- Fixed #8101. also little fix of Ranar the Ever Watchful for some side-cases.

This commit is contained in:
jeffwadsworth 2021-08-06 12:16:59 -05:00
parent 3406ef6b4e
commit c1772cbe9c
2 changed files with 7 additions and 3 deletions

View file

@ -156,6 +156,9 @@ class CharmedPendantManaEffect extends ManaEffect {
for (Mana manaOption : manaOptions) {
manaChoice.getChoices().add(manaOption.toString());
}
if (manaChoice.getChoices().isEmpty()) { // no mana choices available
return mana;
}
if (controller.choose(outcome, manaChoice, game)) {
for (Mana manaOption : manaOptions) {
if (manaChoice.getChoice().equals(manaOption.toString())) {

View file

@ -45,7 +45,7 @@ public final class RanarTheEverWatchful extends CardImpl {
// The first card you foretell each turn costs 0 to foretell
Ability ability = new SimpleStaticAbility(new RanarTheEverWatchfulCostReductionEffect());
this.addAbility(ability);
this.addAbility(ability, new ForetoldWatcher());
// Whenever you exile one or more cards from your hand and/or permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
this.addAbility(new RanarTheEverWatchfulTriggeredAbility());
@ -87,7 +87,7 @@ class RanarTheEverWatchfulCostReductionEffect extends CostModificationEffectImpl
@Override
public boolean applies(Ability abilityToModify, Ability source, Game game) {
ForetoldWatcher watcher = game.getState().getWatcher(ForetoldWatcher.class, source.getControllerId());
ForetoldWatcher watcher = game.getState().getWatcher(ForetoldWatcher.class);
return (watcher != null
&& watcher.countNumberForetellThisTurn() == 0
&& abilityToModify.isControlledBy(source.getControllerId())
@ -125,7 +125,8 @@ class RanarTheEverWatchfulTriggeredAbility extends TriggeredAbilityImpl {
}
switch (zEvent.getFromZone()) {
case BATTLEFIELD:
return controllerId.equals(zEvent.getSource().getControllerId())
return zEvent.getSource() != null // source ability/spell that exiled the permanent
&& controllerId.equals(zEvent.getSource().getControllerId())
&& numberExiled > 0; // must include both card permanents and tokens on the battlefield
case HAND:
return zEvent