[DMU] Implement Silver Scrutiny and fix #7326 (#9508)

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Alex W. Jackson 2022-09-13 20:15:04 -04:00 committed by GitHub
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commit c3ce7898de
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7 changed files with 179 additions and 25 deletions

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@ -0,0 +1,57 @@
package mage.cards.s;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.CastAsThoughItHadFlashIfConditionAbility;
import mage.abilities.condition.Condition;
import mage.abilities.dynamicvalue.common.ManacostVariableValue;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.game.Game;
import mage.game.stack.Spell;
import java.util.UUID;
/**
*
* @author awjackson
*/
public final class SilverScrutiny extends CardImpl {
public SilverScrutiny(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{X}{U}{U}");
// You may cast Silver Scrutiny as though it had flash if X is 3 or less.
this.addAbility(new CastAsThoughItHadFlashIfConditionAbility(
SilverScrutinyCondition.instance,
"You may cast {this} as though it had flash if X is 3 or less."
));
// Draw X cards.
this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(ManacostVariableValue.REGULAR));
}
private SilverScrutiny(final SilverScrutiny card) {
super(card);
}
@Override
public SilverScrutiny copy() {
return new SilverScrutiny(this);
}
}
enum SilverScrutinyCondition implements Condition {
instance;
@Override
public boolean apply(Game game, Ability source) {
Spell spell = game.getStack().getSpell(source.getSourceId());
if (spell == null) {
return false;
}
return spell.getStackAbility().getManaCostsToPay().getX() < 4;
}
}

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@ -1,12 +1,11 @@
package mage.cards.t;
import mage.abilities.Ability;
import mage.abilities.common.CastAsThoughItHadFlashIfConditionAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.SourceTargetsPermanentCondition;
import mage.abilities.decorator.ConditionalAsThoughEffect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.continuous.CastAsThoughItHadFlashSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.keyword.IndestructibleAbility;
@ -39,9 +38,9 @@ public final class TimelyWard extends CardImpl {
this.subtype.add(SubType.AURA);
// You may cast this spell as though it had flash if it targets a commander.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new ConditionalAsThoughEffect(
new CastAsThoughItHadFlashSourceEffect(Duration.EndOfGame), condition
).setText("you may cast this spell as though it had flash if it targets a commander")));
this.addAbility(new CastAsThoughItHadFlashIfConditionAbility(condition,
"You may cast this spell as though it had flash if it targets a commander."
));
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();

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@ -223,6 +223,7 @@ public final class DominariaUnited extends ExpansionSet {
cards.add(new SetCardInfo("Shivan Devastator", 143, Rarity.MYTHIC, mage.cards.s.ShivanDevastator.class));
cards.add(new SetCardInfo("Shivan Reef", 255, Rarity.RARE, mage.cards.s.ShivanReef.class));
cards.add(new SetCardInfo("Shore Up", 64, Rarity.COMMON, mage.cards.s.ShoreUp.class));
cards.add(new SetCardInfo("Silver Scrutiny", 65, Rarity.RARE, mage.cards.s.SilverScrutiny.class));
cards.add(new SetCardInfo("Silverback Elder", 177, Rarity.MYTHIC, mage.cards.s.SilverbackElder.class));
cards.add(new SetCardInfo("Slimefoot's Survey", 178, Rarity.UNCOMMON, mage.cards.s.SlimefootsSurvey.class));
cards.add(new SetCardInfo("Smash to Dust", 144, Rarity.COMMON, mage.cards.s.SmashToDust.class));

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@ -56,6 +56,7 @@ public class MeddlingMageTest extends CardTestPlayerBase {
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}, {T}:");
setChoice(playerA, true); // create copy
setChoice(playerA, true); // cast copy
addTarget(playerA, "Meddling Mage");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);

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@ -309,15 +309,6 @@ public abstract class AbilityImpl implements Ability {
VariableManaCost variableManaCost = handleManaXCosts(game, noMana, controller);
String announceString = handleOtherXCosts(game, controller);
// For effects from cards like Void Winnower x costs have to be set
if (this.getAbilityType() == AbilityType.SPELL) {
GameEvent castEvent = GameEvent.getEvent(GameEvent.EventType.CAST_SPELL_LATE, this.getId(), this, getControllerId());
castEvent.setZone(game.getState().getZone(CardUtil.getMainCardId(game, sourceId)));
if (game.replaceEvent(castEvent, this)) {
return false;
}
}
handlePhyrexianManaCosts(game, controller);
/* 20130201 - 601.2b
@ -376,6 +367,18 @@ public abstract class AbilityImpl implements Ability {
}
} // end modes
// 20220908 - 601.2e
// 601.2e The game checks to see if the proposed spell can legally be cast. If the proposed spell
// is illegal, the game returns to the moment before the casting of that spell was proposed
// (see rule 727, "Handling Illegal Actions").
if (this.getAbilityType() == AbilityType.SPELL) {
GameEvent castEvent = GameEvent.getEvent(GameEvent.EventType.CAST_SPELL_LATE, this.getId(), this, getControllerId());
castEvent.setZone(game.getState().getZone(CardUtil.getMainCardId(game, sourceId)));
if (game.replaceEvent(castEvent, this)) {
return false;
}
}
// this is a hack to prevent mana abilities with mana costs from causing endless loops - pay other costs first
if (this instanceof ActivatedManaAbilityImpl && !costs.pay(this, game, this, controllerId, noMana, null)) {
logger.debug("activate mana ability failed - non mana costs");
@ -437,7 +440,7 @@ public abstract class AbilityImpl implements Ability {
case MADNESS:
case DISTURB:
// from Snapcaster Mage:
// If you cast a spell from a graveyard using its flashback ability, you cant pay other alternative costs
// If you cast a spell from a graveyard using its flashback ability, you can't pay other alternative costs
// (such as that of Foil). (2018-12-07)
canUseAlternativeCost = false;
// You may pay any optional additional costs the spell has, such as kicker costs. You must pay any
@ -570,10 +573,10 @@ public abstract class AbilityImpl implements Ability {
protected VariableManaCost handleManaXCosts(Game game, boolean noMana, Player controller) {
// 20210723 - 601.2b
// If the spell has alternative or additional costs that will
// be paid as its being cast such as buyback or kicker costs (see rules 118.8 and 118.9),
// be paid as it's being cast such as buyback or kicker costs (see rules 118.8 and 118.9),
// the player announces their intentions to pay any or all of those costs (see rule 601.2f).
// A player cant apply two alternative methods of casting or two alternative costs to a
// single spell. If the spell has a variable cost that will be paid as its being cast
// A player can't apply two alternative methods of casting or two alternative costs to a
// single spell. If the spell has a variable cost that will be paid as it's being cast
// (such as an {X} in its mana cost; see rule 107.3), the player announces the value of that
// variable. If the value of that variable is defined in the text of the spell by a choice
// that player would make later in the announcement or resolution of the spell, that player

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@ -0,0 +1,89 @@
package mage.abilities.common;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.common.continuous.CastAsThoughItHadFlashSourceEffect;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
/**
* Implements:
* You may cast {this} as though it had flash if [condition that depends on X value, targets, etc.]
*
* @author awjackson
*/
public class CastAsThoughItHadFlashIfConditionAbility extends SimpleStaticAbility {
private final String rule;
public CastAsThoughItHadFlashIfConditionAbility(Condition condition, String rule) {
super(Zone.ALL, new CastAsThoughItHadFlashSourceEffect(Duration.EndOfGame));
this.addEffect(new CantFlashUnlessConditionEffect(condition));
this.setRuleAtTheTop(true);
this.rule = rule;
}
private CastAsThoughItHadFlashIfConditionAbility(final CastAsThoughItHadFlashIfConditionAbility ability) {
super(ability);
this.rule = ability.rule;
}
@Override
public CastAsThoughItHadFlashIfConditionAbility copy() {
return new CastAsThoughItHadFlashIfConditionAbility(this);
}
@Override
public String getRule() {
return rule;
}
}
class CantFlashUnlessConditionEffect extends ContinuousRuleModifyingEffectImpl {
private final Condition condition;
public CantFlashUnlessConditionEffect(Condition condition) {
super(Duration.EndOfGame, Outcome.Neutral);
this.condition = condition;
}
private CantFlashUnlessConditionEffect(final CantFlashUnlessConditionEffect effect) {
super(effect);
this.condition = effect.condition;
}
@Override
public CantFlashUnlessConditionEffect copy() {
return new CantFlashUnlessConditionEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.CAST_SPELL_LATE;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (!event.getSourceId().equals(source.getSourceId())) {
return false;
}
// the condition can't be evaluated until the spell is on the stack
if (game.inCheckPlayableState()) {
return false;
}
// ignore if casting as a sorcery
if (game.isMainPhase() && game.isActivePlayer(event.getPlayerId()) && game.getStack().size() == 1) {
return false;
}
// TODO: this is a hack and doesn't handle all other ways a spell could be cast as though it had flash
if (Boolean.TRUE.equals(game.getState().getValue("PlayFromNotOwnHandZone" + source.getSourceId()))) {
return false;
}
return !condition.apply(game, source);
}
}

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@ -38,15 +38,19 @@ public class SacrificeIfCastAtInstantTimeTriggeredAbility extends TriggeredAbili
@Override
public boolean checkTrigger(GameEvent event, Game game) {
// The sacrifice occurs only if you cast it using its own ability. If you cast it using some other
// effect (for instance, if it gained flash from Vedalken Orrery), then it won't be sacrificed.
// CHECK
// TODO: The sacrifice should occur only if you cast it using its own ability. If you cast it using some
// other effect (for instance, if it gained flash from Vedalken Orrery), then it shouldn't be sacrificed.
// see https://github.com/magefree/mage/issues/9512
Spell spell = game.getStack().getSpell(event.getTargetId());
if (spell != null && spell.getSourceId().equals(getSourceId())) {
return !(game.isMainPhase() && game.isActivePlayer(event.getPlayerId()) && game.getStack().size() == 1);
}
if (spell == null || !spell.getSourceId().equals(getSourceId())) {
return false;
}
// TODO: this is a hack and doesn't handle all other ways a spell could be cast as though it had flash
if (Boolean.TRUE.equals(game.getState().getValue("PlayFromNotOwnHandZone" + getSourceId()))) {
return false;
}
return !(game.isMainPhase() && game.isActivePlayer(event.getPlayerId()) && game.getStack().size() == 1);
}
@Override
public String getRule() {