fix NPE when library is empty

This commit is contained in:
Loki 2012-06-09 12:23:57 +03:00
parent 1d22d59c42
commit c38d49358c

View file

@ -29,6 +29,7 @@
package mage.sets.worldwake;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
@ -52,161 +53,163 @@ import mage.target.common.TargetCardInHand;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class JaceTheMindSculptor extends CardImpl<JaceTheMindSculptor> {
public JaceTheMindSculptor(UUID ownerId) {
super(ownerId, 31, "Jace, the Mind Sculptor", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{2}{U}{U}");
this.expansionSetCode = "WWK";
this.subtype.add("Jace");
this.color.setBlue(true);
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(3)), ""));
public JaceTheMindSculptor(UUID ownerId) {
super(ownerId, 31, "Jace, the Mind Sculptor", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{2}{U}{U}");
this.expansionSetCode = "WWK";
this.subtype.add("Jace");
this.color.setBlue(true);
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(3)), ""));
LoyaltyAbility ability1 = new LoyaltyAbility(new JaceTheMindSculptorEffect1(), 2);
ability1.addTarget(new TargetPlayer());
this.addAbility(ability1);
LoyaltyAbility ability1 = new LoyaltyAbility(new JaceTheMindSculptorEffect1(), 2);
ability1.addTarget(new TargetPlayer());
this.addAbility(ability1);
LoyaltyAbility ability2 = new LoyaltyAbility(new JaceTheMindSculptorEffect2(), 0);
this.addAbility(ability2);
LoyaltyAbility ability2 = new LoyaltyAbility(new JaceTheMindSculptorEffect2(), 0);
this.addAbility(ability2);
LoyaltyAbility ability3 = new LoyaltyAbility(new ReturnToHandTargetEffect(), -1);
ability3.addTarget(new TargetCreaturePermanent());
this.addAbility(ability3);
LoyaltyAbility ability3 = new LoyaltyAbility(new ReturnToHandTargetEffect(), -1);
ability3.addTarget(new TargetCreaturePermanent());
this.addAbility(ability3);
LoyaltyAbility ability4 = new LoyaltyAbility(new JaceTheMindSculptorEffect3(), -12);
ability4.addTarget(new TargetPlayer());
this.addAbility(ability4);
LoyaltyAbility ability4 = new LoyaltyAbility(new JaceTheMindSculptorEffect3(), -12);
ability4.addTarget(new TargetPlayer());
this.addAbility(ability4);
}
}
public JaceTheMindSculptor(final JaceTheMindSculptor card) {
super(card);
}
public JaceTheMindSculptor(final JaceTheMindSculptor card) {
super(card);
}
@Override
public JaceTheMindSculptor copy() {
return new JaceTheMindSculptor(this);
}
@Override
public JaceTheMindSculptor copy() {
return new JaceTheMindSculptor(this);
}
}
class JaceTheMindSculptorEffect1 extends OneShotEffect<JaceTheMindSculptorEffect1> {
public JaceTheMindSculptorEffect1() {
super(Outcome.Detriment);
staticText = "Look at the top card of target player's library. You may put that card on the bottom of that player's library";
}
public JaceTheMindSculptorEffect1() {
super(Outcome.Detriment);
staticText = "Look at the top card of target player's library. You may put that card on the bottom of that player's library";
}
public JaceTheMindSculptorEffect1(final JaceTheMindSculptorEffect1 effect) {
super(effect);
}
public JaceTheMindSculptorEffect1(final JaceTheMindSculptorEffect1 effect) {
super(effect);
}
@Override
public JaceTheMindSculptorEffect1 copy() {
return new JaceTheMindSculptorEffect1(this);
}
@Override
public JaceTheMindSculptorEffect1 copy() {
return new JaceTheMindSculptorEffect1(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player player = game.getPlayer(source.getFirstTarget());
if (controller != null && player != null) {
Cards cards = new CardsImpl();
cards.add(player.getLibrary().getFromTop(game));
controller.lookAtCards("Jace, the Mind Sculptor",cards, game);
if (controller.chooseUse(outcome, "Do you wish to put card on the bottom of player's library?", game)) {
Card card = player.getLibrary().removeFromTop(game);
if (card != null) {
card.moveToZone(Zone.LIBRARY, source.getId(), game, false);
}
}
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player player = game.getPlayer(source.getFirstTarget());
if (controller != null && player != null) {
Card c = player.getLibrary().getFromTop(game);
if (c != null) {
Cards cards = new CardsImpl();
cards.add(c);
controller.lookAtCards("Jace, the Mind Sculptor", cards, game);
if (controller.chooseUse(outcome, "Do you wish to put card on the bottom of player's library?", game)) {
Card card = player.getLibrary().removeFromTop(game);
if (card != null) {
card.moveToZone(Zone.LIBRARY, source.getId(), game, false);
}
}
return true;
}
}
return false;
}
}
class JaceTheMindSculptorEffect2 extends OneShotEffect<JaceTheMindSculptorEffect2> {
public JaceTheMindSculptorEffect2() {
super(Outcome.DrawCard);
staticText = "Draw three cards, then put two cards from your hand on top of your library in any order";
}
public JaceTheMindSculptorEffect2() {
super(Outcome.DrawCard);
staticText = "Draw three cards, then put two cards from your hand on top of your library in any order";
}
public JaceTheMindSculptorEffect2(final JaceTheMindSculptorEffect2 effect) {
super(effect);
}
public JaceTheMindSculptorEffect2(final JaceTheMindSculptorEffect2 effect) {
super(effect);
}
@Override
public JaceTheMindSculptorEffect2 copy() {
return new JaceTheMindSculptorEffect2(this);
}
@Override
public JaceTheMindSculptorEffect2 copy() {
return new JaceTheMindSculptorEffect2(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
player.drawCards(3, game);
putOnLibrary(player, source, game);
putOnLibrary(player, source, game);
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
player.drawCards(3, game);
putOnLibrary(player, source, game);
putOnLibrary(player, source, game);
return true;
}
return false;
}
private boolean putOnLibrary(Player player, Ability source, Game game) {
TargetCardInHand target = new TargetCardInHand();
target.setRequired(true);
player.chooseTarget(Outcome.ReturnToHand, target, source, game);
Card card = player.getHand().get(target.getFirstTarget(), game);
if (card != null) {
player.getHand().remove(card);
card.moveToZone(Zone.LIBRARY, source.getId(), game, true);
}
return true;
}
private boolean putOnLibrary(Player player, Ability source, Game game) {
TargetCardInHand target = new TargetCardInHand();
target.setRequired(true);
player.chooseTarget(Outcome.ReturnToHand, target, source, game);
Card card = player.getHand().get(target.getFirstTarget(), game);
if (card != null) {
player.getHand().remove(card);
card.moveToZone(Zone.LIBRARY, source.getId(), game, true);
}
return true;
}
}
class JaceTheMindSculptorEffect3 extends OneShotEffect<JaceTheMindSculptorEffect3> {
public JaceTheMindSculptorEffect3() {
super(Outcome.DrawCard);
staticText = "Exile all cards from target player's library, then that player shuffles his or her hand into his or her library";
}
public JaceTheMindSculptorEffect3() {
super(Outcome.DrawCard);
staticText = "Exile all cards from target player's library, then that player shuffles his or her hand into his or her library";
}
public JaceTheMindSculptorEffect3(final JaceTheMindSculptorEffect3 effect) {
super(effect);
}
public JaceTheMindSculptorEffect3(final JaceTheMindSculptorEffect3 effect) {
super(effect);
}
@Override
public JaceTheMindSculptorEffect3 copy() {
return new JaceTheMindSculptorEffect3(this);
}
@Override
public JaceTheMindSculptorEffect3 copy() {
return new JaceTheMindSculptorEffect3(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getFirstTarget());
ExileZone exile = game.getExile().getPermanentExile();
if (player != null) {
while (true) {
if (player.getLibrary().getFromTop(game) == null)
break;
Card card = player.getLibrary().removeFromTop(game);
exile.add(card);
game.setZone(card.getId(), Zone.EXILED);
}
for (Card card : player.getHand().getCards(game)) {
card.moveToZone(Zone.LIBRARY, source.getId(), game, false);
}
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getFirstTarget());
ExileZone exile = game.getExile().getPermanentExile();
if (player != null) {
while (true) {
if (player.getLibrary().getFromTop(game) == null)
break;
Card card = player.getLibrary().removeFromTop(game);
exile.add(card);
game.setZone(card.getId(), Zone.EXILED);
}
for (Card card : player.getHand().getCards(game)) {
card.moveToZone(Zone.LIBRARY, source.getId(), game, false);
}
return true;
}
return false;
}
}