This commit is contained in:
LevelX2 2016-03-03 23:19:45 +01:00
parent 47b2a64cee
commit c3f32a39bd
5 changed files with 321 additions and 5 deletions

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.pdsslivers;
import java.util.UUID;
/**
*
* @author fenhl
*/
public class WildPair extends mage.sets.planarchaos.WildPair {
public WildPair(UUID ownerId) {
super(ownerId);
this.cardNumber = 30;
this.expansionSetCode = "H09";
}
public WildPair(final WildPair card) {
super(card);
}
@Override
public WildPair copy() {
return new WildPair(this);
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.planarchaos;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAllTriggeredAbility;
import mage.abilities.condition.common.CastFromHandCondition;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
import mage.cards.CardImpl;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.Filter;
import mage.filter.common.FilterCreatureCard;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.IntComparePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
/**
*
* @author fenhl
*/
public class WildPair extends CardImpl {
public WildPair(UUID ownerID) {
super(ownerID, 30, "Wild Pair", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{G}{G}");
this.expansionSetCode = "PLC";
// Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
this.addAbility(new ConditionalTriggeredAbility(
new EntersBattlefieldAllTriggeredAbility(Zone.BATTLEFIELD, new WildPairEffect(), new FilterCreaturePermanent("a creature"), true),
new CastFromHandCondition(),
"Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library."
));
}
public WildPair(final WildPair card) {
super(card);
}
@Override
public WildPair copy() {
return new WildPair(this);
}
}
class WildPairEffect extends OneShotEffect {
public WildPairEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "search your library for a creature card with the same total power and toughness and put it onto the battlefield";
}
public WildPairEffect(final WildPairEffect effect) {
super(effect);
}
@Override
public WildPairEffect copy() {
return new WildPairEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Permanent permanent = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source));
if (permanent != null) {
int totalPT = permanent.getPower().getValue() + permanent.getToughness().getValue();
FilterCreatureCard filter = new FilterCreatureCard("creature card with total power and toughness " + totalPT);
filter.add(new TotalPowerAndToughnessPredicate(Filter.ComparisonType.Equal, totalPT));
TargetCardInLibrary target = new TargetCardInLibrary(1, filter);
if (controller.searchLibrary(target, game)) {
if (target.getTargets().size() > 0) {
controller.moveCards(new CardsImpl(target.getTargets()), Zone.BATTLEFIELD, source, game);
}
}
controller.shuffleLibrary(game);
return true;
}
}
return false;
}
}
/**
*
* @author fenhl
*/
class TotalPowerAndToughnessPredicate extends IntComparePredicate<MageObject> {
public TotalPowerAndToughnessPredicate(Filter.ComparisonType type, int value) {
super(type, value);
}
@Override
protected int getInputValue(MageObject input) {
return input.getPower().getValue() + input.getToughness().getValue();
}
@Override
public String toString() {
return "TotalPowerAndToughness" + super.toString();
}
}

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@ -29,14 +29,14 @@ public class SkylineCascadeTest extends CardTestPlayerBase {
/** /**
* Skyline Cascade enters the battlefield tapped. * Skyline Cascade enters the battlefield tapped.
* When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. * When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
* Tap: Add {B} to your mana pool. * Tap: Add {U} to your mana pool.
*/ */
addCard(Zone.HAND, playerB, "Skyline Cascade"); addCard(Zone.HAND, playerB, "Skyline Cascade");
attack(1, playerA, "Savannah Lions"); attack(1, playerA, "Savannah Lions");
playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Skyline Cascade"); playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Skyline Cascade");
addTarget(playerA, "Savannah Lions"); addTarget(playerB, "Savannah Lions");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN); setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
@ -64,12 +64,12 @@ public class SkylineCascadeTest extends CardTestPlayerBase {
/** /**
* Skyline Cascade enters the battlefield tapped. * Skyline Cascade enters the battlefield tapped.
* When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. * When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
* Tap: Add {B} to your mana pool. * Tap: Add {U} to your mana pool.
*/ */
addCard(Zone.HAND, playerB, "Skyline Cascade"); addCard(Zone.HAND, playerB, "Skyline Cascade");
playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Skyline Cascade"); playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Skyline Cascade");
addTarget(playerA, "Savannah Lions"); addTarget(playerB, "Savannah Lions");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN); setStopAt(3, PhaseStep.PRECOMBAT_MAIN);

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@ -640,6 +640,91 @@ public class MorphTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Pine Walker", 1); assertPermanentCount(playerA, "Pine Walker", 1);
assertPowerToughness(playerA, "Pine Walker", 5, 5); assertPowerToughness(playerA, "Pine Walker", 5, 5);
assertTapped("Pine Walker", false); assertTapped("Pine Walker", false);
}
/**
* Reflector Mage bouncing a creature that can be played as a morph should not prevent the card
* from being replayed as a morph. Morph creatures are nameless.
*
* Reported bug:
* Face-up morph creatures that are bounced by Reflector Mage should be able to be replayed as morphs
* without the "until the next turn" restriction."
*/
@Test
public void testReflectorMageBouncesFaceupCreatureReplayAsMorph() {
// {1}{W}{U} When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
// That creature's owner can't cast spells with the same name as that creature until your next turn.
addCard(Zone.HAND, playerA, "Reflector Mage"); // 2/3
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
//Tap: Add {G}, {U}, or {R} to your mana pool.
// Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
// When Rattleclaw Mystic is turned face up, add {G}{U}{R} to your mana pool.
addCard(Zone.BATTLEFIELD, playerB, "Rattleclaw Mystic"); // 2/1
addCard(Zone.BATTLEFIELD, playerB, "Forest");
addCard(Zone.BATTLEFIELD, playerB, "Island");
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reflector Mage");
addTarget(playerA, "Rattleclaw Mystic");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Rattleclaw Mystic");
setChoice(playerB, "Yes"); // cast it face down as 2/2 creature
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Reflector Mage", 1);
assertPermanentCount(playerB, "Rattleclaw Mystic", 0);
assertHandCount(playerB, "Rattleclaw Mystic", 0); // should have been replayed
assertPermanentCount(playerB, "", 1); // Rattleclaw played as a morph
}
/**
* Reflector Mage bouncing a creature that can be played as a morph should not prevent the card
* from being replayed as a morph. Morph creatures are nameless.
*
* Reported bug:
* Face-up morph creatures that are bounced by Reflector Mage should be able to be replayed as morphs
* without the "until the next turn" restriction."
*
* Testing bouncing a face-down creature played next turn face-up.
*/
@Test
public void testReflectorMageBouncesMorphCreatureReplayAsFaceup() {
//Tap: Add {G}, {U}, or {R} to your mana pool.
// Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
// When Rattleclaw Mystic is turned face up, add {G}{U}{R} to your mana pool.
addCard(Zone.HAND, playerA, "Rattleclaw Mystic"); // 2/1
addCard(Zone.BATTLEFIELD, playerA, "Forest");
addCard(Zone.BATTLEFIELD, playerA, "Island");
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
// {1}{W}{U} When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
// That creature's owner can't cast spells with the same name as that creature until your next turn.
addCard(Zone.HAND, playerB, "Reflector Mage"); // 2/3
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rattleclaw Mystic");
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Reflector Mage");
addTarget(playerB, "");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Rattleclaw Mystic");
setChoice(playerA, "No"); // cast it face down as 2/2 creature
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerB, "Reflector Mage", 1);
assertPermanentCount(playerA, "Rattleclaw Mystic", 1);
assertHandCount(playerA, "Rattleclaw Mystic", 0); // should have been replayed faceup
} }
} }

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@ -0,0 +1,40 @@
package org.mage.test.cards.single;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author BetaSteward
*/
public class AliFromCairoTest extends CardTestPlayerBase {
@Test
public void testCard() {
addCard(Zone.BATTLEFIELD, playerA, "Ali from Cairo", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 12);
addCard(Zone.BATTLEFIELD, playerB, "Soulfire Grand Master", 1);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 12);
addCard(Zone.HAND, playerA, "Lightning Bolt", 7);
addCard(Zone.HAND, playerB, "Lightning Bolt", 7);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 1);
assertLife(playerB, 23);
}
}