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7 changed files with 179 additions and 25 deletions
57
Mage.Sets/src/mage/cards/s/SilverScrutiny.java
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57
Mage.Sets/src/mage/cards/s/SilverScrutiny.java
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@ -0,0 +1,57 @@
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package mage.cards.s;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.CastAsThoughItHadFlashIfConditionAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.dynamicvalue.common.ManacostVariableValue;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.game.Game;
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import mage.game.stack.Spell;
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import java.util.UUID;
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/**
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*
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* @author awjackson
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*/
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public final class SilverScrutiny extends CardImpl {
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public SilverScrutiny(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{X}{U}{U}");
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// You may cast Silver Scrutiny as though it had flash if X is 3 or less.
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this.addAbility(new CastAsThoughItHadFlashIfConditionAbility(
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SilverScrutinyCondition.instance,
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"You may cast {this} as though it had flash if X is 3 or less."
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));
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// Draw X cards.
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this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(ManacostVariableValue.REGULAR));
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}
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private SilverScrutiny(final SilverScrutiny card) {
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super(card);
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}
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@Override
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public SilverScrutiny copy() {
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return new SilverScrutiny(this);
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}
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}
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enum SilverScrutinyCondition implements Condition {
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instance;
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@Override
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public boolean apply(Game game, Ability source) {
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Spell spell = game.getStack().getSpell(source.getSourceId());
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if (spell == null) {
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return false;
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}
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return spell.getStackAbility().getManaCostsToPay().getX() < 4;
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}
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}
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@ -1,12 +1,11 @@
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package mage.cards.t;
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import mage.abilities.Ability;
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import mage.abilities.common.CastAsThoughItHadFlashIfConditionAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.SourceTargetsPermanentCondition;
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import mage.abilities.decorator.ConditionalAsThoughEffect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.continuous.CastAsThoughItHadFlashSourceEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.abilities.keyword.IndestructibleAbility;
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@ -39,9 +38,9 @@ public final class TimelyWard extends CardImpl {
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this.subtype.add(SubType.AURA);
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// You may cast this spell as though it had flash if it targets a commander.
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this.addAbility(new SimpleStaticAbility(Zone.ALL, new ConditionalAsThoughEffect(
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new CastAsThoughItHadFlashSourceEffect(Duration.EndOfGame), condition
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).setText("you may cast this spell as though it had flash if it targets a commander")));
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this.addAbility(new CastAsThoughItHadFlashIfConditionAbility(condition,
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"You may cast this spell as though it had flash if it targets a commander."
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));
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// Enchant creature
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TargetPermanent auraTarget = new TargetCreaturePermanent();
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@ -223,6 +223,7 @@ public final class DominariaUnited extends ExpansionSet {
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cards.add(new SetCardInfo("Shivan Devastator", 143, Rarity.MYTHIC, mage.cards.s.ShivanDevastator.class));
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cards.add(new SetCardInfo("Shivan Reef", 255, Rarity.RARE, mage.cards.s.ShivanReef.class));
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cards.add(new SetCardInfo("Shore Up", 64, Rarity.COMMON, mage.cards.s.ShoreUp.class));
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cards.add(new SetCardInfo("Silver Scrutiny", 65, Rarity.RARE, mage.cards.s.SilverScrutiny.class));
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cards.add(new SetCardInfo("Silverback Elder", 177, Rarity.MYTHIC, mage.cards.s.SilverbackElder.class));
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cards.add(new SetCardInfo("Slimefoot's Survey", 178, Rarity.UNCOMMON, mage.cards.s.SlimefootsSurvey.class));
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cards.add(new SetCardInfo("Smash to Dust", 144, Rarity.COMMON, mage.cards.s.SmashToDust.class));
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@ -56,6 +56,7 @@ public class MeddlingMageTest extends CardTestPlayerBase {
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}, {T}:");
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setChoice(playerA, true); // create copy
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setChoice(playerA, true); // cast copy
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addTarget(playerA, "Meddling Mage");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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@ -309,15 +309,6 @@ public abstract class AbilityImpl implements Ability {
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VariableManaCost variableManaCost = handleManaXCosts(game, noMana, controller);
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String announceString = handleOtherXCosts(game, controller);
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// For effects from cards like Void Winnower x costs have to be set
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if (this.getAbilityType() == AbilityType.SPELL) {
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GameEvent castEvent = GameEvent.getEvent(GameEvent.EventType.CAST_SPELL_LATE, this.getId(), this, getControllerId());
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castEvent.setZone(game.getState().getZone(CardUtil.getMainCardId(game, sourceId)));
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if (game.replaceEvent(castEvent, this)) {
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return false;
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}
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}
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handlePhyrexianManaCosts(game, controller);
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/* 20130201 - 601.2b
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@ -343,7 +334,7 @@ public abstract class AbilityImpl implements Ability {
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for (UUID modeId : this.getModes().getSelectedModes()) {
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this.getModes().setActiveMode(modeId);
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//20121001 - 601.2c
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// 20121001 - 601.2c
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// 601.2c The player announces their choice of an appropriate player, object, or zone for
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// each target the spell requires. A spell may require some targets only if an alternative or
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// additional cost (such as a buyback or kicker cost), or a particular mode, was chosen for it;
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@ -376,6 +367,18 @@ public abstract class AbilityImpl implements Ability {
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}
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} // end modes
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// 20220908 - 601.2e
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// 601.2e The game checks to see if the proposed spell can legally be cast. If the proposed spell
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// is illegal, the game returns to the moment before the casting of that spell was proposed
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// (see rule 727, "Handling Illegal Actions").
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if (this.getAbilityType() == AbilityType.SPELL) {
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GameEvent castEvent = GameEvent.getEvent(GameEvent.EventType.CAST_SPELL_LATE, this.getId(), this, getControllerId());
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castEvent.setZone(game.getState().getZone(CardUtil.getMainCardId(game, sourceId)));
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if (game.replaceEvent(castEvent, this)) {
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return false;
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}
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}
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// this is a hack to prevent mana abilities with mana costs from causing endless loops - pay other costs first
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if (this instanceof ActivatedManaAbilityImpl && !costs.pay(this, game, this, controllerId, noMana, null)) {
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logger.debug("activate mana ability failed - non mana costs");
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@ -437,7 +440,7 @@ public abstract class AbilityImpl implements Ability {
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case MADNESS:
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case DISTURB:
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// from Snapcaster Mage:
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// If you cast a spell from a graveyard using its flashback ability, you can’t pay other alternative costs
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// If you cast a spell from a graveyard using its flashback ability, you can't pay other alternative costs
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// (such as that of Foil). (2018-12-07)
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canUseAlternativeCost = false;
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// You may pay any optional additional costs the spell has, such as kicker costs. You must pay any
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@ -570,10 +573,10 @@ public abstract class AbilityImpl implements Ability {
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protected VariableManaCost handleManaXCosts(Game game, boolean noMana, Player controller) {
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// 20210723 - 601.2b
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// If the spell has alternative or additional costs that will
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// be paid as it’s being cast such as buyback or kicker costs (see rules 118.8 and 118.9),
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// be paid as it's being cast such as buyback or kicker costs (see rules 118.8 and 118.9),
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// the player announces their intentions to pay any or all of those costs (see rule 601.2f).
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// A player can’t apply two alternative methods of casting or two alternative costs to a
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// single spell. If the spell has a variable cost that will be paid as it’s being cast
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// A player can't apply two alternative methods of casting or two alternative costs to a
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// single spell. If the spell has a variable cost that will be paid as it's being cast
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// (such as an {X} in its mana cost; see rule 107.3), the player announces the value of that
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// variable. If the value of that variable is defined in the text of the spell by a choice
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// that player would make later in the announcement or resolution of the spell, that player
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@ -0,0 +1,89 @@
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package mage.abilities.common;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
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import mage.abilities.effects.common.continuous.CastAsThoughItHadFlashSourceEffect;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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/**
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* Implements:
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* You may cast {this} as though it had flash if [condition that depends on X value, targets, etc.]
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*
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* @author awjackson
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*/
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public class CastAsThoughItHadFlashIfConditionAbility extends SimpleStaticAbility {
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private final String rule;
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public CastAsThoughItHadFlashIfConditionAbility(Condition condition, String rule) {
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super(Zone.ALL, new CastAsThoughItHadFlashSourceEffect(Duration.EndOfGame));
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this.addEffect(new CantFlashUnlessConditionEffect(condition));
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this.setRuleAtTheTop(true);
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this.rule = rule;
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}
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private CastAsThoughItHadFlashIfConditionAbility(final CastAsThoughItHadFlashIfConditionAbility ability) {
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super(ability);
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this.rule = ability.rule;
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}
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@Override
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public CastAsThoughItHadFlashIfConditionAbility copy() {
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return new CastAsThoughItHadFlashIfConditionAbility(this);
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}
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@Override
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public String getRule() {
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return rule;
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}
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}
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class CantFlashUnlessConditionEffect extends ContinuousRuleModifyingEffectImpl {
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private final Condition condition;
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public CantFlashUnlessConditionEffect(Condition condition) {
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super(Duration.EndOfGame, Outcome.Neutral);
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this.condition = condition;
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}
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private CantFlashUnlessConditionEffect(final CantFlashUnlessConditionEffect effect) {
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super(effect);
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this.condition = effect.condition;
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}
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@Override
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public CantFlashUnlessConditionEffect copy() {
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return new CantFlashUnlessConditionEffect(this);
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.CAST_SPELL_LATE;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (!event.getSourceId().equals(source.getSourceId())) {
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return false;
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}
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// the condition can't be evaluated until the spell is on the stack
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if (game.inCheckPlayableState()) {
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return false;
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}
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// ignore if casting as a sorcery
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if (game.isMainPhase() && game.isActivePlayer(event.getPlayerId()) && game.getStack().size() == 1) {
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return false;
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}
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// TODO: this is a hack and doesn't handle all other ways a spell could be cast as though it had flash
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if (Boolean.TRUE.equals(game.getState().getValue("PlayFromNotOwnHandZone" + source.getSourceId()))) {
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return false;
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}
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return !condition.apply(game, source);
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}
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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// The sacrifice occurs only if you cast it using its own ability. If you cast it using some other
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// effect (for instance, if it gained flash from Vedalken Orrery), then it won't be sacrificed.
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// CHECK
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// TODO: The sacrifice should occur only if you cast it using its own ability. If you cast it using some
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// other effect (for instance, if it gained flash from Vedalken Orrery), then it shouldn't be sacrificed.
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// see https://github.com/magefree/mage/issues/9512
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Spell spell = game.getStack().getSpell(event.getTargetId());
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if (spell != null && spell.getSourceId().equals(getSourceId())) {
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return !(game.isMainPhase() && game.isActivePlayer(event.getPlayerId()) && game.getStack().size() == 1);
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if (spell == null || !spell.getSourceId().equals(getSourceId())) {
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return false;
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}
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return false;
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// TODO: this is a hack and doesn't handle all other ways a spell could be cast as though it had flash
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if (Boolean.TRUE.equals(game.getState().getValue("PlayFromNotOwnHandZone" + getSourceId()))) {
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return false;
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}
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return !(game.isMainPhase() && game.isActivePlayer(event.getPlayerId()) && game.getStack().size() == 1);
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}
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@Override
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