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* Conduit of Ruin - Fixed a problem with the spell cost reduction not working (#6698).
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2 changed files with 55 additions and 3 deletions
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@ -10,6 +10,7 @@ import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.CastSourceTriggeredAbility;
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import mage.abilities.effects.common.cost.SpellsCostReductionControllerEffect;
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import mage.abilities.effects.common.search.SearchLibraryPutOnLibraryEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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@ -71,7 +72,7 @@ public final class ConduitOfRuin extends CardImpl {
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class ConduitOfRuinWatcher extends Watcher {
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private Map<UUID, Integer> playerCreatureSpells;
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private final Map<UUID, Integer> playerCreatureSpells;
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public ConduitOfRuinWatcher() {
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super(WatcherScope.GAME);
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@ -103,8 +104,8 @@ class FirstCastCreatureSpellPredicate implements ObjectPlayerPredicate<ObjectPla
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@Override
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public boolean apply(ObjectPlayer<Controllable> input, Game game) {
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if (input.getObject() instanceof Spell
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&& ((Spell) input.getObject()).isCreature()) {
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if (input.getObject() instanceof Card
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&& ((Card) input.getObject()).isCreature()) {
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ConduitOfRuinWatcher watcher = game.getState().getWatcher(ConduitOfRuinWatcher.class);
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return watcher != null && watcher.creatureSpellsCastThisTurn(input.getPlayerId()) == 0;
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}
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@ -0,0 +1,51 @@
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package org.mage.test.cards.single.bfz;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class ConduitOfRuinTest extends CardTestPlayerBase {
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@Test
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public void testCast() {
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setStrictChooseMode(true);
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// Emrakul, the Aeons Torn can't be countered.
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// When you cast Emrakul, take an extra turn after this one.
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// Flying, protection from colored spells, annihilator 6
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// When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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addCard(Zone.LIBRARY, playerA, "Emrakul, the Aeons Torn"); // Creature {15} 15/15
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// When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, then shuffle your library and put that card on top of it.
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// The first creature spell you cast each turn costs {2} less to cast.
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addCard(Zone.HAND, playerA, "Conduit of Ruin"); // Creature {6} 5/5
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 13);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Conduit of Ruin");
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setChoice(playerA, "Yes"); // When you cast this spell, you may search...
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addTarget(playerA, "Emrakul, the Aeons Torn");
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setStopAt(3, PhaseStep.DRAW);
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execute();
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assertLibraryCount(playerA, "Emrakul, the Aeons Torn", 0);
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assertHandCount(playerA, "Emrakul, the Aeons Torn", 1);
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Aeons Torn");
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Conduit of Ruin", 1);
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assertPermanentCount(playerA, "Emrakul, the Aeons Torn", 1);
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}
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}
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