Implemented War Barge

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L_J 2018-01-17 20:40:05 +00:00 committed by GitHub
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package mage.cards.w;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.IslandwalkAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author L_J
*/
public class WarBarge extends CardImpl {
public WarBarge(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{4}");
// {3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(new IslandwalkAbility(false), Duration.EndOfTurn), new GenericManaCost(3));
ability.addEffect(new CreateDelayedTriggeredAbilityEffect(new WarBargeDelayedTriggeredAbility()));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
public WarBarge(final WarBarge card) {
super(card);
}
@Override
public WarBarge copy() {
return new WarBarge(this);
}
}
class WarBargeDelayedTriggeredAbility extends DelayedTriggeredAbility {
WarBargeDelayedTriggeredAbility() {
super(new DestroyTargetEffect(true), Duration.EndOfTurn, false);
}
WarBargeDelayedTriggeredAbility(final WarBargeDelayedTriggeredAbility ability) {
super(ability);
}
@Override
public WarBargeDelayedTriggeredAbility copy() {
return new WarBargeDelayedTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ZONE_CHANGE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getTargetId().equals(this.getSourceId())) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
Effect effect = this.getEffects().get(0);
effect.setTargetPointer(new FixedTarget(this.getFirstTarget()));
return true;
}
}
return false;
}
@Override
public String getRule() {
return "When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.";
}
}