GameWatcher {
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game.getPlayer(playerId).setResponseString(data);
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}
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public void sendPlayerManaType(ManaType manaType, UUID playerId) {
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public void sendPlayerManaType(ManaType manaType, UUID manaTypePlayerId) {
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cancelTimeout();
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game.getPlayer(playerId).setResponseManaType(playerId, manaType);
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game.getPlayer(playerId).setResponseManaType(manaTypePlayerId, manaType);
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}
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public void sendPlayerBoolean(Boolean data) {
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@ -278,7 +278,7 @@ public interface Player extends MageItem, Copyable<Player> {
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void setResponseUUID(UUID responseUUID);
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void setResponseBoolean(Boolean responseBoolean);
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void setResponseInteger(Integer data);
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void setResponseManaType(UUID playerId, ManaType responseManaType);
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void setResponseManaType(UUID manaTypePlayerId, ManaType responseManaType);
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boolean priority(Game game);
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boolean choose(Outcome outcome, Target target, UUID sourceId, Game game);
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@ -1473,7 +1473,7 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
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public void setResponseString(String responseString) {}
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@Override
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public void setResponseManaType(UUID playerId, ManaType responseManaType) {}
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public void setResponseManaType(UUID manaTypePlayerId, ManaType responseManaType) {}
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@Override
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public void setResponseUUID(UUID responseUUID) {}
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