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5 changed files with 321 additions and 5 deletions
52
Mage.Sets/src/mage/sets/pdsslivers/WildPair.java
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52
Mage.Sets/src/mage/sets/pdsslivers/WildPair.java
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@ -0,0 +1,52 @@
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/*
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||||||
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||||
|
*
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||||||
|
* Redistribution and use in source and binary forms, with or without modification, are
|
||||||
|
* permitted provided that the following conditions are met:
|
||||||
|
*
|
||||||
|
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||||
|
* conditions and the following disclaimer.
|
||||||
|
*
|
||||||
|
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||||
|
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||||
|
* provided with the distribution.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||||
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||||
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||||
|
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||||
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
* The views and conclusions contained in the software and documentation are those of the
|
||||||
|
* authors and should not be interpreted as representing official policies, either expressed
|
||||||
|
* or implied, of BetaSteward_at_googlemail.com.
|
||||||
|
*/
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package mage.sets.pdsslivers;
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|
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import java.util.UUID;
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/**
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*
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* @author fenhl
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*/
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public class WildPair extends mage.sets.planarchaos.WildPair {
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public WildPair(UUID ownerId) {
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super(ownerId);
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this.cardNumber = 30;
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this.expansionSetCode = "H09";
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}
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public WildPair(final WildPair card) {
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super(card);
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}
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@Override
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public WildPair copy() {
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return new WildPair(this);
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}
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}
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139
Mage.Sets/src/mage/sets/planarchaos/WildPair.java
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139
Mage.Sets/src/mage/sets/planarchaos/WildPair.java
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@ -0,0 +1,139 @@
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/*
|
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|
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
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|
*
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||||||
|
* Redistribution and use in source and binary forms, with or without modification, are
|
||||||
|
* permitted provided that the following conditions are met:
|
||||||
|
*
|
||||||
|
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||||
|
* conditions and the following disclaimer.
|
||||||
|
*
|
||||||
|
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||||
|
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||||
|
* provided with the distribution.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||||
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||||
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||||
|
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||||
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
* The views and conclusions contained in the software and documentation are those of the
|
||||||
|
* authors and should not be interpreted as representing official policies, either expressed
|
||||||
|
* or implied, of BetaSteward_at_googlemail.com.
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|
*/
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package mage.sets.planarchaos;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldAllTriggeredAbility;
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import mage.abilities.condition.common.CastFromHandCondition;
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import mage.abilities.decorator.ConditionalTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.Filter;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.IntComparePredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCardInLibrary;
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/**
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*
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* @author fenhl
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*/
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public class WildPair extends CardImpl {
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public WildPair(UUID ownerID) {
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super(ownerID, 30, "Wild Pair", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{G}{G}");
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this.expansionSetCode = "PLC";
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// Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
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this.addAbility(new ConditionalTriggeredAbility(
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new EntersBattlefieldAllTriggeredAbility(Zone.BATTLEFIELD, new WildPairEffect(), new FilterCreaturePermanent("a creature"), true),
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new CastFromHandCondition(),
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"Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library."
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));
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}
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public WildPair(final WildPair card) {
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super(card);
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}
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@Override
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public WildPair copy() {
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return new WildPair(this);
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}
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}
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class WildPairEffect extends OneShotEffect {
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public WildPairEffect() {
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super(Outcome.PutCreatureInPlay);
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this.staticText = "search your library for a creature card with the same total power and toughness and put it onto the battlefield";
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}
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public WildPairEffect(final WildPairEffect effect) {
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super(effect);
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}
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@Override
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public WildPairEffect copy() {
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return new WildPairEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Permanent permanent = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source));
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if (permanent != null) {
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int totalPT = permanent.getPower().getValue() + permanent.getToughness().getValue();
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FilterCreatureCard filter = new FilterCreatureCard("creature card with total power and toughness " + totalPT);
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filter.add(new TotalPowerAndToughnessPredicate(Filter.ComparisonType.Equal, totalPT));
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TargetCardInLibrary target = new TargetCardInLibrary(1, filter);
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if (controller.searchLibrary(target, game)) {
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|
if (target.getTargets().size() > 0) {
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controller.moveCards(new CardsImpl(target.getTargets()), Zone.BATTLEFIELD, source, game);
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}
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}
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controller.shuffleLibrary(game);
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return true;
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}
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}
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return false;
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}
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}
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/**
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*
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* @author fenhl
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*/
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class TotalPowerAndToughnessPredicate extends IntComparePredicate<MageObject> {
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public TotalPowerAndToughnessPredicate(Filter.ComparisonType type, int value) {
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super(type, value);
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}
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@Override
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protected int getInputValue(MageObject input) {
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return input.getPower().getValue() + input.getToughness().getValue();
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}
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@Override
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public String toString() {
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return "TotalPowerAndToughness" + super.toString();
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}
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}
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@ -29,14 +29,14 @@ public class SkylineCascadeTest extends CardTestPlayerBase {
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/**
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/**
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* Skyline Cascade enters the battlefield tapped.
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* Skyline Cascade enters the battlefield tapped.
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* When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
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* When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
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* Tap: Add {B} to your mana pool.
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* Tap: Add {U} to your mana pool.
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*/
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*/
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addCard(Zone.HAND, playerB, "Skyline Cascade");
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addCard(Zone.HAND, playerB, "Skyline Cascade");
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attack(1, playerA, "Savannah Lions");
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attack(1, playerA, "Savannah Lions");
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playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Skyline Cascade");
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playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Skyline Cascade");
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addTarget(playerA, "Savannah Lions");
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addTarget(playerB, "Savannah Lions");
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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@ -64,12 +64,12 @@ public class SkylineCascadeTest extends CardTestPlayerBase {
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/**
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/**
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* Skyline Cascade enters the battlefield tapped.
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* Skyline Cascade enters the battlefield tapped.
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* When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
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* When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
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* Tap: Add {B} to your mana pool.
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* Tap: Add {U} to your mana pool.
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*/
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*/
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addCard(Zone.HAND, playerB, "Skyline Cascade");
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addCard(Zone.HAND, playerB, "Skyline Cascade");
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playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Skyline Cascade");
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playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Skyline Cascade");
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addTarget(playerA, "Savannah Lions");
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addTarget(playerB, "Savannah Lions");
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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|
@ -640,6 +640,91 @@ public class MorphTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Pine Walker", 1);
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assertPermanentCount(playerA, "Pine Walker", 1);
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assertPowerToughness(playerA, "Pine Walker", 5, 5);
|
assertPowerToughness(playerA, "Pine Walker", 5, 5);
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assertTapped("Pine Walker", false);
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assertTapped("Pine Walker", false);
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}
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|
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/**
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* Reflector Mage bouncing a creature that can be played as a morph should not prevent the card
|
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* from being replayed as a morph. Morph creatures are nameless.
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*
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|
* Reported bug:
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|
* Face-up morph creatures that are bounced by Reflector Mage should be able to be replayed as morphs
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|
* without the "until the next turn" restriction."
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|
*/
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|
@Test
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|
public void testReflectorMageBouncesFaceupCreatureReplayAsMorph() {
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|
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// {1}{W}{U} When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
|
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|
// That creature's owner can't cast spells with the same name as that creature until your next turn.
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|
addCard(Zone.HAND, playerA, "Reflector Mage"); // 2/3
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|
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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|
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
|
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|
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|
//Tap: Add {G}, {U}, or {R} to your mana pool.
|
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|
// Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
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|
// When Rattleclaw Mystic is turned face up, add {G}{U}{R} to your mana pool.
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|
addCard(Zone.BATTLEFIELD, playerB, "Rattleclaw Mystic"); // 2/1
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|
addCard(Zone.BATTLEFIELD, playerB, "Forest");
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|
addCard(Zone.BATTLEFIELD, playerB, "Island");
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|
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reflector Mage");
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|
addTarget(playerA, "Rattleclaw Mystic");
|
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|
|
||||||
|
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Rattleclaw Mystic");
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||||||
|
setChoice(playerB, "Yes"); // cast it face down as 2/2 creature
|
||||||
|
|
||||||
|
setStopAt(2, PhaseStep.BEGIN_COMBAT);
|
||||||
|
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertPermanentCount(playerA, "Reflector Mage", 1);
|
||||||
|
assertPermanentCount(playerB, "Rattleclaw Mystic", 0);
|
||||||
|
assertHandCount(playerB, "Rattleclaw Mystic", 0); // should have been replayed
|
||||||
|
assertPermanentCount(playerB, "", 1); // Rattleclaw played as a morph
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reflector Mage bouncing a creature that can be played as a morph should not prevent the card
|
||||||
|
* from being replayed as a morph. Morph creatures are nameless.
|
||||||
|
*
|
||||||
|
* Reported bug:
|
||||||
|
* Face-up morph creatures that are bounced by Reflector Mage should be able to be replayed as morphs
|
||||||
|
* without the "until the next turn" restriction."
|
||||||
|
*
|
||||||
|
* Testing bouncing a face-down creature played next turn face-up.
|
||||||
|
*/
|
||||||
|
@Test
|
||||||
|
public void testReflectorMageBouncesMorphCreatureReplayAsFaceup() {
|
||||||
|
|
||||||
|
//Tap: Add {G}, {U}, or {R} to your mana pool.
|
||||||
|
// Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
|
||||||
|
// When Rattleclaw Mystic is turned face up, add {G}{U}{R} to your mana pool.
|
||||||
|
addCard(Zone.HAND, playerA, "Rattleclaw Mystic"); // 2/1
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Forest");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Island");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
|
||||||
|
|
||||||
|
// {1}{W}{U} When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
|
||||||
|
// That creature's owner can't cast spells with the same name as that creature until your next turn.
|
||||||
|
addCard(Zone.HAND, playerB, "Reflector Mage"); // 2/3
|
||||||
|
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rattleclaw Mystic");
|
||||||
|
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||||
|
|
||||||
|
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Reflector Mage");
|
||||||
|
addTarget(playerB, "");
|
||||||
|
|
||||||
|
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Rattleclaw Mystic");
|
||||||
|
setChoice(playerA, "No"); // cast it face down as 2/2 creature
|
||||||
|
|
||||||
|
setStopAt(3, PhaseStep.BEGIN_COMBAT);
|
||||||
|
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertPermanentCount(playerB, "Reflector Mage", 1);
|
||||||
|
assertPermanentCount(playerA, "Rattleclaw Mystic", 1);
|
||||||
|
assertHandCount(playerA, "Rattleclaw Mystic", 0); // should have been replayed faceup
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,40 @@
|
||||||
|
package org.mage.test.cards.single;
|
||||||
|
|
||||||
|
import mage.constants.PhaseStep;
|
||||||
|
import mage.constants.Zone;
|
||||||
|
import org.junit.Test;
|
||||||
|
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @author BetaSteward
|
||||||
|
*/
|
||||||
|
public class AliFromCairoTest extends CardTestPlayerBase {
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testCard() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Ali from Cairo", 1);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 12);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerB, "Soulfire Grand Master", 1);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 12);
|
||||||
|
addCard(Zone.HAND, playerA, "Lightning Bolt", 7);
|
||||||
|
addCard(Zone.HAND, playerB, "Lightning Bolt", 7);
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
|
||||||
|
assertLife(playerA, 1);
|
||||||
|
assertLife(playerB, 23);
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in a new issue