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minor fixes - remove inconsistent test, make isperia ability non-optional
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2 changed files with 2 additions and 85 deletions
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@ -66,7 +66,7 @@ public class IsperiaTheInscrutable extends CardImpl {
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// Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.
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Effect effect1 = new NameACardEffect(NameACardEffect.TypeOfName.ALL);
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Ability ability = new DealsCombatDamageToAPlayerTriggeredAbility(effect1, true, true);
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Ability ability = new DealsCombatDamageToAPlayerTriggeredAbility(effect1, false, true);
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Effect effect2 = new IsperiaTheInscrutableEffect();
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ability.addEffect(effect2);
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this.addAbility(ability);
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@ -105,7 +105,7 @@ class IsperiaTheInscrutableEffect extends OneShotEffect {
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Player player = game.getPlayer(getTargetPointer().getFirst(game, source));
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Object object = (String) game.getState().getValue(source.getSourceId().toString() + NameACardEffect.INFO_KEY);
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if (player != null && object instanceof String) {
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player.revealCards(player.getLogName() + "hand", player.getHand(), game, true);
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player.revealCards(player.getLogName() + " hand", player.getHand(), game, true);
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String namedCard = (String) object;
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for (Card card : player.getHand().getCards(game)) {
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if (card != null && card.getName().equals(namedCard)) {
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@ -29,8 +29,6 @@ package org.mage.test.cards.requirement;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -249,85 +247,4 @@ public class BlockRequirementTest extends CardTestPlayerBase {
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assertGraveyardCount(playerB, "Dimensional Infiltrator", 1);
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assertGraveyardCount(playerB, "Llanowar Elves", 1);
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}
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/*
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Reported bug: Nacatl War-pride unable to be blocked ?
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Basic case: have it be blocked by one creature.
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*/
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@Test
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public void testNacatlWarPrideBlockOneCreature() {
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/*
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Nacatl War-Pride {3}{G}{G}{G}
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Creature - Cat Warrior 3/3
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Nacatl War-Pride must be blocked by exactly one creature if able.
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Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking,
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where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Nacatl War-Pride");
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/*
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Primeval Titan {4}{G}{G}
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Creature - Giant 6/6
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Trample. Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards,
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put them onto the battlefield tapped, then shuffle your library.
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*/
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addCard(Zone.BATTLEFIELD, playerB, "Primeval Titan");
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attack(1, playerA, "Nacatl War-Pride");
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setStopAt(1, PhaseStep.END_COMBAT);
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execute();
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assertLife(playerB, 17); // one 3/3 tokens attacking got through still, Nacatl forced to be blocked by Primeval
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assertGraveyardCount(playerA, "Nacatl War-Pride", 1);
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Permanent primetime = getPermanent("Primeval Titan", playerB);
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Assert.assertEquals("Damage to Primeval should be 3 not 0", 3, primetime.getDamage());
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}
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/*
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Reported bug: Nacatl War-pride unable to be blocked ?
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Give Nacatl unblockable and attempt to block it. Mix the two effects "cannot be blocked" and "must be blocked".
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*/
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@Test
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public void testNacatlWarPrideCannotBeBlocked() {
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String nWarPride = "Nacatl War-Pride";
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String pTitan = "Primeval Titan";
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String aForm = "Aqueous Form";
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/*
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Nacatl War-Pride {3}{G}{G}{G}
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Creature - Cat Warrior 3/3
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Nacatl War-Pride must be blocked by exactly one creature if able.
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Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking,
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where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
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*/
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addCard(Zone.BATTLEFIELD, playerA, nWarPride);
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/*
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Enchantment - Aura {1}{U}
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Enchanted creature can't be blocked.
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Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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*/
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addCard(Zone.HAND, playerA, aForm);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerB, pTitan);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, aForm, nWarPride);
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attack(1, playerA, nWarPride);
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block(1, playerB, pTitan, nWarPride); // blocking a token with the same name
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerB, 17); // Nacatl dealt damage unblocked
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assertPermanentCount(playerA, nWarPride, 1);
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assertGraveyardCount(playerA, 0);
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Permanent primetime = getPermanent(pTitan, playerB);
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Assert.assertEquals("Damage to Primeval should be 3 not 0", 3, primetime.getDamage()); // blocked a token
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}
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}
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