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fix NPE when library is empty
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1d22d59c42
commit
c38d49358c
1 changed files with 121 additions and 118 deletions
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@ -29,6 +29,7 @@
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package mage.sets.worldwake;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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@ -52,161 +53,163 @@ import mage.target.common.TargetCardInHand;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class JaceTheMindSculptor extends CardImpl<JaceTheMindSculptor> {
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public JaceTheMindSculptor(UUID ownerId) {
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super(ownerId, 31, "Jace, the Mind Sculptor", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{2}{U}{U}");
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this.expansionSetCode = "WWK";
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this.subtype.add("Jace");
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this.color.setBlue(true);
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this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(3)), ""));
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public JaceTheMindSculptor(UUID ownerId) {
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super(ownerId, 31, "Jace, the Mind Sculptor", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{2}{U}{U}");
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this.expansionSetCode = "WWK";
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this.subtype.add("Jace");
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this.color.setBlue(true);
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this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(3)), ""));
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LoyaltyAbility ability1 = new LoyaltyAbility(new JaceTheMindSculptorEffect1(), 2);
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ability1.addTarget(new TargetPlayer());
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this.addAbility(ability1);
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LoyaltyAbility ability1 = new LoyaltyAbility(new JaceTheMindSculptorEffect1(), 2);
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ability1.addTarget(new TargetPlayer());
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this.addAbility(ability1);
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LoyaltyAbility ability2 = new LoyaltyAbility(new JaceTheMindSculptorEffect2(), 0);
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this.addAbility(ability2);
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LoyaltyAbility ability2 = new LoyaltyAbility(new JaceTheMindSculptorEffect2(), 0);
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this.addAbility(ability2);
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LoyaltyAbility ability3 = new LoyaltyAbility(new ReturnToHandTargetEffect(), -1);
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ability3.addTarget(new TargetCreaturePermanent());
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this.addAbility(ability3);
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LoyaltyAbility ability3 = new LoyaltyAbility(new ReturnToHandTargetEffect(), -1);
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ability3.addTarget(new TargetCreaturePermanent());
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this.addAbility(ability3);
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LoyaltyAbility ability4 = new LoyaltyAbility(new JaceTheMindSculptorEffect3(), -12);
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ability4.addTarget(new TargetPlayer());
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this.addAbility(ability4);
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LoyaltyAbility ability4 = new LoyaltyAbility(new JaceTheMindSculptorEffect3(), -12);
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ability4.addTarget(new TargetPlayer());
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this.addAbility(ability4);
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}
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}
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public JaceTheMindSculptor(final JaceTheMindSculptor card) {
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super(card);
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}
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public JaceTheMindSculptor(final JaceTheMindSculptor card) {
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super(card);
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}
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@Override
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public JaceTheMindSculptor copy() {
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return new JaceTheMindSculptor(this);
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}
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@Override
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public JaceTheMindSculptor copy() {
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return new JaceTheMindSculptor(this);
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}
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}
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class JaceTheMindSculptorEffect1 extends OneShotEffect<JaceTheMindSculptorEffect1> {
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public JaceTheMindSculptorEffect1() {
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super(Outcome.Detriment);
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staticText = "Look at the top card of target player's library. You may put that card on the bottom of that player's library";
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}
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public JaceTheMindSculptorEffect1() {
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super(Outcome.Detriment);
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staticText = "Look at the top card of target player's library. You may put that card on the bottom of that player's library";
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}
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public JaceTheMindSculptorEffect1(final JaceTheMindSculptorEffect1 effect) {
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super(effect);
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}
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public JaceTheMindSculptorEffect1(final JaceTheMindSculptorEffect1 effect) {
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super(effect);
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}
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@Override
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public JaceTheMindSculptorEffect1 copy() {
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return new JaceTheMindSculptorEffect1(this);
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}
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@Override
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public JaceTheMindSculptorEffect1 copy() {
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return new JaceTheMindSculptorEffect1(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Player player = game.getPlayer(source.getFirstTarget());
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if (controller != null && player != null) {
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Cards cards = new CardsImpl();
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cards.add(player.getLibrary().getFromTop(game));
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controller.lookAtCards("Jace, the Mind Sculptor",cards, game);
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if (controller.chooseUse(outcome, "Do you wish to put card on the bottom of player's library?", game)) {
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Card card = player.getLibrary().removeFromTop(game);
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if (card != null) {
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card.moveToZone(Zone.LIBRARY, source.getId(), game, false);
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Player player = game.getPlayer(source.getFirstTarget());
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if (controller != null && player != null) {
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Card c = player.getLibrary().getFromTop(game);
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if (c != null) {
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Cards cards = new CardsImpl();
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cards.add(c);
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controller.lookAtCards("Jace, the Mind Sculptor", cards, game);
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if (controller.chooseUse(outcome, "Do you wish to put card on the bottom of player's library?", game)) {
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Card card = player.getLibrary().removeFromTop(game);
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if (card != null) {
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card.moveToZone(Zone.LIBRARY, source.getId(), game, false);
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}
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}
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return true;
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}
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}
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return false;
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}
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}
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class JaceTheMindSculptorEffect2 extends OneShotEffect<JaceTheMindSculptorEffect2> {
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public JaceTheMindSculptorEffect2() {
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super(Outcome.DrawCard);
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staticText = "Draw three cards, then put two cards from your hand on top of your library in any order";
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}
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public JaceTheMindSculptorEffect2() {
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super(Outcome.DrawCard);
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staticText = "Draw three cards, then put two cards from your hand on top of your library in any order";
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}
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public JaceTheMindSculptorEffect2(final JaceTheMindSculptorEffect2 effect) {
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super(effect);
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}
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public JaceTheMindSculptorEffect2(final JaceTheMindSculptorEffect2 effect) {
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super(effect);
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}
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@Override
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public JaceTheMindSculptorEffect2 copy() {
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return new JaceTheMindSculptorEffect2(this);
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}
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@Override
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public JaceTheMindSculptorEffect2 copy() {
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return new JaceTheMindSculptorEffect2(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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player.drawCards(3, game);
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putOnLibrary(player, source, game);
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putOnLibrary(player, source, game);
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return true;
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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player.drawCards(3, game);
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putOnLibrary(player, source, game);
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putOnLibrary(player, source, game);
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return true;
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}
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return false;
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}
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private boolean putOnLibrary(Player player, Ability source, Game game) {
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TargetCardInHand target = new TargetCardInHand();
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target.setRequired(true);
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player.chooseTarget(Outcome.ReturnToHand, target, source, game);
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Card card = player.getHand().get(target.getFirstTarget(), game);
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if (card != null) {
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player.getHand().remove(card);
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card.moveToZone(Zone.LIBRARY, source.getId(), game, true);
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}
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return true;
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}
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private boolean putOnLibrary(Player player, Ability source, Game game) {
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TargetCardInHand target = new TargetCardInHand();
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target.setRequired(true);
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player.chooseTarget(Outcome.ReturnToHand, target, source, game);
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Card card = player.getHand().get(target.getFirstTarget(), game);
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if (card != null) {
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player.getHand().remove(card);
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card.moveToZone(Zone.LIBRARY, source.getId(), game, true);
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}
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return true;
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}
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}
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class JaceTheMindSculptorEffect3 extends OneShotEffect<JaceTheMindSculptorEffect3> {
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public JaceTheMindSculptorEffect3() {
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super(Outcome.DrawCard);
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staticText = "Exile all cards from target player's library, then that player shuffles his or her hand into his or her library";
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}
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public JaceTheMindSculptorEffect3() {
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super(Outcome.DrawCard);
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staticText = "Exile all cards from target player's library, then that player shuffles his or her hand into his or her library";
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}
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public JaceTheMindSculptorEffect3(final JaceTheMindSculptorEffect3 effect) {
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super(effect);
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}
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public JaceTheMindSculptorEffect3(final JaceTheMindSculptorEffect3 effect) {
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super(effect);
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}
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@Override
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public JaceTheMindSculptorEffect3 copy() {
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return new JaceTheMindSculptorEffect3(this);
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}
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@Override
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public JaceTheMindSculptorEffect3 copy() {
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return new JaceTheMindSculptorEffect3(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getFirstTarget());
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ExileZone exile = game.getExile().getPermanentExile();
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if (player != null) {
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while (true) {
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if (player.getLibrary().getFromTop(game) == null)
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break;
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Card card = player.getLibrary().removeFromTop(game);
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exile.add(card);
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game.setZone(card.getId(), Zone.EXILED);
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}
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for (Card card : player.getHand().getCards(game)) {
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card.moveToZone(Zone.LIBRARY, source.getId(), game, false);
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}
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return true;
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getFirstTarget());
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ExileZone exile = game.getExile().getPermanentExile();
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if (player != null) {
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while (true) {
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if (player.getLibrary().getFromTop(game) == null)
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break;
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Card card = player.getLibrary().removeFromTop(game);
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exile.add(card);
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game.setZone(card.getId(), Zone.EXILED);
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}
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for (Card card : player.getHand().getCards(game)) {
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card.moveToZone(Zone.LIBRARY, source.getId(), game, false);
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}
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return true;
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}
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return false;
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}
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}
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