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* Game layout fix to prevent unneccessary area movement.
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1 changed files with 3 additions and 3 deletions
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@ -1461,10 +1461,10 @@ public final class GamePanel extends javax.swing.JPanel {
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.addComponent(phasesContainer, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE)
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)
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//.addPreferredGap(ComponentPlacement.RELATED)
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.addGroup(gl_jPanel3.createParallelGroup(Alignment.TRAILING)
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.addGroup(gl_jPanel3.createParallelGroup(Alignment.LEADING)
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.addGroup(gl_jPanel3.createSequentialGroup()
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.addComponent(pnlShortCuts, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE)
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.addGap(0)
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.addGap(2)
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.addComponent(pnlShortCuts, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE)
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.addComponent(stack, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE)
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)
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.addGroup(gl_jPanel3.createSequentialGroup()
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