From c2f6a6534a20cabeb225fd8e377529ca1890be3c Mon Sep 17 00:00:00 2001 From: Nomage Date: Fri, 12 Feb 2016 01:32:12 +0000 Subject: [PATCH] Implement Cauldron Dance. --- .../src/mage/sets/invasion/CauldronDance.java | 176 ++++++++++++++++++ 1 file changed, 176 insertions(+) create mode 100644 Mage.Sets/src/mage/sets/invasion/CauldronDance.java diff --git a/Mage.Sets/src/mage/sets/invasion/CauldronDance.java b/Mage.Sets/src/mage/sets/invasion/CauldronDance.java new file mode 100644 index 0000000000..f19e319b8b --- /dev/null +++ b/Mage.Sets/src/mage/sets/invasion/CauldronDance.java @@ -0,0 +1,176 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.sets.invasion; + +import mage.abilities.Ability; +import mage.abilities.DelayedTriggeredAbility; +import mage.abilities.common.CastOnlyDuringPhaseStepSourceAbility; +import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility; +import mage.abilities.condition.common.AfterBlockersAreDeclaredCondition; +import mage.abilities.effects.ContinuousEffect; +import mage.abilities.effects.OneShotEffect; +import mage.abilities.effects.common.ReturnToHandTargetEffect; +import mage.abilities.effects.common.SacrificeTargetEffect; +import mage.abilities.effects.common.continuous.GainAbilityTargetEffect; +import mage.abilities.keyword.HasteAbility; +import mage.cards.Card; +import mage.cards.CardImpl; +import mage.constants.*; +import mage.filter.common.FilterCreatureCard; +import mage.game.Game; +import mage.game.permanent.Permanent; +import mage.players.Player; +import mage.target.common.TargetCardInHand; +import mage.target.common.TargetCardInYourGraveyard; +import mage.target.targetpointer.FixedTarget; + +import java.util.UUID; + +/** + * @author nomage + */ +public class CauldronDance extends CardImpl { + + public CauldronDance(UUID ownerId) { + super(ownerId, 238, "Cauldron Dance", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{4}{B}{R}"); + this.expansionSetCode = "INV"; + + // Cast Cauldron Dance only during combat. + this.addAbility(new CastOnlyDuringPhaseStepSourceAbility(TurnPhase.COMBAT)); + + // Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. + this.getSpellAbility().addEffect(new CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect()); + this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard("creature card from your graveyard"))); + + + // You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step. + this.getSpellAbility().addEffect(new CauldronDancePutCreatureFromHandOntoBattlefieldEffect()); + } + + public CauldronDance(final CauldronDance card) { + super(card); + } + + @Override + public CauldronDance copy() { + return new CauldronDance(this); + } +} + +class CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect extends OneShotEffect { + + public CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect() { + super(Outcome.PutCreatureInPlay); + this.staticText = "Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step"; + } + + public CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect(final CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect effect) { + super(effect); + } + + @Override + public CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect copy() { + return new CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + Player controller = game.getPlayer(source.getControllerId()); + if (controller != null) { + UUID targetId = getTargetPointer().getFirst(game, source); + Card card = game.getCard(targetId); + if (card != null) { + controller.moveCards(card, Zone.BATTLEFIELD, source, game); + Permanent creature = game.getPermanent(card.getId()); + if (creature != null) { + ContinuousEffect hasteEffect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom); + hasteEffect.setTargetPointer(new FixedTarget(creature, game)); + game.addEffect(hasteEffect, source); + + ReturnToHandTargetEffect returnToHandEffect = new ReturnToHandTargetEffect(); + returnToHandEffect.setText("return that creature to your hand"); + returnToHandEffect.setTargetPointer(new FixedTarget(creature, game)); + DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(returnToHandEffect); + game.addDelayedTriggeredAbility(delayedAbility, source); + } + } + return true; + } + return false; + } +} + +class CauldronDancePutCreatureFromHandOntoBattlefieldEffect extends OneShotEffect { + private static final String choiceText = "Put a creature card from your hand onto the battlefield?"; + + public CauldronDancePutCreatureFromHandOntoBattlefieldEffect() { + super(Outcome.Benefit); + this.staticText = "You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step"; + } + + public CauldronDancePutCreatureFromHandOntoBattlefieldEffect(final CauldronDancePutCreatureFromHandOntoBattlefieldEffect effect) { + super(effect); + } + + @Override + public CauldronDancePutCreatureFromHandOntoBattlefieldEffect copy() { + return new CauldronDancePutCreatureFromHandOntoBattlefieldEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + Player controller = game.getPlayer(source.getControllerId()); + if (controller != null) { + if (controller.chooseUse(Outcome.PutCreatureInPlay, choiceText, source, game)) { + TargetCardInHand target = new TargetCardInHand(new FilterCreatureCard()); + if (controller.choose(Outcome.PutCreatureInPlay, target, source.getSourceId(), game)) { + Card card = game.getCard(target.getFirstTarget()); + if (card != null) { + if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) { + Permanent permanent = game.getPermanent(card.getId()); + if (permanent != null) { + ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom); + effect.setTargetPointer(new FixedTarget(permanent, game)); + game.addEffect(effect, source); + + SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice " + card.getName(), source.getControllerId()); + sacrificeEffect.setTargetPointer(new FixedTarget(permanent, game)); + DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect); + game.addDelayedTriggeredAbility(delayedAbility, source); + } + return true; + } + } + return false; + } + } + return true; + } + return false; + } +} \ No newline at end of file