* Game layout fix to prevent unneccessary area movement.

This commit is contained in:
LevelX2 2014-10-31 10:36:41 +01:00
parent 2ac1340af7
commit c3adb1337b

View file

@ -1461,10 +1461,10 @@ public final class GamePanel extends javax.swing.JPanel {
.addComponent(phasesContainer, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE)
)
//.addPreferredGap(ComponentPlacement.RELATED)
.addGroup(gl_jPanel3.createParallelGroup(Alignment.TRAILING)
.addGroup(gl_jPanel3.createParallelGroup(Alignment.LEADING)
.addGroup(gl_jPanel3.createSequentialGroup()
.addComponent(pnlShortCuts, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE)
.addGap(0)
.addGap(2)
.addComponent(pnlShortCuts, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE)
.addComponent(stack, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE)
)
.addGroup(gl_jPanel3.createSequentialGroup()