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Merge pull request #1688 from drmDev/master
Tests for reported bug TheGitrogMonster not triggering on lands grave
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package org.mage.test.cards.single.soi;
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import java.util.Set;
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import mage.cards.Card;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* 3BG
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Legendary Creature - Frog Horror
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Deathtouch
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At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
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You may play an additional land on each of your turns.
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Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class TheGitrogMonsterTest extends CardTestPlayerBase {
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/**
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* Basic sacrifice test when no lands are present
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*/
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@Test
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public void noLandsSacrificeGitrog() {
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addCard(Zone.HAND, playerA, "The Gitrog Monster", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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addCard(Zone.HAND, playerB, "Armageddon", 1); // destroy all lands
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "The Gitrog Monster");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Armageddon");
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setStopAt(3, PhaseStep.DRAW);
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execute();
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Set<Card> hand = playerA.getHand().getCards(currentGame);
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assertGraveyardCount(playerA, "Swamp", 3);
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assertGraveyardCount(playerA, "Forest", 2);
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assertGraveyardCount(playerA, "The Gitrog Monster", 1);
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assertGraveyardCount(playerB, "Plains", 4);
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assertGraveyardCount(playerB, "Armageddon", 1);
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assertPermanentCount(playerA, "The Gitrog Monster", 0);
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assertHandCount(playerA, 6); // 1 for turn, 5 more for lands that hit the grave
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}
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/**
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* Basic sacrifice test when there is a land
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*/
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@Test
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public void hasLandsSacrificeLand() {
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addCard(Zone.HAND, playerA, "The Gitrog Monster", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "The Gitrog Monster");
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// on 3rd turn during upkeep opt to sacrifice a land
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setChoice(playerA, "Yes");
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addTarget(playerA, "Swamp");
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setStopAt(3, PhaseStep.DRAW);
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execute();
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Set<Card> hand = playerA.getHand().getCards(currentGame);
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assertGraveyardCount(playerA, "Swamp", 1);
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assertPermanentCount(playerA, "The Gitrog Monster", 1);
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assertHandCount(playerA, 2); // 1 for turn, 1 more for land sacrificed
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}
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}
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