* Cone of Flame - Fixed that damage to player was wrongly marked as combat damage and it was not possible to redirect to planeswalker.

This commit is contained in:
LevelX2 2014-07-23 23:13:21 +02:00
parent b4867ca7dc
commit c335b71564

View file

@ -93,7 +93,7 @@ class ConeOfFlameEffect extends OneShotEffect {
}
Player player = game.getPlayer(targetId);
if (player != null) {
applied |= (player.damage(damage, source.getSourceId(), game, true, false) > 0);
applied |= (player.damage(damage, source.getSourceId(), game, false, true) > 0);
}
damage++;
}