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[VOW] updated spoiler
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2 changed files with 11 additions and 5 deletions
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@ -12,7 +12,7 @@ import java.util.List;
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*/
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*/
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public final class InnistradCrimsonVow extends ExpansionSet {
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public final class InnistradCrimsonVow extends ExpansionSet {
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private static final List<String> unfinished = Arrays.asList("Brine Comber", "Brinebound Gift", "Distracting Geist", "Clever Distraction", "Dorothea, Vengeful Victim", "Dorothea's Retribution", "Drogskol Infantry", "Drogskol Armaments", "Fearful Villager", "Fearsome Werewolf", "Howlpack Piper", "Wildsong Howler", "Kindly Ancestor", "Ancestor's Embrace", "Lantern Bearer", "Lanterns' Lift", "Mirrorhall Mimic", "Ghastly Mimicry", "Mischievous Geist", "Catlike Curiosity", "Twinblade Geist", "Twinblade Invocation", "Volatile Arsonist", "Dire-Strain Anarchist", "Weary Prisoner", "Wrathful Jailbreaker", "Weaver of Blossoms", "Blossom-Clad Werewolf");
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private static final List<String> unfinished = Arrays.asList("Brine Comber", "Brinebound Gift", "Distracting Geist", "Clever Distraction", "Dorothea, Vengeful Victim", "Dorothea's Retribution", "Drogskol Infantry", "Drogskol Armaments", "Faithbound Judge", "Sinner's Judgment", "Fearful Villager", "Fearsome Werewolf", "Gutter Skulker", "Gutter Shortcut", "Howlpack Piper", "Wildsong Howler", "Kindly Ancestor", "Ancestor's Embrace", "Lantern Bearer", "Lanterns' Lift", "Mirrorhall Mimic", "Ghastly Mimicry", "Mischievous Geist", "Catlike Curiosity", "Twinblade Geist", "Twinblade Invocation", "Volatile Arsonist", "Dire-Strain Anarchist", "Weary Prisoner", "Wrathful Jailbreaker", "Weaver of Blossoms", "Blossom-Clad Werewolf");
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private static final InnistradCrimsonVow instance = new InnistradCrimsonVow();
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private static final InnistradCrimsonVow instance = new InnistradCrimsonVow();
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public static InnistradCrimsonVow getInstance() {
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public static InnistradCrimsonVow getInstance() {
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@ -43019,11 +43019,14 @@ Angelic Quartermaster|Innistrad: Crimson Vow|2|U|{3}{W}{W}|Creature - Angel Sold
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Arm the Cathars|Innistrad: Crimson Vow|3|U|{1}{W}{W}|Sorcery|||Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.|
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Arm the Cathars|Innistrad: Crimson Vow|3|U|{1}{W}{W}|Sorcery|||Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.|
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By Invitation Only|Innistrad: Crimson Vow|5|R|{3}{W}{W}|Sorcery|||Choose a number between 0 and 13. Each player sacrifices that many creatures.|
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By Invitation Only|Innistrad: Crimson Vow|5|R|{3}{W}{W}|Sorcery|||Choose a number between 0 and 13. Each player sacrifices that many creatures.|
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Cemetery Protector|Innistrad: Crimson Vow|6|M|{2}{W}{W}|Creature - Human Soldier|3|4|Flash$When Cemetery Protector enters the battlefield, exile a card from a graveyard.$Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.|
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Cemetery Protector|Innistrad: Crimson Vow|6|M|{2}{W}{W}|Creature - Human Soldier|3|4|Flash$When Cemetery Protector enters the battlefield, exile a card from a graveyard.$Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.|
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Circle of Confinement|Innistrad: Crimson Vow|7|U|{1}{W}|Enchantment|||When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.$Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.|
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Dawnhart Geist|Innistrad: Crimson Vow|8|U|{1}{W}|Creature - Spirit Warlock|1|3|Whenever you cast an enchantment spell, you gain 2 life.|
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Dawnhart Geist|Innistrad: Crimson Vow|8|U|{1}{W}|Creature - Spirit Warlock|1|3|Whenever you cast an enchantment spell, you gain 2 life.|
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Distracting Geist|Innistrad: Crimson Vow|9|U|{2}{W}|Creature - Spirit|2|1|Whenever Distracting Geist attacks, tap target creature defending player controls.$Disturb {4}{W}|
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Distracting Geist|Innistrad: Crimson Vow|9|U|{2}{W}|Creature - Spirit|2|1|Whenever Distracting Geist attacks, tap target creature defending player controls.$Disturb {4}{W}|
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Clever Distraction|Innistrad: Crimson Vow|9|U||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."$If Clever Distracting would be put into a graveyard from anywhere, exile it instead.|
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Clever Distraction|Innistrad: Crimson Vow|9|U||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."$If Clever Distracting would be put into a graveyard from anywhere, exile it instead.|
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Drogskol Infantry|Innistrad: Crimson Vow|10|C|{1}{W}|Creature - Spirit Soldier|2|2|Disturb {3}{W}|
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Drogskol Infantry|Innistrad: Crimson Vow|10|C|{1}{W}|Creature - Spirit Soldier|2|2|Disturb {3}{W}|
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Drogskol Armaments|Innistrad: Crimson Vow|10|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.|
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Drogskol Armaments|Innistrad: Crimson Vow|10|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.|
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Faithbound Judge|Innistrad: Crimson Vow|12|M|{1}{W}{W}|Creature - Spirit Soldier|4|4|Defender, flying, vigilance$At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.$As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.$Disturb {5}{W}{W}|
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Sinner's Judgment|Innistrad: Crimson Vow|12|M||Enchantment - Aura Curse|||Enchant player$At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.$If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.|
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Gryff Rider|Innistrad: Crimson Vow|15|C|{2}{W}|Creature - Human Knight|2|1|Flying$Training|
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Gryff Rider|Innistrad: Crimson Vow|15|C|{2}{W}|Creature - Human Knight|2|1|Flying$Training|
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Hallowed Haunting|Innistrad: Crimson Vow|17|M|{2}{W}{W}|Enchantment|||As long as you control seven or more enchantments, creatures you control have flying and vigilance.$Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."|
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Hallowed Haunting|Innistrad: Crimson Vow|17|M|{2}{W}{W}|Enchantment|||As long as you control seven or more enchantments, creatures you control have flying and vigilance.$Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."|
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Kindly Ancestor|Innistrad: Crimson Vow|22|C|{2}{W}|Creature - Spirit|2|3|Lifelink$Disturb {1}{W}|
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Kindly Ancestor|Innistrad: Crimson Vow|22|C|{2}{W}|Creature - Spirit|2|3|Lifelink$Disturb {1}{W}|
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@ -43051,8 +43054,8 @@ Diver Skaab|Innistrad: Crimson Vow|56|U|{3}{U}{U}|Creature - Zombie|3|5|Exploit$
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Dreamshackle Geist|Innistrad: Crimson Vow|58|R|{1}{U}{U}|Creature - Spirit|3|1|Flying$At the beginning of combat on your turn, choose up to one —$• Tap target creature.$• Target creature doesn't untap during its controller's next untap step.|
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Dreamshackle Geist|Innistrad: Crimson Vow|58|R|{1}{U}{U}|Creature - Spirit|3|1|Flying$At the beginning of combat on your turn, choose up to one —$• Tap target creature.$• Target creature doesn't untap during its controller's next untap step.|
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Geistlight Snare|Innistrad: Crimson Vow|60|U|{2}{U}|Instant|||This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.$Counter target spell unless its controller pays {3}.|
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Geistlight Snare|Innistrad: Crimson Vow|60|U|{2}{U}|Instant|||This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.$Counter target spell unless its controller pays {3}.|
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Geralf, Visionary Stitcher|Innistrad: Crimson Vow|61|R|{2}{U}|Legendary Creature - Human Wizard|1|4|Zombies you control have flying.${U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.|
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Geralf, Visionary Stitcher|Innistrad: Crimson Vow|61|R|{2}{U}|Legendary Creature - Human Wizard|1|4|Zombies you control have flying.${U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.|
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Gutter Skulker|Innistrad: Crimson Vow|63|U|{3}{U}|Creature - Spirit|3|3|Gutter Skulker can't be blocked as long as it's attacking alone.$Disturb {3}{U}|
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Gutter Skulker|Innistrad: Crimson Vow|62|U|{3}{U}|Creature - Spirit|3|3|Gutter Skulker can't be blocked as long as it's attacking alone.$Disturb {3}{U}|
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Gutter Shortcut|Innistrad: Crimson Vow|63|U||Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked as long as it's attacking alone.$If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.|
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Gutter Shortcut|Innistrad: Crimson Vow|62|U||Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked as long as it's attacking alone.$If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.|
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Inspired Idea|Innistrad: Crimson Vow|64|R|{2}{U}|Sorcery|||Cleave {3}{U}{U}$Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]|
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Inspired Idea|Innistrad: Crimson Vow|64|R|{2}{U}|Sorcery|||Cleave {3}{U}{U}$Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]|
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Lantern Bearer|Innistrad: Crimson Vow|66|C|{U}|Creature - Spirit|1|1|Flying$Disturb {2}{U}|
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Lantern Bearer|Innistrad: Crimson Vow|66|C|{U}|Creature - Spirit|1|1|Flying$Disturb {2}{U}|
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Lanterns' Lift|Innistrad: Crimson Vow|66|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying.$If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.|
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Lanterns' Lift|Innistrad: Crimson Vow|66|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying.$If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.|
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@ -43075,6 +43078,7 @@ Archghoul of Thraben|Innistrad: Crimson Vow|93|U|{2}{B}|Creature - Zombie Cleric
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Bloodsworn Squire|Innistrad: Crimson Vow|97|U|{3}{B}|Creature - Vampire Soldier|3|3|{1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire.|
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Bloodsworn Squire|Innistrad: Crimson Vow|97|U|{3}{B}|Creature - Vampire Soldier|3|3|{1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire.|
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Bloodsworn Knight|Innistrad: Crimson Vow|97|U||Creature - Vampire Knight|*|*|Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.${1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it.|
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Bloodsworn Knight|Innistrad: Crimson Vow|97|U||Creature - Vampire Knight|*|*|Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.${1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it.|
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Bloodvial Purveyor|Innistrad: Crimson Vow|98|R|{2}{B}{B}|Creature - Vampire|5|6|Flying, trample$Whenever an opponent casts a spell, that player creates a Blood token.$Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.|
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Bloodvial Purveyor|Innistrad: Crimson Vow|98|R|{2}{B}{B}|Creature - Vampire|5|6|Flying, trample$Whenever an opponent casts a spell, that player creates a Blood token.$Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.|
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Cemetery Desecrator|Innistrad: Crimson Vow|100|M|{4}{B}{B}|Creature - Zombie|4|4|Menace$When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —$• Remove X counters from target permanent, where X is the mana value of the exiled card.$• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.|
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Concealing Curtains|Innistrad: Crimson Vow|101|R|{B}|Creature - Wall|0|4|Defender${2}{B}: Transform Concealing Curtains. Activate only as a sorcery.|
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Concealing Curtains|Innistrad: Crimson Vow|101|R|{B}|Creature - Wall|0|4|Defender${2}{B}: Transform Concealing Curtains. Activate only as a sorcery.|
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Revealing Eye|Innistrad: Crimson Vow|101|R||Creature - Eye Horror|3|4|Menace$When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.|
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Revealing Eye|Innistrad: Crimson Vow|101|R||Creature - Eye Horror|3|4|Menace$When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.|
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Demonic Bargain|Innistrad: Crimson Vow|103|R|{2}{B}|Sorcery|||Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.|
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Demonic Bargain|Innistrad: Crimson Vow|103|R|{2}{B}|Sorcery|||Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.|
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@ -43099,6 +43103,7 @@ Skulking Killer|Innistrad: Crimson Vow|130|U|{3}{B}|Creature - Vampire Assassin|
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Sorin the Mirthless|Innistrad: Crimson Vow|131|M|{2}{B}{B}|Legendary Planeswalker - Sorin|4|+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.$−2: Create a 2/3 black Vampire creature token with flying and lifelink.$−7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.|
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Sorin the Mirthless|Innistrad: Crimson Vow|131|M|{2}{B}{B}|Legendary Planeswalker - Sorin|4|+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.$−2: Create a 2/3 black Vampire creature token with flying and lifelink.$−7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.|
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Toxrill, the Corrosive|Innistrad: Crimson Vow|132|M|{5}{B}{B}|Legendary Creature - Slug Horror|7|7|At the beginning of each end step, put a slime counter on each creature you don't control.$Creatures you don't control get -1/-1 for each slime counter on them.$Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.${U}{B}, Sacrifice a Slug: Draw a card.|
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Toxrill, the Corrosive|Innistrad: Crimson Vow|132|M|{5}{B}{B}|Legendary Creature - Slug Horror|7|7|At the beginning of each end step, put a slime counter on each creature you don't control.$Creatures you don't control get -1/-1 for each slime counter on them.$Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.${U}{B}, Sacrifice a Slug: Draw a card.|
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Undead Butler|Innistrad: Crimson Vow|133|U|{1}{B}|Creature - Zombie|1|2|When Undead Butler enters the battlefield, mill three cards.$When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.|
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Undead Butler|Innistrad: Crimson Vow|133|U|{1}{B}|Creature - Zombie|1|2|When Undead Butler enters the battlefield, mill three cards.$When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.|
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Unhallowed Phalanx|Innistrad: Crimson Vow|135|C|{4}{B}|Creature - Zombie Soldier|1|13|Unhallowed Phalanx enters the battlefield tapped.|
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Voldaren Bloodcaster|Innistrad: Crimson Vow|137|R|{1}{B}|Creature - Vampire Wizard|2|1|Flying$Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token.$Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.|
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Voldaren Bloodcaster|Innistrad: Crimson Vow|137|R|{1}{B}|Creature - Vampire Wizard|2|1|Flying$Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token.$Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.|
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Bloodbat Summoner|Innistrad: Crimson Vow|137|R||Creature - Vampire Wizard|3|3|Flying$At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.|
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Bloodbat Summoner|Innistrad: Crimson Vow|137|R||Creature - Vampire Wizard|3|3|Flying$At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.|
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Wedding Security|Innistrad: Crimson Vow|138|U|{3}{B}{B}|Creature - Vampire Soldier|4|4|Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.|
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Wedding Security|Innistrad: Crimson Vow|138|U|{3}{B}{B}|Creature - Vampire Soldier|4|4|Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.|
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@ -43142,14 +43147,14 @@ Gnarled Grovestrider|Innistrad: Crimson Vow|198|U||Creature - Treefolk|3|6|Vigil
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Glorious Sunrise|Innistrad: Crimson Vow|200|R|{3}{G}{G}|Enchantment|||At the beginning of combat on your turn, choose one —$• Creatures you control get +1/+1 and gain trample until end of turn.$• Target land gains "{T}: Add {G}{G}{G}" until end of turn.$• Draw a card if you control a creature with power 3 or greater.$• You gain 3 life.|
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Glorious Sunrise|Innistrad: Crimson Vow|200|R|{3}{G}{G}|Enchantment|||At the beginning of combat on your turn, choose one —$• Creatures you control get +1/+1 and gain trample until end of turn.$• Target land gains "{T}: Add {G}{G}{G}" until end of turn.$• Draw a card if you control a creature with power 3 or greater.$• You gain 3 life.|
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Hamlet Vanguard|Innistrad: Crimson Vow|201|R|{2}{G}|Creature - Human Warrior|1|1|Ward {2}$Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.|
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Hamlet Vanguard|Innistrad: Crimson Vow|201|R|{2}{G}|Creature - Human Warrior|1|1|Ward {2}$Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.|
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Howlpack Piper|Innistrad: Crimson Vow|205|R|{3}{G}|Creature - Human Werewolf|2|2|This spell can't be countered.${1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.$Daybound|
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Howlpack Piper|Innistrad: Crimson Vow|205|R|{3}{G}|Creature - Human Werewolf|2|2|This spell can't be countered.${1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.$Daybound|
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Wildsong Howler|Innistrad: Crimson Vow|205|R||Creature - Werewolf|4|4|Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Nightbound|
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Wildsong Howler|Innistrad: Crimson Vow|205|R||Creature - Werewolf|4|4|Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Nightbound|
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Laid to Rest|Innistrad: Crimson Vow|207|U|{3}{G}|Enchantment|||Whenever a Human you control dies, draw a card.$Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.|
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Laid to Rest|Innistrad: Crimson Vow|207|U|{3}{G}|Enchantment|||Whenever a Human you control dies, draw a card.$Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.|
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Massive Might|Innistrad: Crimson Vow|208|C|{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.|
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Massive Might|Innistrad: Crimson Vow|208|C|{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.|
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Mulch|Innistrad: Crimson Vow|210|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.|
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Mulch|Innistrad: Crimson Vow|210|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.|
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Packsong Pup|Innistrad: Crimson Vow|213|U|{1}{G}|Creature - Wolf|1|1|At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.$When Packsong Pup dies, you gain life equal to its power.|
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Packsong Pup|Innistrad: Crimson Vow|213|U|{1}{G}|Creature - Wolf|1|1|At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.$When Packsong Pup dies, you gain life equal to its power.|
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Reclusive Taxidermist|Innistrad: Crimson Vow|214|U|{1}{G}|Creature - Human Druid|1|2|Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.${T}: Add one mana of any color.|
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Reclusive Taxidermist|Innistrad: Crimson Vow|214|U|{1}{G}|Creature - Human Druid|1|2|Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.${T}: Add one mana of any color.|
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Retrieve|Innistrad: Crimson Vow|215|U|{2}{G}|Sorcery|||Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.|
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Retrieve|Innistrad: Crimson Vow|215|U|{2}{G}|Sorcery|||Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.|
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Sawblade Slinger|Innistrad: Crimson Vow|217|C|{3}{G}|Creature - Human Archer|4|3|When Sawblade Slinger enters the battlefield, choose up to one —$• Destroy target artifact an opponent controls.$• Sawblade Slinger fights target Zombie an opponent controls.|
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Sawblade Slinger|Innistrad: Crimson Vow|217|U|{3}{G}|Creature - Human Archer|4|3|When Sawblade Slinger enters the battlefield, choose up to one —$• Destroy target artifact an opponent controls.$• Sawblade Slinger fights target Zombie an opponent controls.|
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Spiked Ripsaw|Innistrad: Crimson Vow|220|U|{2}{G}|Artifact - Equipment|||Equipped creature gets +3/+3.$Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.$Equip {3}|
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Spiked Ripsaw|Innistrad: Crimson Vow|220|U|{2}{G}|Artifact - Equipment|||Equipped creature gets +3/+3.$Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.$Equip {3}|
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Ulvenwald Oddity|Innistrad: Crimson Vow|225|R|{2}{G}{G}|Creature - Beast|4|4|Trample, haste${5}{G}{G}: Transform Ulvenwald Oddity.|
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Ulvenwald Oddity|Innistrad: Crimson Vow|225|R|{2}{G}{G}|Creature - Beast|4|4|Trample, haste${5}{G}{G}: Transform Ulvenwald Oddity.|
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Ulvenwald Behemoth|Innistrad: Crimson Vow|225|R||Creature - Beast Horror|8|8|Trample, haste$Other creatures you control get +1/+1 and have trample and haste.|
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Ulvenwald Behemoth|Innistrad: Crimson Vow|225|R||Creature - Beast Horror|8|8|Trample, haste$Other creatures you control get +1/+1 and have trample and haste.|
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@ -43161,6 +43166,7 @@ Brine Comber|Innistrad: Crimson Vow|233|U|{1}{W}{U}|Creature - Spirit|1|1|Whenev
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Brinebound Gift|Innistrad: Crimson Vow|233|U||Enchantment - Aura|||Enchant creature$Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.$If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.|
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Brinebound Gift|Innistrad: Crimson Vow|233|U||Enchantment - Aura|||Enchant creature$Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.$If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.|
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Dorothea, Vengeful Victim|Innistrad: Crimson Vow|235|R|{W}{U}|Legendary Creature - Spirit|4|4|Flying$When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.$Disturb {1}{W}{U}|
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Dorothea, Vengeful Victim|Innistrad: Crimson Vow|235|R|{W}{U}|Legendary Creature - Spirit|4|4|Flying$When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.$Disturb {1}{W}{U}|
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Dorothea's Retribution|Innistrad: Crimson Vow|235|R||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."$If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.|
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Dorothea's Retribution|Innistrad: Crimson Vow|235|R||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."$If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.|
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Eruth, Tormented Prophet|Innistrad: Crimson Vow|237|R|{1}{U}{R}|Legendary Creature - Human Wizard|2|4|If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.|
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Grolnok, the Omnivore|Innistrad: Crimson Vow|238|R|{2}{G}{U}|Legendary Creature - Frog|3|3|Whenever a Frog you control attacks, mill three cards.$Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.$You may play lands and cast spells from among cards you own in exile with croak counters on them.|
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Grolnok, the Omnivore|Innistrad: Crimson Vow|238|R|{2}{G}{U}|Legendary Creature - Frog|3|3|Whenever a Frog you control attacks, mill three cards.$Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.$You may play lands and cast spells from among cards you own in exile with croak counters on them.|
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Halana and Alena, Partners|Innistrad: Crimson Vow|239|R|{2}{R}{G}|Legendary Creature - Human Ranger|2|3|First strike, reach$At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.|
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Halana and Alena, Partners|Innistrad: Crimson Vow|239|R|{2}{R}{G}|Legendary Creature - Human Ranger|2|3|First strike, reach$At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.|
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Markov Purifier|Innistrad: Crimson Vow|241|U|{1}{W}{B}|Creature - Vampire Cleric|2|3|Lifelink$At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.|
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Markov Purifier|Innistrad: Crimson Vow|241|U|{1}{W}{B}|Creature - Vampire Cleric|2|3|Lifelink$At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.|
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Reference in a new issue