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[NCC] Lethal Scheme (#9100)
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176
Mage.Sets/src/mage/cards/l/LethalScheme.java
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176
Mage.Sets/src/mage/cards/l/LethalScheme.java
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@ -0,0 +1,176 @@
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package mage.cards.l;
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import java.util.*;
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import java.util.stream.Collectors;
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import javafx.util.Pair;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DestroyTargetEffect;
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import mage.abilities.effects.keyword.ConniveSourceEffect;
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import mage.abilities.keyword.ConvokeAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.choices.Choice;
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import mage.choices.ChoiceImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.WatcherScope;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.players.Player;
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import mage.target.common.TargetCreatureOrPlaneswalker;
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import mage.watchers.Watcher;
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/**
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*
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* @author Susucre
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*/
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public final class LethalScheme extends CardImpl {
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public LethalScheme(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{2}{B}{B}");
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// Convoke
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this.addAbility(new ConvokeAbility());
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// Destroy target creature or planeswalker.
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this.getSpellAbility().addEffect(new DestroyTargetEffect());
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this.getSpellAbility().addTarget(new TargetCreatureOrPlaneswalker());
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// Each creature that convoked Lethal Scheme connives.
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this.getSpellAbility().addWatcher(new LethalSchemeWatcher());
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this.getSpellAbility().addEffect(new LethalSchemeEffect());
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}
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private LethalScheme(final LethalScheme card) {
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super(card);
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}
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@Override
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public LethalScheme copy() {
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return new LethalScheme(this);
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}
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}
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// Based loosely on "Venerated Loxodon" and "Change of Plans"
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class LethalSchemeEffect extends OneShotEffect {
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public LethalSchemeEffect() {
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super(Outcome.Benefit);
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this.staticText = "Each creature that convoked Lethal Scheme connives.";
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}
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public LethalSchemeEffect(final LethalSchemeEffect effect) {
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super(effect);
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}
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@Override
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public LethalSchemeEffect copy() {
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return new LethalSchemeEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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LethalSchemeWatcher watcher = game.getState().getWatcher(LethalSchemeWatcher.class);
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if (watcher != null) {
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MageObjectReference mor = new MageObjectReference(source.getSourceId(), game);
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Set<MageObjectReference> creatures = watcher.getConvokingCreatures(mor);
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if (creatures != null) {
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Set<Pair<UUID,Permanent>> playerPermanentsPairs =
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creatures
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.stream()
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.map(creatureMOR -> creatureMOR.getPermanentOrLKIBattlefield(game))
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.filter(Objects::nonNull)
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.map(permanent -> new Pair<>(permanent.getControllerId(),permanent))
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.collect(Collectors.toSet());
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Map<Player, Set<Permanent>> permanentsPerPlayer = new HashMap<>();
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playerPermanentsPairs.forEach(pair -> {
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Player player = game.getPlayer(pair.getKey());
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if(!permanentsPerPlayer.containsKey(player)){
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permanentsPerPlayer.put(player, new HashSet<>());
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}
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permanentsPerPlayer.get(player).add(pair.getValue());
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});
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if (playerPermanentsPairs.isEmpty()) {
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return false;
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}
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for (Player player : game
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.getState()
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.getPlayersInRange(source.getControllerId(), game)
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.stream()
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.map(game::getPlayer)
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.filter(Objects::nonNull)
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.filter(player -> permanentsPerPlayer.containsKey(player))
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.collect(Collectors.toList())) {
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Set<Permanent> permanents = permanentsPerPlayer.get(player);
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while (permanents.size() > 0) {
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Choice choiceForThisLoop = new ChoiceImpl(true);
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choiceForThisLoop.setMessage("Choose next connive to resolve.");
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permanents.stream()
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.forEach(permanent -> choiceForThisLoop.getChoices().add(permanent.getIdName()));
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player.choose(Outcome.Neutral, choiceForThisLoop, game);
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String choice = choiceForThisLoop.getChoice();
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Permanent choicePermanent = permanents.stream().filter(permanent -> permanent.getIdName().equals(choice)).findFirst().get();
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ConniveSourceEffect.connive(choicePermanent, 1, source, game);
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permanents.remove(choicePermanent);
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}
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}
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}
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return true;
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}
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return false;
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}
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}
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// Based on "Venerated Loxodon"
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class LethalSchemeWatcher extends Watcher {
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private final Map<MageObjectReference, Set<MageObjectReference>> convokingCreatures = new HashMap<>();
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public LethalSchemeWatcher() {
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super(WatcherScope.GAME);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.CONVOKED) {
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Spell spell = game.getSpell(event.getSourceId());
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Permanent tappedCreature = game.getPermanentOrLKIBattlefield(event.getTargetId());
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if (spell != null && tappedCreature != null) {
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MageObjectReference convokedSpell = new MageObjectReference(spell.getSourceId(), game);
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Set<MageObjectReference> creatures;
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if (convokingCreatures.containsKey(convokedSpell)) {
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creatures = convokingCreatures.get(convokedSpell);
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} else {
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creatures = new HashSet<>();
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convokingCreatures.put(convokedSpell, creatures);
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}
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creatures.add(new MageObjectReference(tappedCreature, game));
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}
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}
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}
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public Set<MageObjectReference> getConvokingCreatures(MageObjectReference mor) {
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return convokingCreatures.get(mor);
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}
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@Override
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public void reset() {
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super.reset();
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convokingCreatures.clear();
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}
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}
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@ -184,6 +184,8 @@ public final class NewCapennaCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Kros, Defense Contractor", 7, Rarity.MYTHIC, mage.cards.k.KrosDefenseContractor.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Kros, Defense Contractor", 105, Rarity.MYTHIC, mage.cards.k.KrosDefenseContractor.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Leafkin Druid", 299, Rarity.COMMON, mage.cards.l.LeafkinDruid.class));
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cards.add(new SetCardInfo("Lethal Scheme", 36, Rarity.RARE, mage.cards.l.LethalScheme.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Lethal Scheme", 137, Rarity.RARE, mage.cards.l.LethalScheme.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Life Insurance", 74, Rarity.RARE, mage.cards.l.LifeInsurance.class));
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cards.add(new SetCardInfo("Life of the Party", 48, Rarity.RARE, mage.cards.l.LifeOfTheParty.class));
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cards.add(new SetCardInfo("Life's Legacy", 300, Rarity.RARE, mage.cards.l.LifesLegacy.class));
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package org.mage.test.cards.single.ncc;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author Susucre
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*/
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public class LethalSchemeTest extends CardTestPlayerBase {
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/*
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* Lethal Scheme {2}{B}{B}
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* Instant
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*
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* Convoke
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* Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives.
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*/
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private String scheme = "Lethal Scheme";
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private String vanguard = "Elite Vanguard"; // vanilla 2/1
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private String bear = "Grizzly Bears"; // vanilla 2/2
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private String ogre = "Gray Ogre"; // vanilla 2/2
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private String mino = "Felhide Minotaur"; // vanilla 2/3
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private String blade = "Doom Blade"; // instant {1}{B} destroy target non-black creature.
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/*
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* Act of Aggression {3}{R/P}{R/P}
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* Instant
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*
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* Gain control of target creature an opponent controls until end of turn.
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* Untap that creature. It gains haste until end of turn.
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*/
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private String aggression = "Act of Aggression";
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private String swamp = "Swamp";
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private String island = "Island";
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private String mountain = "Mountain";
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@Test
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public void LethalSchemeNoConvoke() {
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addCard(Zone.HAND, playerA, scheme, 1);
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addCard(Zone.BATTLEFIELD, playerA, swamp, 4);
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addCard(Zone.BATTLEFIELD, playerB, vanguard, 1);
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// use special action to pay (need disabled auto-payment and prepared mana pool)
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disableManaAutoPayment(playerA);
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, scheme, vanguard);
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setChoice(playerA, "Black"); // pay 1
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setChoice(playerA, "Black"); // pay 2
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setChoice(playerA, "Black"); // pay 3
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setChoice(playerA, "Black"); // pay 4
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, 0);
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assertGraveyardCount(playerA, 1);
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}
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@Test
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public void LethalSchemeConvokeOneConniveLandFromHand() {
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addCard(Zone.HAND, playerA, scheme, 1);
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addCard(Zone.HAND, playerA, mountain,1);
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removeAllCardsFromLibrary(playerA);
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addCard(Zone.LIBRARY, playerA, island,1);
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addCard(Zone.BATTLEFIELD, playerA, swamp, 4);
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addCard(Zone.BATTLEFIELD, playerA, bear, 1);
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addCard(Zone.BATTLEFIELD, playerB, vanguard, 1);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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Permanent pBear = getPermanent(bear, playerA);
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// use special action to pay (need disabled auto-payment and prepared mana pool)
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disableManaAutoPayment(playerA);
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setStrictChooseMode(true);
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activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, scheme, vanguard);
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setChoice(playerA, "Black"); // pay 1
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setChoice(playerA, "Black"); // pay 2
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setChoice(playerA, "Black"); // pay 3
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setChoice(playerA, "Convoke");
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addTarget(playerA, bear); // pay 4 as convoke
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// Choose to discard the Island for the "Grizzly Bears" connive choice.
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setChoice(playerA, pBear.getIdName());
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setChoice(playerA, island);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, 0);
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assertHandCount(playerA, 1);
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assertGraveyardCount(playerA, 2);
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assertGraveyardCount(playerA, island, 1);
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assertHandCount(playerA, island, 0);
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assertGraveyardCount(playerA, mountain, 0);
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assertHandCount(playerA, mountain, 1);
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assertPowerToughness(playerA, bear, 2, 2);
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}
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@Test
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public void LethalSchemeConvokeOneConniveLandFromLib() {
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addCard(Zone.HAND, playerA, scheme, 1);
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addCard(Zone.HAND, playerA, mountain,1);
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removeAllCardsFromLibrary(playerA);
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addCard(Zone.LIBRARY, playerA, island);
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addCard(Zone.BATTLEFIELD, playerA, swamp, 4);
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addCard(Zone.BATTLEFIELD, playerA, bear, 1, true);
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addCard(Zone.BATTLEFIELD, playerB, vanguard, 1);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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Permanent pBear = getPermanent("Grizzly Bears", playerA);
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// use special action to pay (need disabled auto-payment and prepared mana pool)
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disableManaAutoPayment(playerA);
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setStrictChooseMode(true);
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activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, scheme, vanguard);
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setChoice(playerA, "Black"); // pay 1
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setChoice(playerA, "Black"); // pay 2
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setChoice(playerA, "Black"); // pay 3
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setChoice(playerA, "Convoke");
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addTarget(playerA, bear); // pay 4 as convoke
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// Choose to discard the Mountain for the "Grizzly Bears" connive choice.
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setChoice(playerA, pBear.getIdName());
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setChoice(playerA, mountain);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, 0);
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assertHandCount(playerA, 1);
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assertGraveyardCount(playerA, 2);
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assertGraveyardCount(playerA, island, 0);
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assertHandCount(playerA, island, 1);
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assertGraveyardCount(playerA, mountain, 1);
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assertHandCount(playerA, mountain, 0);
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assertPowerToughness(playerA, bear, 2, 2);
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}
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@Test
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public void LethalSchemeConvokeOneConniveNonLandFromHand() {
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addCard(Zone.HAND, playerA, scheme, 1);
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addCard(Zone.HAND, playerA, ogre,1);
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removeAllCardsFromLibrary(playerA);
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addCard(Zone.LIBRARY, playerA, mino,1);
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addCard(Zone.BATTLEFIELD, playerA, swamp, 4);
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addCard(Zone.BATTLEFIELD, playerA, bear, 1);
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addCard(Zone.BATTLEFIELD, playerB, vanguard, 1); // unfortunate target.
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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Permanent pBear = getPermanent(bear, playerA);
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// use special action to pay (need disabled auto-payment and prepared mana pool)
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disableManaAutoPayment(playerA);
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setStrictChooseMode(true);
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activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, scheme, vanguard);
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setChoice(playerA, "Black"); // pay 1
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setChoice(playerA, "Black"); // pay 2
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setChoice(playerA, "Black"); // pay 3
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setChoice(playerA, "Convoke");
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addTarget(playerA, bear); // pay 4 as convoke
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// Choose to discard the "Gray Ogre" for the "Grizzly Bears" connive choice.
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setChoice(playerA, pBear.getIdName());
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setChoice(playerA, ogre);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, 0);
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assertHandCount(playerA, 1);
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assertGraveyardCount(playerA, 2);
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assertGraveyardCount(playerA, ogre, 1);
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assertHandCount(playerA, ogre, 0);
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assertGraveyardCount(playerA, mino, 0);
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assertHandCount(playerA, mino, 1);
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assertPowerToughness(playerA,bear, 3, 3);
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}
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@Test
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public void LethalSchemeConvokeOneConniveNonLandFromLib() {
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addCard(Zone.HAND, playerA, scheme, 1);
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addCard(Zone.HAND, playerA, ogre,1);
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removeAllCardsFromLibrary(playerA);
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addCard(Zone.LIBRARY, playerA, mino,1);
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addCard(Zone.BATTLEFIELD, playerA, swamp, 4);
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addCard(Zone.BATTLEFIELD, playerA, bear, 1);
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addCard(Zone.BATTLEFIELD, playerB, vanguard, 1);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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Permanent pBear = getPermanent(bear, playerA);
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// use special action to pay (need disabled auto-payment and prepared mana pool)
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disableManaAutoPayment(playerA);
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setStrictChooseMode(true);
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activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, scheme, vanguard);
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setChoice(playerA, "Black"); // pay 1
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setChoice(playerA, "Black"); // pay 2
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setChoice(playerA, "Black"); // pay 3
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setChoice(playerA, "Convoke");
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addTarget(playerA, bear); // pay 4 as convoke
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// Choose to discard the "Felhide Minotaur" for the "Grizzly Bears" connive choice.
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setChoice(playerA, pBear.getIdName());
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setChoice(playerA, mino);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, 0);
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assertHandCount(playerA, 1);
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assertGraveyardCount(playerA, 2);
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assertGraveyardCount(playerA, ogre, 0);
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assertHandCount(playerA, ogre, 1);
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assertGraveyardCount(playerA, mino, 1);
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assertHandCount(playerA, mino, 0);
|
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assertPowerToughness(playerA, bear, 3, 3);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void LethalSchemeConvokeTwoConniveMixed() {
|
||||
addCard(Zone.HAND, playerA, scheme, 1);
|
||||
addCard(Zone.HAND, playerA, ogre,1);
|
||||
removeAllCardsFromLibrary(playerA);
|
||||
addCard(Zone.LIBRARY, playerA, blade,1);
|
||||
addCard(Zone.LIBRARY, playerA, island,1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, swamp, 4);
|
||||
addCard(Zone.BATTLEFIELD, playerA, bear, 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, mino, 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, vanguard, 1); // unfortunate target.
|
||||
|
||||
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
Permanent pBear = getPermanent(bear, playerA);
|
||||
Permanent pMino = getPermanent(mino, playerA);
|
||||
|
||||
// use special action to pay (need disabled auto-payment and prepared mana pool)
|
||||
disableManaAutoPayment(playerA);
|
||||
setStrictChooseMode(true);
|
||||
|
||||
activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, scheme, vanguard);
|
||||
setChoice(playerA, "Black"); // pay 1
|
||||
setChoice(playerA, "Black"); // pay 2
|
||||
setChoice(playerA, "Convoke");
|
||||
addTarget(playerA, bear); // pay 3 as convoke
|
||||
setChoice(playerA, "Convoke");
|
||||
addTarget(playerA, mino); // pay 4 as convoke
|
||||
|
||||
// Choose to discard the "Gray Ogre" for the "Grizzly Bears" connive choice.
|
||||
setChoice(playerA, pBear.getIdName());
|
||||
setChoice(playerA, ogre);
|
||||
// Choose to discard the "Island" for the "Felhide Minotaur" connive choice.
|
||||
setChoice(playerA, pMino.getIdName());
|
||||
setChoice(playerA, island);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerB, 0);
|
||||
|
||||
assertHandCount(playerA, 1);
|
||||
assertGraveyardCount(playerA, 3);
|
||||
assertGraveyardCount(playerA, ogre, 1);
|
||||
assertHandCount(playerA, ogre, 0);
|
||||
assertGraveyardCount(playerA, blade, 0);
|
||||
assertHandCount(playerA, blade, 1);
|
||||
assertGraveyardCount(playerA, island, 1);
|
||||
assertHandCount(playerA, island, 0);
|
||||
|
||||
assertPowerToughness(playerA, bear, 3, 3);
|
||||
assertPowerToughness(playerA, mino, 2, 3);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void LethalSchemeConvokeTwoConniveMixedOtherOrder() {
|
||||
addCard(Zone.HAND, playerA, scheme, 1);
|
||||
addCard(Zone.HAND, playerA, ogre,1);
|
||||
removeAllCardsFromLibrary(playerA);
|
||||
addCard(Zone.LIBRARY, playerA, blade,1);
|
||||
addCard(Zone.LIBRARY, playerA, island,1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, swamp, 4);
|
||||
addCard(Zone.BATTLEFIELD, playerA, bear, 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, mino, 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, vanguard, 1);
|
||||
|
||||
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
Permanent pBear = getPermanent(bear, playerA);
|
||||
Permanent pMino = getPermanent(mino, playerA);
|
||||
|
||||
// use special action to pay (need disabled auto-payment and prepared mana pool)
|
||||
disableManaAutoPayment(playerA);
|
||||
setStrictChooseMode(true);
|
||||
|
||||
activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, scheme, vanguard);
|
||||
setChoice(playerA, "Black"); // pay 1
|
||||
setChoice(playerA, "Black"); // pay 2
|
||||
setChoice(playerA, "Convoke");
|
||||
addTarget(playerA, bear); // pay 3 as convoke
|
||||
setChoice(playerA, "Convoke");
|
||||
addTarget(playerA, mino); // pay 4 as convoke
|
||||
|
||||
// Choose to discard the "Gray Ogre" for the "Felhide Minotaur" connive choice.
|
||||
setChoice(playerA, pMino.getIdName());
|
||||
setChoice(playerA, ogre);
|
||||
// Choose to discard the "Island" for the "Grizzly Bears" connive choice.
|
||||
setChoice(playerA, pBear.getIdName());
|
||||
setChoice(playerA, island);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerB, 0);
|
||||
|
||||
assertHandCount(playerA, 1);
|
||||
assertGraveyardCount(playerA, 3);
|
||||
assertGraveyardCount(playerA, ogre, 1);
|
||||
assertHandCount(playerA, ogre, 0);
|
||||
assertGraveyardCount(playerA, blade, 0);
|
||||
assertHandCount(playerA, blade, 1);
|
||||
assertGraveyardCount(playerA, island, 1);
|
||||
assertHandCount(playerA, island, 0);
|
||||
|
||||
assertPowerToughness(playerA, bear, 2, 2);
|
||||
assertPowerToughness(playerA, mino, 3, 4);
|
||||
}
|
||||
|
||||
/**
|
||||
* This test's purpose is to check the behavior if the control
|
||||
* of one of the convoking creature change between the cast
|
||||
* and the resolve of "Lethal Scheme".
|
||||
*
|
||||
* It is assumed that the correct behavior is for each player
|
||||
* in APNAP order, to connive for each of their controlled
|
||||
* creatures.
|
||||
*/
|
||||
@Test
|
||||
public void LethalSchemeConvokeTwoWithControlChange() {
|
||||
addCard(Zone.HAND, playerA, scheme, 1);
|
||||
addCard(Zone.HAND, playerA, island, 1);
|
||||
addCard(Zone.HAND, playerB, aggression, 1);
|
||||
addCard(Zone.HAND, playerB, island, 1);
|
||||
|
||||
removeAllCardsFromLibrary(playerA);
|
||||
removeAllCardsFromLibrary(playerB);
|
||||
addCard(Zone.LIBRARY, playerA, blade,1);
|
||||
addCard(Zone.LIBRARY, playerB, island,1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, swamp, 4);
|
||||
addCard(Zone.BATTLEFIELD, playerA, bear, 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, mino, 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, mountain, 5);
|
||||
addCard(Zone.BATTLEFIELD, playerB, vanguard, 1);
|
||||
|
||||
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
Permanent pBear = getPermanent(bear);
|
||||
Permanent pMino = getPermanent(mino, playerA);
|
||||
|
||||
// use special action to pay (need disabled auto-payment and prepared mana pool)
|
||||
disableManaAutoPayment(playerA);
|
||||
setStrictChooseMode(true);
|
||||
|
||||
activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, scheme, vanguard);
|
||||
setChoice(playerA, "Black"); // pay 1
|
||||
setChoice(playerA, "Black"); // pay 2
|
||||
setChoice(playerA, "Convoke");
|
||||
addTarget(playerA, bear); // pay 3 as convoke
|
||||
setChoice(playerA, "Convoke");
|
||||
addTarget(playerA, mino); // pay 4 as convoke
|
||||
|
||||
// player B takes control of the "Grizzly Bears" in response
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, aggression, bear, scheme, StackClause.WHILE_ON_STACK);
|
||||
setChoice(playerB, false); // not paying phyrexian mana
|
||||
setChoice(playerB, false); // not paying phyrexian mana
|
||||
|
||||
// Player A choose to discard the "Doom Blade" for the "Felhide Minotaur" connive choice.
|
||||
setChoice(playerA, pMino.getIdName());
|
||||
setChoice(playerA, blade);
|
||||
// Player B choose to discard the "Island" for the "Grizzly Bears" connive choice.
|
||||
setChoice(playerB, pBear.getIdName());
|
||||
setChoice(playerB, island);
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, 2); // Lethal Scheme + Doom Blade
|
||||
assertGraveyardCount(playerB, 3); // Act of Aggression + Elite Vanguard + Island
|
||||
|
||||
assertGraveyardCount(playerA, blade, 1);
|
||||
assertGraveyardCount(playerB, island, 1);
|
||||
|
||||
assertPowerToughness(playerB, bear, 2, 2);
|
||||
assertPowerToughness(playerA, mino, 3, 4);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This test's purpose is to check the behavior a convoking creature
|
||||
* leaves the battlefield before "Lethal Scheme"'s resolution.
|
||||
*
|
||||
* The player last controlling the creature should still be able to connive.
|
||||
*/
|
||||
@Test
|
||||
public void LethalSchemeConvokeOneThatGetsKilled() {
|
||||
addCard(Zone.HAND, playerA, scheme, 1);
|
||||
addCard(Zone.HAND, playerA, island, 1);
|
||||
addCard(Zone.HAND, playerB, blade, 1);
|
||||
|
||||
removeAllCardsFromLibrary(playerA);
|
||||
removeAllCardsFromLibrary(playerB);
|
||||
addCard(Zone.LIBRARY, playerA, ogre,1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, swamp, 4);
|
||||
addCard(Zone.BATTLEFIELD, playerA, bear, 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, swamp, 2);
|
||||
addCard(Zone.BATTLEFIELD, playerB, vanguard, 1);
|
||||
|
||||
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
Permanent pBear = getPermanent(bear, playerA);
|
||||
|
||||
// use special action to pay (need disabled auto-payment and prepared mana pool)
|
||||
disableManaAutoPayment(playerA);
|
||||
setStrictChooseMode(true);
|
||||
|
||||
activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, scheme, vanguard);
|
||||
setChoice(playerA, "Black"); // pay 1
|
||||
setChoice(playerA, "Black"); // pay 2
|
||||
setChoice(playerA, "Black"); // pay 3
|
||||
setChoice(playerA, "Convoke");
|
||||
addTarget(playerA, bear); // pay 4 as convoke
|
||||
|
||||
// player B destroys the "Grizzly Bears" in response
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, blade, bear, scheme, StackClause.WHILE_ON_STACK);
|
||||
|
||||
// Player A choose to discard the "Gray Ogre" for the "Grizzly Bears" connive choice.
|
||||
setChoice(playerA, pBear.getIdName());
|
||||
setChoice(playerA, ogre);
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, 3); // Grizzly Bears + Lethal Scheme + Gray Ogre
|
||||
|
||||
assertGraveyardCount(playerA, ogre, 1);
|
||||
assertGraveyardCount(playerA, bear, 1);
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue