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@ -25221,30 +25221,40 @@ Goblin Warchief|Duel Decks: Speed vs. Cunning|9|U|{1}{R}{R}|Creature - Goblin Wa
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Ugin, the Spirit Dragon|Fate Reforged|1|M|{8}|Planeswalker - Ugin|7|+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player.$-X: Exile each permanent with converted mana cost X or less that's one or more colors.$-10: You gain 7 life, draw 7 cards, then put up to seven permanent cards from your hand onto the battlefield.|
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Dragonscale General|Fate Reforged|11|R|{3}{W}|Creature - Human Warrior|2|3|At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. <i>(Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)</i>|
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Honor's Reward|Fate Reforged|14|U|{2}{W}|Instant|||You gain 4 life. Bolster 2. <i>(Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)</i>|
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~Lightform|Fate Reforged|16|U|{1}{W}{W}|Enchantment|||When ~ enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach ~ to it. <i>(To manifest a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it's a creature card.)</i>$Enchanted creature has flying and lifelink.|
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Soul Summons|Fate Reforged|26|C|{1}{W}|Sorcery|||Manifest the top card of your library. <i>(Put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.)</i>|
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Soulfire Grand Master|Fate Reforged|27|M|{1}{W}|Creature - Human Monk|2|2|Lifelink$Instant and sorcery spells you control have lifelink${2}{U}{/}{U}{/}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of your graveyard as it resolves.|
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Soulfire Grand Master|Fate Reforged|27|M|{1}{W}|Creature - Human Monk|2|2|Lifelink$Instant and sorcery spells you control have lifelink.${2}{(U/R)}{(U/R)}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of your graveyard as it resolves.|
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Valorous Stance|Fate Reforged|28|U|{1}{W}|Instant|||Choose one —$• Target creature gains indestructible until end of turn.$• Destroy target creature with toughness 4 or greater.|
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Wandering Champion|Fate Reforged|29|U|{1}{W}|Creature - Human Monk|3|1|Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.|
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Jeskai Infiltrator|Fate Reforged|36|R|{2}{U}|Creature - Human Monk|2|3|Jeskai Infiltrator is unblockable as long as you control no other creatures.$Whenever Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. <i>(To manifest a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it is a creature card.)</i>|
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Jeskai Sage|Fate Reforged|38|C|{1}{U}|Creature - Human Monk|1|1|Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn)</i>$When Jeskai Sage dies, draw a card.|
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Marang River Prowler|Fate Reforged|40|U|{2}{U}|Creature - Human Rogue|2|1|Marang River Prowler can't block and can't be blocked.$You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.|
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Sage-Eye Avengers|Fate Reforged|50|R|{4}{U}{U}|Creature - Djinn Monk|4|5|Prowess$Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.|
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Temporal Trespass|Fate Reforged|55|M|{8}{U}{U}{U}|Sorcery|||Delve$Take an extra turn after this one. Exile Temporal Trespass.|
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Archfiend of Depravity|Fate Reforged|62|R|{3}{B}{B}|Creature - Demon|5|4|At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.|
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Battle Brawler|Fate Reforged|63|U|{1}{B}|Creature - Orc Warrior|2|2|As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.|
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Crux of Fate|Fate Reforged|65|R|{3}{B}{B}|Sorcery|||Choose one —$• Destroy all Dragon creatures.$• Destroy all non-Dragon creatures.|
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Gurmag Angler|Fate Reforged|72|C|{6}{B}|Creature - Zombie Fish|5|5|Delve|
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Hooded Assassin|Fate Reforged|73|C|{2}{B}|Creature - Human Assassin|1|2|When Hooded Assassin enters the battlefield, choose one —$• Put a +1/+1 counter on Hooded Assassin.$• Destroy target creature that was dealt damage this turn.|
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Palace Siege|Fate Reforged|79|R|{3}{B}{B}|Enchantment|||As Palace Siege enters the battlefield, choose Khans or Dragons.$• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.$• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.|
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Soulflayer|Fate Reforged|84|R|{4}{B}{B}|Creature - Demon|4|4|Delve$If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.|
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Flamerush Rider|Fate Reforged|99|R|{4}{R}|Creature - Human Warrior|3|3|Whenever Flamerush Rider attacks, put a token onto the battlefield tapped and attacking that's a copy of another target attacking creature. Exile the token at end of combat.$Dash {2}{R}{R} <i>(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)</i>|
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Goblin Heelcutter|Fate Reforged|102|C|{3}{R}|Creature - Goblin Berserker|3|2|Whenever Goblin Heelcutter attacks, target creature can't block this turn.$Dash {2}{R} <i>(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)</i>|
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Hungering Yeti|Fate Reforged|105|U|{4}{R}|Creature - Yeti|4|4|As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash.|
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Outpost Siege|Fate Reforged|110|R|{3}{R}|Enchantment|||As Outpost Siege enters the battlefield, choose Khans or Dragons. $• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. $• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player.|
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Rageform|Fate Reforged|112|U|{2}{R}{R}|Enchantment|||When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. <i>(To manifest a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it's a creature card.)</i>$Enchanted creature has double strike. <i>(It deals both first-strike and regular combat damage.)</i>|
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Sandsteppe Mastodon|Fate Reforged|?|R|{5}{G}{G}|Creature - Elephant|5|5|Reach$When Sandsteppe Mastodon enters the battlefield, bolster 5. <i>(Choose a creature with the least toughness or tied with the least toughness among creatures you control. Put 5 +1/+1 counters on it.)</i>|
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Abzan Kin-Guard|Fate Reforged|120|U|{3}{G}|Creature - Human Warrior|3|3|Abzan Kin-Guard has lifelink as long as you control a white or black permanent.|
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Frontier Mastodon|Fate Reforged|130|C|{2}{G}|Creature - Elephant|3|2|<i>Ferocious</i> — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.|
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Frontier Siege|Fate Reforged|131|R|{3}{G}|Enchantment|||As Frontier Siege enters the battlefield, choose Khans or Dragons.$• Khans — At the beginning of each of your main phases, add {G}{G} to your mana pool.$• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.|
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Sandsteppe Mastodon|Fate Reforged|137|R|{5}{G}{G}|Creature - Elephant|5|5|Reach$When Sandsteppe Mastodon enters the battlefield, bolster 5. <i>(Choose a creature with the least toughness or tied with the least toughness among creatures you control. Put 5 +1/+1 counters on it.)</i>|
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Shamanic Revelation|Fate Reforged|138|R|{3}{G}{G}|Sorcery|||Draw a card for each creature you control.$<i>Ferocious</i> — You gain 4 life for each creature you control with power 4 or greater.|
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Temur War Shaman|Fate Reforged|142|R|{4}{G}{G}|Creature - Human Shaman|4|5|When Temur War Shaman enters the battlefield, manifest the top card of your library. <i>(Put that card onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it is a creature card.)</i>$Whenever a permanent you control is turned face up, if it is a creature, you may have it fight target creature you don't control.|
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Whisperwood Elemental|Fate Reforged|145|M|{3}{G}{G}|Creature - Elemental|4|4|At the beginning of your end step, manifest the top card of your library. <i>(Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card)</i>$Sacrifice Whisperwood Elemental: Until end of turn, face-up, nontoken creatures you control gain "When this creature dies, manifest the top card of your library."|
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Yasova Dragonclaw|Fate Reforged|148|R|{2}{G}|Legendary Creature - Human Warrior|4|2|Trample$At the beginning of combat on your turn, you may pay {1}{(U/R)}{(U/R)}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.|
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~Dromoka the Eternal|Fate Reforged|151|R|{3}{G}{W}{3}{G}{W}|Legendary Creature - Dragon|5|55|5|Flying$Whenever a Dragon you control attacks, bolster 2. <i>(Put 2 +1/+1 counters on a creature of your choice with the lowest toughness among creatures you control.)</i>$Flying$Whenever a Dragon you control attacks, bolster 2. <i>(Put 2 +1/+1 counters on a creature of your choice with the lowest toughness among creatures you control.)</i>|
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Ethereal Ambush|Fate Reforged|152|C|{3}{G}{U}|Instant|||Manifest the top two cards of your library. <i>(To manifest a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it's a creature card.)</i>|
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Kolaghan, the Storm's Fury|Fate Reforged|155|R|{3}{B}{R}|Legendary Creature - Dragon|4|5|Flying$Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. $Dash {3}{B}{R} <i>(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)</i>|
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~Silumgar, Dragon Usurper|Fate Reforged|157|R|{4}{U}{B}{4}{U}{B}|Legendary Creature - Dragon|3|73|7|Flying$Whenever a Dragon you control attacks, each creature the defending player controls get -1/-1 until end of turn.$Flying$Whenever a Dragon you control attacks, each creature the defending player controls get -1/-1 until end of turn.|
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Bloodfell Caves|Fate Reforged|165|C||Land|||Bloodfell Caves enters the battlefield tapped.$When Bloodfell Caves enters the battlefield, you gain 1 life.${T}: Add {B} or {R} to your mana pool.|
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Blossoming Sands|Fate Reforged|166|C||Land|||Blossoming Sands enters the battlefield tapped.$When Blossoming Sands enters the battlefield, you gain 1 life.${T}: Add {G} or {W} to your mana pool.|
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Dismal Backwater|Fate Reforged|168|C||Land|||Dismal Backwater enters the battlefield tapped.$When Dismal Backwater enters the battlefield, you gain 1 life.${T}: Add {U} or {B} to your mana pool.|
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