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* Cone of Flame - Fixed that damage to player was wrongly marked as combat damage and it was not possible to redirect to planeswalker.
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@ -93,7 +93,7 @@ class ConeOfFlameEffect extends OneShotEffect {
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}
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Player player = game.getPlayer(targetId);
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if (player != null) {
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applied |= (player.damage(damage, source.getSourceId(), game, true, false) > 0);
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applied |= (player.damage(damage, source.getSourceId(), game, false, true) > 0);
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}
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damage++;
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}
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