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Mage.Sets/src/mage/cards/s/StrategySchmategy.java
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Mage.Sets/src/mage/cards/s/StrategySchmategy.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.s;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DamageEverythingEffect;
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import mage.abilities.effects.common.DrawCardAllEffect;
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import mage.abilities.effects.common.discard.DiscardHandAllEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterArtifactPermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author spjspj
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*/
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public class StrategySchmategy extends CardImpl {
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public StrategySchmategy(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{R}");
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// Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 - Do nothing. 2 - Destroy all artifacts. 3 - Destroy all lands. 4 - Strategy, Schmategy deals 3 damage to each creature and each player. 5 - Each player discards his or her hand and draws seven cards. 6 - Repeat this process two more times.
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this.getSpellAbility().addEffect(new StrategySchmategyffect());
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}
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public StrategySchmategy(final StrategySchmategy card) {
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super(card);
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}
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@Override
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public StrategySchmategy copy() {
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return new StrategySchmategy(this);
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}
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}
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class StrategySchmategyffect extends OneShotEffect {
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public StrategySchmategyffect() {
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super(Outcome.PutCreatureInPlay);
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this.staticText = "Roll a six-sided die. {this} has the indicated effect. 1 - Do nothing. 2 - Destroy all artifacts. 3 - Destroy all lands. 4 - {this} deals 3 damage to each creature and each player. 5 - Each player discards his or her hand and draws seven cards. 6 - Repeat this process two more times";
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}
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public StrategySchmategyffect(final StrategySchmategyffect effect) {
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super(effect);
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}
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@Override
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public StrategySchmategyffect copy() {
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return new StrategySchmategyffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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int numTimesToDo = 1;
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if (controller != null) {
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// 1 - Do nothing.
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// 2 - Destroy all artifacts.
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// 3 - Destroy all lands.
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// 4 - {this} deals 3 damage to each creature and each player.
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// 5 - Each player discards his or her hand and draws seven cards.
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// 6 - Repeat this process two more times
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while (numTimesToDo > 0) {
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int amount = controller.rollDice(game, 6);
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numTimesToDo--;
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if (amount == 2) {
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List<Permanent> artifactPermanents = game.getBattlefield().getActivePermanents(new FilterArtifactPermanent(), controller.getId(), game);
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for (Permanent permanent : artifactPermanents) {
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permanent.destroy(permanent.getId(), game, false);
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}
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} else if (amount == 3) {
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List<Permanent> landPermanents = game.getBattlefield().getActivePermanents(StaticFilters.FILTER_LANDS, controller.getId(), game);
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for (Permanent permanent : landPermanents) {
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permanent.destroy(permanent.getId(), game, false);
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}
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} else if (amount == 4) {
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new DamageEverythingEffect(3, new FilterCreaturePermanent()).apply(game, source);
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} else if (amount == 5) {
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new DiscardHandAllEffect().apply(game, source);
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new DrawCardAllEffect(7).apply(game, source);
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} else if (amount == 6) {
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numTimesToDo += 2;
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}
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}
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}
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return false;
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}
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}
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@ -39,6 +39,7 @@ public class Unglued extends ExpansionSet {
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cards.add(new SetCardInfo("Poultrygeist", 37, Rarity.COMMON, mage.cards.p.Poultrygeist.class));
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cards.add(new SetCardInfo("Rock Lobster", 79, Rarity.COMMON, mage.cards.r.RockLobster.class));
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cards.add(new SetCardInfo("Scissors Lizard", 80, Rarity.COMMON, mage.cards.s.ScissorsLizard.class));
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cards.add(new SetCardInfo("Strategy, Schmategy", 52, Rarity.RARE, mage.cards.s.StrategySchmategy.class));
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cards.add(new SetCardInfo("Swamp", 86, Rarity.LAND, mage.cards.basiclands.Swamp.class, new CardGraphicInfo(FrameStyle.UGL_FULL_ART_BASIC, false)));
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cards.add(new SetCardInfo("The Cheese Stands Alone", 2, Rarity.RARE, mage.cards.t.TheCheeseStandsAlone.class));
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cards.add(new SetCardInfo("Timmy, Power Gamer", 68, Rarity.RARE, mage.cards.t.TimmyPowerGamer.class));
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