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Implemented Zurzoth, Chaos Rider
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185
Mage.Sets/src/mage/cards/z/ZurzothChaosRider.java
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185
Mage.Sets/src/mage/cards/z/ZurzothChaosRider.java
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package mage.cards.z;
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import mage.MageInt;
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import mage.MageItem;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.token.DevilToken;
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import mage.players.Player;
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import java.util.HashSet;
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import java.util.Objects;
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import java.util.Set;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class ZurzothChaosRider extends CardImpl {
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public ZurzothChaosRider(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R}");
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this.addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.DEVIL);
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this.power = new MageInt(2);
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this.toughness = new MageInt(3);
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// Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
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this.addAbility(new ZurzothChaosRiderDrawAbility());
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// Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
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this.addAbility(new ZurzothChaosRiderAttackAbility());
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}
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private ZurzothChaosRider(final ZurzothChaosRider card) {
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super(card);
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}
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@Override
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public ZurzothChaosRider copy() {
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return new ZurzothChaosRider(this);
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}
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}
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class ZurzothChaosRiderDrawAbility extends TriggeredAbilityImpl {
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private final Set<UUID> playerIds = new HashSet<>();
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ZurzothChaosRiderDrawAbility() {
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super(Zone.BATTLEFIELD, new CreateTokenEffect(new DevilToken()));
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}
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private ZurzothChaosRiderDrawAbility(final ZurzothChaosRiderDrawAbility ability) {
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super(ability);
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this.playerIds.addAll(ability.playerIds);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DREW_CARD
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|| event.getType() == GameEvent.EventType.END_PHASE_POST;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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switch (event.getType()) {
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case END_PHASE_POST:
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playerIds.clear();
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return false;
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case DREW_CARD:
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if (playerIds.contains(event.getPlayerId())) {
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return false;
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}
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playerIds.add(event.getPlayerId());
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return !game.isActivePlayer(event.getPlayerId())
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&& game.getOpponents(this.getControllerId()).contains(event.getPlayerId());
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default:
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return false;
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}
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}
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@Override
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public ZurzothChaosRiderDrawAbility copy() {
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return new ZurzothChaosRiderDrawAbility(this);
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}
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@Override
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public String getRule() {
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return "Whenever an opponent draws their first card each turn, if it's not their turn, " +
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"you create a 1/1 red Devil creature token with \"When this creature dies, it deals 1 damage to any target.\"";
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}
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}
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class ZurzothChaosRiderAttackAbility extends TriggeredAbilityImpl {
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ZurzothChaosRiderAttackAbility() {
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super(Zone.BATTLEFIELD, null);
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}
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private ZurzothChaosRiderAttackAbility(final ZurzothChaosRiderAttackAbility ability) {
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super(ability);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DECLARED_ATTACKERS;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Set<UUID> playerIds = new HashSet<>();
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game.getCombat()
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.getAttackers()
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.stream()
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.map(game::getPermanent)
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.filter(Objects::nonNull)
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.filter(permanent -> permanent.hasSubtype(SubType.DEVIL, game))
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.map(MageItem::getId)
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.map(game.getCombat()::getDefenderId)
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.map(game::getPlayer)
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.filter(Objects::nonNull)
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.map(MageItem::getId)
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.forEach(playerIds::add);
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if (playerIds.isEmpty()) {
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return false;
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}
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playerIds.add(getControllerId());
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this.getEffects().clear();
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this.addEffect(new ZurzothChaosRiderEffect(playerIds));
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return true;
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}
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@Override
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public ZurzothChaosRiderAttackAbility copy() {
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return new ZurzothChaosRiderAttackAbility(this);
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}
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@Override
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public String getRule() {
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return "Whenever one or more Devils you control attack one or more players, " +
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"you and those players each draw a card, then discard a card at random.";
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}
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}
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class ZurzothChaosRiderEffect extends OneShotEffect {
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private final Set<UUID> playerIds = new HashSet<>();
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ZurzothChaosRiderEffect(Set<UUID> playerIds) {
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super(Outcome.Benefit);
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this.playerIds.addAll(playerIds);
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}
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private ZurzothChaosRiderEffect(final ZurzothChaosRiderEffect effect) {
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super(effect);
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}
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@Override
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public ZurzothChaosRiderEffect copy() {
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return new ZurzothChaosRiderEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
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if (!playerIds.contains(playerId)) {
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continue;
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}
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Player player = game.getPlayer(playerId);
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if (player == null) {
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continue;
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}
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player.drawCards(1, source.getSourceId(), game);
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player.discard(1, true, source, game);
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}
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return true;
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}
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}
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@ -478,5 +478,6 @@ public final class Jumpstart extends ExpansionSet {
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cards.add(new SetCardInfo("Young Pyromancer", 372, Rarity.UNCOMMON, mage.cards.y.YoungPyromancer.class));
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cards.add(new SetCardInfo("Zendikar's Roil", 448, Rarity.UNCOMMON, mage.cards.z.ZendikarsRoil.class));
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cards.add(new SetCardInfo("Zombie Infestation", 288, Rarity.UNCOMMON, mage.cards.z.ZombieInfestation.class));
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cards.add(new SetCardInfo("Zurzoth, Chaos Rider", 27, Rarity.RARE, mage.cards.z.ZurzothChaosRider.class));
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}
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}
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