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ut for #3132 confirming issue with dread return
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@ -472,4 +472,43 @@ public class FlashbackTest extends CardTestPlayerBase {
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assertExileCount(playerA, bScreech, 1); // this fails, but the creatures are tapped as part of paying the cost
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assertExileCount(playerA, bScreech, 1); // this fails, but the creatures are tapped as part of paying the cost
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assertPermanentCount(playerA, "Bird", 2); // if you comment out the above line, this is failing as well
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assertPermanentCount(playerA, "Bird", 2); // if you comment out the above line, this is failing as well
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}
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}
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/*
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Reported bug: tried to flashback Dread Return, it allowed me to sac the creatures but the spell did not resolve after the costs had been paid.
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It did not allow me to select a creature to return from yard to board.
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*/
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@Test
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public void dreadReturnFlashback() {
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/*
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Dread Return {2}{B}{B}
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Sorcery
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Return target creature card from your graveyard to the battlefield.
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Flashback—Sacrifice three creatures
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*/
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String dReturn = "Dread Return";
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String yOx = "Yoked Ox"; // {W} 0/4
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String eVanguard = "Elite Vanguard"; // {W} 2/1
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String memnite = "Memnite"; // {0} 1/1
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String bSable = "Bronze Sable"; // {2} 2/1
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addCard(Zone.GRAVEYARD, playerA, dReturn);
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addCard(Zone.GRAVEYARD, playerA, bSable);
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addCard(Zone.BATTLEFIELD, playerA, yOx);
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addCard(Zone.BATTLEFIELD, playerA, eVanguard);
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addCard(Zone.BATTLEFIELD, playerA, memnite);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback"); // Flashback Dread Return
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addTarget(playerA, yOx + '^' + eVanguard + '^' + memnite); // sac 3 creatures
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addTarget(playerA, bSable); // return to battlefield
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, eVanguard, 1);
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assertGraveyardCount(playerA,yOx, 1);
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assertGraveyardCount(playerA, memnite, 1);
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assertExileCount(playerA, dReturn, 1);
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assertPermanentCount(playerA, bSable, 1);
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}
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}
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}
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