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Fix that Brutal Expulsion don't send damaged planeswalker to exile (fixes #1489).
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4 changed files with 99 additions and 8 deletions
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@ -79,7 +79,7 @@ public class BrutalExpulsion extends CardImpl {
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effect.setText("If that permanent would be put into a graveyard this turn, exile it instead");
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mode.getEffects().add(effect);
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this.getSpellAbility().addMode(mode);
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this.getSpellAbility().addWatcher(new DamagedByWatcher());
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this.getSpellAbility().addWatcher(new DamagedByWatcher(true));
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}
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public BrutalExpulsion(final BrutalExpulsion card) {
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@ -0,0 +1,76 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.single.bfz;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author Quercitron
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*/
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public class BrutalExpulsionTest extends CardTestPlayerBase {
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/**
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* Brutal Expulsion targeting Gideon, Ally of Zendikar. Gideon has 3 loyalty. Brutal Expulsion resolves,
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* leaves 1 loyalty. I attack Gideon for 1 with a Scion token, Gideon dies. Instead of going to graveyard,
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* Expulsion sends Gideon to exile. However, in game Gideon went to graveyard.
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*/
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@Test
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public void testPlaneswalkerExile() {
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// Choose one or both
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// - Return target spell or creature to its owner's hand;
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// or Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.
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addCard(Zone.HAND, playerA, "Brutal Expulsion");
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// Shock deals 2 damage to target creature or player.
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addCard(Zone.HAND, playerA, "Shock");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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// Planeswalker with 4 loyalty.
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addCard(Zone.BATTLEFIELD, playerB, "Gideon, Ally of Zendikar");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Brutal Expulsion", playerB);
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setModeChoice(playerA, "2");
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setModeChoice(playerA, null);
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setChoice(playerA, "Yes");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shock", playerB);
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setChoice(playerA, "Yes");
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerB, "Gideon, Ally of Zendikar", 0);
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assertGraveyardCount(playerB, "Gideon, Ally of Zendikar", 0);
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assertExileCount("Gideon, Ally of Zendikar", 1);
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}
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}
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@ -521,6 +521,11 @@ public class TestPlayer implements Player {
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@Override
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public Mode chooseMode(Modes modes, Ability source, Game game) {
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if (!modesSet.isEmpty() && modes.getMaxModes() > modes.getSelectedModes().size()) {
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// set mode to null to select less than maximum modes if multiple modes are allowed
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if (modesSet.get(0) == null) {
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modesSet.remove(0);
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return null;
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}
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int selectedMode = Integer.parseInt(modesSet.get(0));
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int i = 1;
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for (Mode mode : modes.getAvailableModes(source, game)) {
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@ -45,15 +45,23 @@ import mage.watchers.Watcher;
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*/
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public class DamagedByWatcher extends Watcher {
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public Set<MageObjectReference> damagedCreatures = new HashSet<>();
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public Set<MageObjectReference> damagedBySource = new HashSet<>();
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private final boolean watchPlaneswalkers;
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public DamagedByWatcher() {
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this(false);
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}
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public DamagedByWatcher(boolean watchPlaneswalkers) {
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super("DamagedByWatcher", WatcherScope.CARD);
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this.watchPlaneswalkers = watchPlaneswalkers;
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}
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public DamagedByWatcher(final DamagedByWatcher watcher) {
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super(watcher);
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this.damagedCreatures.addAll(watcher.damagedCreatures);
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this.damagedBySource.addAll(watcher.damagedBySource);
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this.watchPlaneswalkers = watcher.watchPlaneswalkers;
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}
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@Override
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@ -63,10 +71,12 @@ public class DamagedByWatcher extends Watcher {
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() == EventType.DAMAGED_CREATURE && sourceId.equals(event.getSourceId())) {
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boolean eventHasAppropriateType = (event.getType() == EventType.DAMAGED_CREATURE) ||
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(watchPlaneswalkers && event.getType() == EventType.DAMAGED_PLANESWALKER);
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if (eventHasAppropriateType && sourceId.equals(event.getSourceId())) {
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MageObjectReference mor = new MageObjectReference(event.getTargetId(), game);
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if (!damagedCreatures.contains(mor)) {
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damagedCreatures.add(mor);
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if (!damagedBySource.contains(mor)) {
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damagedBySource.add(mor);
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}
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}
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}
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@ -74,7 +84,7 @@ public class DamagedByWatcher extends Watcher {
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@Override
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public void reset() {
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super.reset();
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damagedCreatures.clear();
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damagedBySource.clear();
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}
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public boolean wasDamaged(UUID sourceId, Game game) {
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@ -86,6 +96,6 @@ public class DamagedByWatcher extends Watcher {
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}
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public boolean wasDamaged(Permanent permanent, Game game) {
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return damagedCreatures.contains(new MageObjectReference(permanent, game));
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return damagedBySource.contains(new MageObjectReference(permanent, game));
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}
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}
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