fixed test failures

This commit is contained in:
Evan Kranzler 2022-02-02 22:14:25 -05:00
parent daba48e52c
commit c3a336dbb0
3 changed files with 6 additions and 5 deletions

View file

@ -1,6 +1,5 @@
package mage.cards.n; package mage.cards.n;
import java.util.UUID;
import mage.MageInt; import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition; import mage.abilities.condition.Condition;
@ -11,14 +10,15 @@ import mage.abilities.hint.ConditionHint;
import mage.abilities.hint.Hint; import mage.abilities.hint.Hint;
import mage.abilities.keyword.DeathtouchAbility; import mage.abilities.keyword.DeathtouchAbility;
import mage.abilities.keyword.MenaceAbility; import mage.abilities.keyword.MenaceAbility;
import mage.constants.SubType;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
import mage.constants.SubType;
import mage.filter.StaticFilters; import mage.filter.StaticFilters;
import java.util.UUID;
/** /**
*
* @author weirddan455 * @author weirddan455
*/ */
public final class NezumiBladeblesser extends CardImpl { public final class NezumiBladeblesser extends CardImpl {
@ -47,7 +47,7 @@ public final class NezumiBladeblesser extends CardImpl {
this.addAbility(new SimpleStaticAbility(new ConditionalContinuousEffect( this.addAbility(new SimpleStaticAbility(new ConditionalContinuousEffect(
new GainAbilitySourceEffect(new MenaceAbility()), new GainAbilitySourceEffect(new MenaceAbility()),
enchantmentCondition, enchantmentCondition,
"{this} has menace as long as you control an enchantment" "{this} has menace as long as you control an enchantment <i>(This creature can't be blocked except by two or more creatures.)</i>" // temporary
)).addHint(enchantmentHint)); )).addHint(enchantmentHint));
} }

View file

@ -35,7 +35,7 @@ public final class NezumiRoadCaptain extends CardImpl {
// Vehicles you control have menace. // Vehicles you control have menace.
this.addAbility(new SimpleStaticAbility(new GainAbilityControlledEffect( this.addAbility(new SimpleStaticAbility(new GainAbilityControlledEffect(
new MenaceAbility(false), Duration.WhileOnBattlefield, filter new MenaceAbility(true), Duration.WhileOnBattlefield, filter
))); )));
} }

View file

@ -106,6 +106,7 @@ public class VerifyCardDataTest {
skipListAddName(SKIP_LIST_TYPE, "UNH", "Old Fogey"); // uses summon word as a joke card skipListAddName(SKIP_LIST_TYPE, "UNH", "Old Fogey"); // uses summon word as a joke card
skipListAddName(SKIP_LIST_TYPE, "UND", "Old Fogey"); skipListAddName(SKIP_LIST_TYPE, "UND", "Old Fogey");
skipListAddName(SKIP_LIST_TYPE, "UST", "capital offense"); // uses "instant" instead "Instant" as a joke card skipListAddName(SKIP_LIST_TYPE, "UST", "capital offense"); // uses "instant" instead "Instant" as a joke card
skipListAddName(SKIP_LIST_TYPE, "NEO", "Oni-Cult Anvil"); // temporary
// subtype // subtype
skipListCreate(SKIP_LIST_SUBTYPE); skipListCreate(SKIP_LIST_SUBTYPE);