ut for #3132 confirming issue with dread return

This commit is contained in:
Derek Monturo 2017-04-17 11:51:52 -04:00
parent f8d035d1d4
commit c1bc3b0bc2

View file

@ -472,4 +472,43 @@ public class FlashbackTest extends CardTestPlayerBase {
assertExileCount(playerA, bScreech, 1); // this fails, but the creatures are tapped as part of paying the cost
assertPermanentCount(playerA, "Bird", 2); // if you comment out the above line, this is failing as well
}
/*
Reported bug: tried to flashback Dread Return, it allowed me to sac the creatures but the spell did not resolve after the costs had been paid.
It did not allow me to select a creature to return from yard to board.
*/
@Test
public void dreadReturnFlashback() {
/*
Dread Return {2}{B}{B}
Sorcery
Return target creature card from your graveyard to the battlefield.
FlashbackSacrifice three creatures
*/
String dReturn = "Dread Return";
String yOx = "Yoked Ox"; // {W} 0/4
String eVanguard = "Elite Vanguard"; // {W} 2/1
String memnite = "Memnite"; // {0} 1/1
String bSable = "Bronze Sable"; // {2} 2/1
addCard(Zone.GRAVEYARD, playerA, dReturn);
addCard(Zone.GRAVEYARD, playerA, bSable);
addCard(Zone.BATTLEFIELD, playerA, yOx);
addCard(Zone.BATTLEFIELD, playerA, eVanguard);
addCard(Zone.BATTLEFIELD, playerA, memnite);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback"); // Flashback Dread Return
addTarget(playerA, yOx + '^' + eVanguard + '^' + memnite); // sac 3 creatures
addTarget(playerA, bSable); // return to battlefield
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, eVanguard, 1);
assertGraveyardCount(playerA,yOx, 1);
assertGraveyardCount(playerA, memnite, 1);
assertExileCount(playerA, dReturn, 1);
assertPermanentCount(playerA, bSable, 1);
}
}