diff --git a/Mage.Server.Plugins/Mage.Player.AIMCTS/pom.xml b/Mage.Server.Plugins/Mage.Player.AIMCTS/pom.xml
new file mode 100644
index 0000000000..da32006920
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AIMCTS/pom.xml
@@ -0,0 +1,62 @@
+
+
+
+ 4.0.0
+
+
+ org.mage
+ Mage-Server-Plugins
+ 0.8.1
+
+
+ Mage-Player-AI-MCTS
+ jar
+ Mage Player AI MCTS
+
+
+
+ log4j
+ log4j
+ 1.2.14
+ jar
+
+
+ ${project.groupId}
+ Mage
+ ${project.version}
+
+
+ ${project.groupId}
+ Mage-Player-AI
+ ${project.version}
+
+
+
+
+ src
+
+
+ org.apache.maven.plugins
+ maven-compiler-plugin
+ 2.0.2
+
+
+ 1.6
+
+
+
+ maven-resources-plugin
+
+ UTF-8
+
+
+
+
+
+ mage-player-aimcts
+
+
+
+
+
diff --git a/Mage.Server.Plugins/Mage.Player.AIMCTS/src/mage/player/ai/ComputerPlayerMCTS.java b/Mage.Server.Plugins/Mage.Player.AIMCTS/src/mage/player/ai/ComputerPlayerMCTS.java
new file mode 100644
index 0000000000..8700aa8d31
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AIMCTS/src/mage/player/ai/ComputerPlayerMCTS.java
@@ -0,0 +1,302 @@
+/*
+ * Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of BetaSteward_at_googlemail.com.
+ */
+package mage.player.ai;
+
+import java.util.List;
+import java.util.UUID;
+import mage.Constants.RangeOfInfluence;
+import mage.abilities.Ability;
+import mage.abilities.ActivatedAbility;
+import mage.game.Game;
+import mage.game.combat.Combat;
+import mage.game.combat.CombatGroup;
+import mage.game.permanent.Permanent;
+import mage.players.Player;
+import org.apache.log4j.Logger;
+
+/**
+ *
+ * @author BetaSteward_at_googlemail.com
+ */
+public class ComputerPlayerMCTS extends ComputerPlayer implements Player {
+
+ protected transient MCTSNode root;
+ protected int thinkTime;
+ private final static transient Logger logger = Logger.getLogger(ComputerPlayerMCTS.class);
+
+ public ComputerPlayerMCTS(String name, RangeOfInfluence range, int skill) {
+ super(name, range);
+ human = false;
+ thinkTime = skill;
+ }
+
+ protected ComputerPlayerMCTS(UUID id) {
+ super(id);
+ }
+
+ public ComputerPlayerMCTS(final ComputerPlayerMCTS player) {
+ super(player);
+ }
+
+ @Override
+ public ComputerPlayerMCTS copy() {
+ return new ComputerPlayerMCTS(this);
+ }
+
+ @Override
+ public void priority(Game game) {
+ getNextAction(game);
+ Ability ability = root.getAction();
+ activateAbility((ActivatedAbility)ability, game);
+ }
+
+ protected void calculateActions(Game game) {
+ if (root == null) {
+ Game sim = createMCTSGame(game);
+ MCTSPlayer player = (MCTSPlayer) sim.getPlayer(playerId);
+ player.setNextAction(MCTSPlayer.NextAction.PRIORITY);
+ root = new MCTSNode(sim);
+ }
+ applyMCTS();
+ root = root.bestChild();
+ root.emancipate();
+ }
+
+ protected void getNextAction(Game game) {
+ if (root != null) {
+ root = root.getMatchingState(game.getState().getValue().hashCode());
+ if (root != null)
+ root.emancipate();
+ }
+ calculateActions(game);
+ }
+
+// @Override
+// public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+//
+// @Override
+// public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game, Map options) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+//
+// @Override
+// public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+//
+// @Override
+// public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+//
+// @Override
+// public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+//
+// @Override
+// public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+//
+// @Override
+// public boolean chooseMulligan(Game game) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+//
+// @Override
+// public boolean chooseUse(Outcome outcome, String message, Game game) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+//
+// @Override
+// public boolean choose(Outcome outcome, Choice choice, Game game) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+
+// @Override
+// public boolean playMana(ManaCost unpaid, Game game) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+
+// @Override
+// public boolean playXMana(VariableManaCost cost, ManaCosts costs, Game game) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+//
+// @Override
+// public int chooseEffect(List rEffects, Game game) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+//
+// @Override
+// public TriggeredAbility chooseTriggeredAbility(TriggeredAbilities abilities, Game game) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+//
+// @Override
+// public Mode chooseMode(Modes modes, Ability source, Game game) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+
+ @Override
+ public void selectAttackers(Game game) {
+ Game sim = createMCTSGame(game);
+ MCTSPlayer player = (MCTSPlayer) sim.getPlayer(playerId);
+ player.setNextAction(MCTSPlayer.NextAction.SELECT_ATTACKERS);
+ root = new MCTSNode(sim);
+ applyMCTS();
+ Combat combat = root.bestChild().getCombat();
+ UUID opponentId = game.getCombat().getDefenders().iterator().next();
+ for (UUID attackerId: combat.getAttackers()) {
+ this.declareAttacker(attackerId, opponentId, game);
+ }
+ }
+
+ @Override
+ public void selectBlockers(Game game) {
+ Game sim = createMCTSGame(game);
+ MCTSPlayer player = (MCTSPlayer) sim.getPlayer(playerId);
+ player.setNextAction(MCTSPlayer.NextAction.SELECT_BLOCKERS);
+ root = new MCTSNode(sim);
+ applyMCTS();
+ Combat combat = root.bestChild().getCombat();
+ List groups = game.getCombat().getGroups();
+ for (int i = 0; i < groups.size(); i++) {
+ if (i < combat.getGroups().size()) {
+ for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
+ this.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), game);
+ }
+ }
+ }
+ }
+
+// @Override
+// public UUID chooseAttackerOrder(List attacker, Game game) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+//
+// @Override
+// public UUID chooseBlockerOrder(List blockers, Game game) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+//
+// @Override
+// public void assignDamage(int damage, List targets, String singleTargetName, UUID sourceId, Game game) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+//
+// @Override
+// public int getAmount(int min, int max, String message, Game game) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+//
+// @Override
+// public void sideboard(Match match, Deck deck) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+//
+// @Override
+// public void construct(Tournament tournament, Deck deck) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+//
+// @Override
+// public void pickCard(List cards, Deck deck, Draft draft) {
+// throw new UnsupportedOperationException("Not supported yet.");
+// }
+
+ protected void applyMCTS() {
+ long startTime = System.nanoTime();
+ long endTime = startTime + (thinkTime * 1000000000l);
+ MCTSNode current;
+
+ if (root.getNumChildren() == 1)
+ //there is only one possible action
+ return;
+
+ logger.info("applyMCTS - Thinking for " + (endTime - startTime)/1000000000.0 + "s");
+ while (true) {
+ long currentTime = System.nanoTime();
+ logger.info("Remaining time: " + (endTime - currentTime)/1000000000.0 + "s");
+ if (currentTime > endTime)
+ break;
+ current = root;
+
+ // Selection
+ while (!current.isLeaf()) {
+ current = current.select();
+ }
+
+ int result;
+ if (!current.isTerminal()) {
+ // Expansion
+ current.expand();
+
+ if (current == root && current.getNumChildren() == 1)
+ //there is only one possible action
+ return;
+
+ // Simulation
+ current = current.select();
+ result = current.simulate(this.playerId);
+ }
+ else {
+ result = current.isWinner(this.playerId)?1:0;
+ }
+ // Backpropagation
+ current.backpropagate(result);
+ }
+ logger.info("Created " + root.getNodeCount() + " nodes");
+ return;
+ }
+
+ /**
+ * Copies game and replaces all players in copy with mcts players
+ * Shuffles each players library so that there is no knowledge of its order
+ *
+ * @param game
+ * @return a new game object with simulated players
+ */
+ protected Game createMCTSGame(Game game) {
+ Game mcts = game.copy();
+
+ for (Player copyPlayer: mcts.getState().getPlayers().values()) {
+ Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId());
+ MCTSPlayer newPlayer = new MCTSPlayer(copyPlayer.getId());
+ newPlayer.restore(origPlayer);
+ newPlayer.shuffleLibrary(mcts);
+ mcts.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
+ }
+ mcts.setSimulation(true);
+ return mcts;
+ }
+
+}
diff --git a/Mage.Server.Plugins/Mage.Player.AIMCTS/src/mage/player/ai/MCTSNode.java b/Mage.Server.Plugins/Mage.Player.AIMCTS/src/mage/player/ai/MCTSNode.java
new file mode 100644
index 0000000000..82dc47d2dc
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AIMCTS/src/mage/player/ai/MCTSNode.java
@@ -0,0 +1,284 @@
+/*
+ * Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of BetaSteward_at_googlemail.com.
+ */
+package mage.player.ai;
+
+import java.util.ArrayList;
+import java.util.List;
+import java.util.UUID;
+import mage.Constants.PhaseStep;
+import mage.abilities.Ability;
+import mage.abilities.ActivatedAbility;
+import mage.game.Game;
+import mage.game.GameState;
+import mage.game.combat.Combat;
+import mage.game.combat.CombatGroup;
+import mage.game.turn.Step.StepPart;
+import mage.players.Player;
+import org.apache.log4j.Logger;
+
+/**
+ *
+ * @author BetaSteward_at_googlemail.com
+ */
+public class MCTSNode {
+
+ private static final double selectionCoefficient = 1;
+ private final static transient Logger logger = Logger.getLogger(MCTSNode.class);
+
+ private int visits = 0;
+ private int wins = 0;
+ private MCTSNode parent;
+ private List children = new ArrayList();
+ private Ability action;
+ private Combat combat;
+ private Game game;
+ private int stateValue;
+
+ private static int nodeCount;
+
+ public MCTSNode(Game game) {
+ this.game = game;
+ this.stateValue = game.getState().getValue().hashCode();
+ nodeCount = 1;
+ }
+
+ protected MCTSNode(MCTSNode parent, Game game, int state, Ability action) {
+ this.game = game;
+ this.stateValue = state;
+ this.parent = parent;
+ this.action = action;
+ nodeCount++;
+ }
+
+ protected MCTSNode(MCTSNode parent, Game game, int state, Combat combat) {
+ this.game = game;
+ this.stateValue = state;
+ this.parent = parent;
+ this.combat = combat;
+ nodeCount++;
+ }
+
+ public MCTSNode select() {
+ double bestValue = Double.NEGATIVE_INFINITY;
+ MCTSNode bestChild = null;
+// logger.info("start select");
+ if (children.size() == 1) {
+ return children.get(0);
+ }
+ for (MCTSNode node: children) {
+ double uct;
+ if (node.visits > 0)
+ uct = (node.wins / (node.visits + 1.0)) + (selectionCoefficient * Math.sqrt(Math.log(visits + 1.0) / (node.visits + 1.0)));
+ else
+ // ensure that a random unvisited node is played first
+ uct = 10000 + 1000 * Math.random();
+// logger.info("uct: " + uct);
+ if (uct > bestValue) {
+ bestChild = node;
+ bestValue = uct;
+ }
+ }
+// logger.info("stop select");
+ return bestChild;
+ }
+
+ public void expand() {
+ MCTSPlayer player;
+ if (game.getStep().getStepPart() == StepPart.PRIORITY)
+ player = (MCTSPlayer) game.getPlayer(game.getPriorityPlayerId());
+ else {
+ if (game.getStep().getType() == PhaseStep.DECLARE_BLOCKERS)
+ player = (MCTSPlayer) game.getPlayer(game.getCombat().getDefenders().iterator().next());
+ else
+ player = (MCTSPlayer) game.getPlayer(game.getActivePlayerId());
+ }
+ if (player.getNextAction() == null) {
+ logger.fatal("next action is null");
+ }
+ switch (player.getNextAction()) {
+ case PRIORITY:
+ logger.info("Priority for player:" + player.getName() + " turn: " + game.getTurnNum() + " phase: " + game.getPhase().getType() + " step: " + game.getStep().getType());
+ List abilities = player.getPlayableOptions(game);
+ for (Ability ability: abilities) {
+ Game sim = game.copy();
+ int simState = sim.getState().getValue().hashCode();
+ logger.info("expand " + ability.toString());
+ MCTSPlayer simPlayer = (MCTSPlayer) sim.getPlayer(player.getId());
+ simPlayer.activateAbility((ActivatedAbility)ability, sim);
+ sim.resume();
+ children.add(new MCTSNode(this, sim, simState, ability));
+ }
+ break;
+ case SELECT_ATTACKERS:
+ logger.info("Select attackers:" + player.getName());
+ List> attacks = player.getAttacks(game);
+ UUID defenderId = game.getOpponents(player.getId()).iterator().next();
+ for (List attack: attacks) {
+ Game sim = game.copy();
+ int simState = sim.getState().getValue().hashCode();
+ MCTSPlayer simPlayer = (MCTSPlayer) sim.getPlayer(player.getId());
+ for (UUID attackerId: attack) {
+ simPlayer.declareAttacker(attackerId, defenderId, sim);
+ }
+ sim.resume();
+ children.add(new MCTSNode(this, sim, simState, sim.getCombat()));
+ }
+ break;
+ case SELECT_BLOCKERS:
+ logger.info("Select blockers:" + player.getName());
+ List>> blocks = player.getBlocks(game);
+ for (List> block: blocks) {
+ Game sim = game.copy();
+ int simState = sim.getState().getValue().hashCode();
+ MCTSPlayer simPlayer = (MCTSPlayer) sim.getPlayer(player.getId());
+ List groups = sim.getCombat().getGroups();
+ for (int i = 0; i < groups.size(); i++) {
+ if (i < block.size()) {
+ for (UUID blockerId: block.get(i)) {
+ simPlayer.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), sim);
+ }
+ }
+ }
+ sim.resume();
+ children.add(new MCTSNode(this, sim, simState, sim.getCombat()));
+ }
+ break;
+ }
+ }
+
+ public int simulate(UUID playerId) {
+ long startTime = System.nanoTime();
+ Game sim = createSimulation(game);
+ sim.resume();
+ long duration = System.nanoTime() - startTime;
+ int retVal = 0;
+ for (Player simPlayer: sim.getPlayers().values()) {
+ logger.info(simPlayer.getName() + " calculated " + ((SimulatedPlayerMCTS)simPlayer).getActionCount() + " actions in " + duration/1000000000.0 + "s");
+ if (simPlayer.getId().equals(playerId) && simPlayer.hasWon()) {
+ logger.info("AI won the simulation");
+ retVal = 1;
+ }
+ }
+ return retVal;
+ }
+
+ public void backpropagate(int result) {
+ if (result == 1)
+ wins++;
+ visits++;
+ if (parent != null)
+ parent.backpropagate(result);
+ }
+
+ public boolean isLeaf() {
+ return children.isEmpty();
+ }
+
+ public MCTSNode bestChild() {
+ double bestCount = -1;
+ MCTSNode bestChild = null;
+ for (MCTSNode node: children) {
+ if (node.visits > bestCount) {
+ bestChild = node;
+ bestCount = node.visits;
+ }
+ }
+ return bestChild;
+ }
+
+ public void emancipate() {
+ this.parent = null;
+ }
+
+ public Ability getAction() {
+ return action;
+ }
+
+ public int getNumChildren() {
+ return children.size();
+ }
+
+ public MCTSNode getParent() {
+ return parent;
+ }
+
+ public Combat getCombat() {
+ return combat;
+ }
+
+ public int getNodeCount() {
+ return nodeCount;
+ }
+
+ /**
+ * Copies game and replaces all players in copy with simulated players
+ * Shuffles each players library so that there is no knowledge of its order
+ *
+ * @param game
+ * @return a new game object with simulated players
+ */
+ protected Game createSimulation(Game game) {
+ Game sim = game.copy();
+
+ for (Player copyPlayer: sim.getState().getPlayers().values()) {
+ Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId()).copy();
+ SimulatedPlayerMCTS newPlayer = new SimulatedPlayerMCTS(copyPlayer.getId(), true);
+ newPlayer.restore(origPlayer);
+ newPlayer.shuffleLibrary(sim);
+ sim.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
+ }
+ sim.setSimulation(true);
+ return sim;
+ }
+
+ public boolean isTerminal() {
+ return game.isGameOver();
+ }
+
+ public boolean isWinner(UUID playerId) {
+ Player player = game.getPlayer(playerId);
+ if (player != null && player.hasWon())
+ return true;
+ return false;
+ }
+
+ public MCTSNode getMatchingState(int state) {
+ for (MCTSNode node: children) {
+// logger.info(state);
+// logger.info(node.stateValue);
+ if (node.stateValue == state) {
+ return node;
+ }
+ MCTSNode match = node.getMatchingState(state);
+ if (match != null)
+ return node;
+ }
+ return null;
+ }
+
+}
diff --git a/Mage.Server.Plugins/Mage.Player.AIMCTS/src/mage/player/ai/MCTSPlayer.java b/Mage.Server.Plugins/Mage.Player.AIMCTS/src/mage/player/ai/MCTSPlayer.java
new file mode 100644
index 0000000000..ef9f94e245
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AIMCTS/src/mage/player/ai/MCTSPlayer.java
@@ -0,0 +1,304 @@
+/*
+ * Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of BetaSteward_at_googlemail.com.
+ */
+package mage.player.ai;
+
+import java.util.ArrayList;
+import java.util.HashMap;
+import java.util.List;
+import java.util.Map;
+import java.util.UUID;
+import mage.abilities.Ability;
+import mage.abilities.SpellAbility;
+import mage.abilities.common.PassAbility;
+import mage.abilities.costs.mana.GenericManaCost;
+import mage.game.Game;
+import mage.game.combat.Combat;
+import mage.game.permanent.Permanent;
+import org.apache.log4j.Logger;
+
+/**
+ *
+ * @author BetaSteward_at_googlemail.com
+ */
+public class MCTSPlayer extends ComputerPlayer {
+
+ private final static transient Logger logger = Logger.getLogger(MCTSPlayer.class);
+
+ protected PassAbility pass = new PassAbility();
+
+ private NextAction nextAction;
+
+ public enum NextAction {
+ PRIORITY, SELECT_ATTACKERS, SELECT_BLOCKERS;
+ }
+
+ public MCTSPlayer(UUID id) {
+ super(id);
+ this.pass.setControllerId(id);
+ }
+
+ public MCTSPlayer(final MCTSPlayer player) {
+ super(player);
+ this.pass = player.pass.copy();
+ this.nextAction = player.nextAction;
+ }
+
+ @Override
+ public MCTSPlayer copy() {
+ return new MCTSPlayer(this);
+ }
+
+ protected List getPlayableAbilities(Game game) {
+ List playables = getPlayable(game, true);
+ playables.add(pass);
+ return playables;
+ }
+
+ public List getPlayableOptions(Game game) {
+ List all = new ArrayList();
+ List playables = getPlayableAbilities(game);
+ for (Ability ability: playables) {
+ List options = game.getPlayer(playerId).getPlayableOptions(ability, game);
+ if (options.isEmpty()) {
+ if (ability.getManaCosts().getVariableCosts().size() > 0) {
+ simulateVariableCosts(ability, all, game);
+ }
+ else {
+ all.add(ability);
+ }
+ }
+ else {
+ for (Ability option: options) {
+ if (ability.getManaCosts().getVariableCosts().size() > 0) {
+ simulateVariableCosts(option, all, game);
+ }
+ else {
+ all.add(option);
+ }
+ }
+ }
+ }
+ return all;
+ }
+
+ protected void simulateVariableCosts(Ability ability, List options, Game game) {
+ int numAvailable = getAvailableManaProducers(game).size() - ability.getManaCosts().convertedManaCost();
+ int start = 0;
+ if (!(ability instanceof SpellAbility)) {
+ //only use x=0 on spell abilities
+ if (numAvailable == 0)
+ return;
+ else
+ start = 1;
+ }
+ for (int i = start; i < numAvailable; i++) {
+ Ability newAbility = ability.copy();
+ newAbility.addManaCost(new GenericManaCost(i));
+ options.add(newAbility);
+ }
+ }
+
+ public List> getAttacks(Game game) {
+ List> engagements = new ArrayList>();
+ List attackersList = super.getAvailableAttackers(game);
+ //use binary digits to calculate powerset of attackers
+ int powerElements = (int) Math.pow(2, attackersList.size());
+ StringBuilder binary = new StringBuilder();
+ for (int i = powerElements - 1; i >= 0; i--) {
+ binary.setLength(0);
+ binary.append(Integer.toBinaryString(i));
+ while (binary.length() < attackersList.size()) {
+ binary.insert(0, "0");
+ }
+ List engagement = new ArrayList();
+ for (int j = 0; j < attackersList.size(); j++) {
+ if (binary.charAt(j) == '1')
+ engagement.add(attackersList.get(j).getId());
+ }
+ engagements.add(engagement);
+ }
+ return engagements;
+ }
+
+ public List>> getBlocks(Game game) {
+ List>> engagements = new ArrayList>>();
+ int numGroups = game.getCombat().getGroups().size();
+ if (numGroups == 0) return engagements;
+
+ //add a node with no blockers
+ List> engagement = new ArrayList>();
+ for (int i = 0; i < numGroups; i++) {
+ engagement.add(new ArrayList());
+ }
+ engagements.add(engagement);
+
+ List blockers = getAvailableBlockers(game);
+ addBlocker(game, engagement, blockers, engagements);
+
+ return engagements;
+ }
+
+ private List> copyEngagement(List> engagement) {
+ List> newEngagement = new ArrayList>();
+ for (List group: engagement) {
+ newEngagement.add(new ArrayList(group));
+ }
+ return newEngagement;
+ }
+
+ protected void addBlocker(Game game, List> engagement, List blockers, List>> engagements) {
+ if (blockers.isEmpty())
+ return;
+ int numGroups = game.getCombat().getGroups().size();
+ //try to block each attacker with each potential blocker
+ Permanent blocker = blockers.get(0);
+// if (logger.isDebugEnabled())
+// logger.debug("simulating -- block:" + blocker);
+ List remaining = remove(blockers, blocker);
+ for (int i = 0; i < numGroups; i++) {
+ if (game.getCombat().getGroups().get(i).canBlock(blocker, game)) {
+ List>newEngagement = copyEngagement(engagement);
+ newEngagement.get(i).add(blocker.getId());
+ engagements.add(newEngagement);
+// logger.debug("simulating -- found redundant block combination");
+ addBlocker(game, newEngagement, remaining, engagements); // and recurse minus the used blocker
+ }
+ }
+ addBlocker(game, engagement, remaining, engagements);
+ }
+
+ public NextAction getNextAction() {
+ return nextAction;
+ }
+
+ public void setNextAction(NextAction action) {
+ this.nextAction = action;
+ }
+
+ @Override
+ public void priority(Game game) {
+// logger.info("Paused for Priority for player:" + getName());
+ game.pause();
+ nextAction = NextAction.PRIORITY;
+ }
+
+// @Override
+// public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game) {
+// game.end();
+// }
+//
+// @Override
+// public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game, Map options) {
+// game.end();
+// }
+//
+// @Override
+// public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
+// game.end();
+// }
+//
+// @Override
+// public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
+// game.end();
+// }
+//
+// @Override
+// public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
+// game.end();
+// }
+//
+// @Override
+// public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
+// game.end();
+// }
+//
+// @Override
+// public boolean chooseMulligan(Game game) {
+// game.end();
+// }
+//
+// @Override
+// public boolean chooseUse(Outcome outcome, String message, Game game) {
+// game.end();
+// }
+//
+// @Override
+// public boolean choose(Outcome outcome, Choice choice, Game game) {
+// game.end();
+// }
+//
+// @Override
+// public int chooseEffect(List rEffects, Game game) {
+// game.end();
+// }
+//
+// @Override
+// public TriggeredAbility chooseTriggeredAbility(TriggeredAbilities abilities, Game game) {
+// game.end();
+// }
+//
+// @Override
+// public Mode chooseMode(Modes modes, Ability source, Game game) {
+// game.end();
+// }
+
+ @Override
+ public void selectAttackers(Game game) {
+// logger.info("Paused for select attackers for player:" + getName());
+ game.pause();
+ nextAction = NextAction.SELECT_ATTACKERS;
+ }
+
+ @Override
+ public void selectBlockers(Game game) {
+// logger.info("Paused for select blockers for player:" + getName());
+ game.pause();
+ nextAction = NextAction.SELECT_BLOCKERS;
+ }
+
+// @Override
+// public UUID chooseAttackerOrder(List attacker, Game game) {
+// game.end();
+// }
+//
+// @Override
+// public UUID chooseBlockerOrder(List blockers, Game game) {
+// game.end();
+// }
+//
+// @Override
+// public void assignDamage(int damage, List targets, String singleTargetName, UUID sourceId, Game game) {
+// game.end();
+// }
+//
+// @Override
+// public int getAmount(int min, int max, String message, Game game) {
+// game.end();
+// }
+
+}
diff --git a/Mage.Server.Plugins/Mage.Player.AIMCTS/src/mage/player/ai/SimulatedPlayerMCTS.java b/Mage.Server.Plugins/Mage.Player.AIMCTS/src/mage/player/ai/SimulatedPlayerMCTS.java
new file mode 100644
index 0000000000..77ba63399b
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AIMCTS/src/mage/player/ai/SimulatedPlayerMCTS.java
@@ -0,0 +1,418 @@
+/*
+ * Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of BetaSteward_at_googlemail.com.
+ */
+package mage.player.ai;
+
+import java.io.Serializable;
+import java.util.Iterator;
+import java.util.List;
+import java.util.Map;
+import java.util.Random;
+import java.util.Set;
+import java.util.UUID;
+import mage.Constants.Outcome;
+import mage.Constants.Zone;
+import mage.abilities.Ability;
+import mage.abilities.ActivatedAbility;
+import mage.abilities.Mode;
+import mage.abilities.Modes;
+import mage.abilities.TriggeredAbilities;
+import mage.abilities.TriggeredAbility;
+import mage.abilities.costs.mana.GenericManaCost;
+import mage.abilities.costs.mana.ManaCost;
+import mage.abilities.costs.mana.ManaCosts;
+import mage.abilities.costs.mana.VariableManaCost;
+import mage.abilities.effects.ReplacementEffect;
+import mage.abilities.mana.ManaAbility;
+import mage.cards.Card;
+import mage.cards.Cards;
+import mage.choices.Choice;
+import mage.game.Game;
+import mage.game.combat.CombatGroup;
+import mage.game.permanent.Permanent;
+import mage.game.stack.StackAbility;
+import mage.players.Player;
+import mage.target.Target;
+import mage.target.TargetAmount;
+import mage.target.TargetCard;
+import org.apache.log4j.Logger;
+
+/**
+ *
+ * plays randomly
+ *
+ * @author BetaSteward_at_googlemail.com
+ */
+public class SimulatedPlayerMCTS extends MCTSPlayer {
+
+ private boolean isSimulatedPlayer;
+ private static Random rnd = new Random();
+ private int actionCount = 0;
+ private final static transient Logger logger = Logger.getLogger(SimulatedPlayerMCTS.class);
+
+ public SimulatedPlayerMCTS(UUID id, boolean isSimulatedPlayer) {
+ super(id);
+ this.isSimulatedPlayer = isSimulatedPlayer;
+ }
+
+ public SimulatedPlayerMCTS(final SimulatedPlayerMCTS player) {
+ super(player);
+ this.isSimulatedPlayer = player.isSimulatedPlayer;
+ }
+
+ @Override
+ public SimulatedPlayerMCTS copy() {
+ return new SimulatedPlayerMCTS(this);
+ }
+
+ public boolean isSimulatedPlayer() {
+ return this.isSimulatedPlayer;
+ }
+
+ public int getActionCount() {
+ return actionCount;
+ }
+
+ @Override
+ public void priority(Game game) {
+// logger.info("priority");
+ while (true) {
+ List playables = getPlayableAbilities(game);
+ Ability ability;
+ if (playables.size() == 1)
+ ability = playables.get(0);
+ else
+ ability = playables.get(rnd.nextInt(playables.size()));
+ List options = getPlayableOptions(ability, game);
+ if (!options.isEmpty()) {
+ if (options.size() == 1)
+ ability = options.get(0);
+ else
+ ability = options.get(rnd.nextInt(options.size()));
+ }
+ if (ability.getManaCosts().getVariableCosts().size() > 0) {
+ int amount = getAvailableManaProducers(game).size() - ability.getManaCosts().convertedManaCost();
+ if (amount > 0)
+ ability.addManaCost(new GenericManaCost(rnd.nextInt(amount)));
+ }
+// logger.info("simulate " + ability.toString());
+ activateAbility((ActivatedAbility) ability, game);
+
+ actionCount++;
+ if (ability.isUsesStack())
+ break;
+ }
+ }
+
+ @Override
+ public boolean triggerAbility(TriggeredAbility source, Game game) {
+// logger.info("trigger");
+ if (source != null && source.canChooseTarget(game)) {
+ Ability ability;
+ List options = getPlayableOptions(source, game);
+ if (options.isEmpty()) {
+ ability = source;
+ }
+ else {
+ if (options.size() == 1)
+ ability = options.get(0);
+ else
+ ability = options.get(rnd.nextInt(options.size()));
+ }
+ if (ability.isUsesStack()) {
+ game.getStack().push(new StackAbility(ability, playerId));
+ if (ability.activate(game, false)) {
+ actionCount++;
+ return true;
+ }
+ } else {
+ if (ability.activate(game, false)) {
+ ability.resolve(game);
+ actionCount++;
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+
+ @Override
+ public void selectAttackers(Game game) {
+ //useful only for two player games - will only attack first opponent
+// logger.info("select attackers");
+ UUID defenderId = game.getOpponents(playerId).iterator().next();
+ List attackersList = super.getAvailableAttackers(game);
+ //use binary digits to calculate powerset of attackers
+ int powerElements = (int) Math.pow(2, attackersList.size());
+ int value = rnd.nextInt(powerElements);
+ StringBuilder binary = new StringBuilder();
+ binary.append(Integer.toBinaryString(value));
+ while (binary.length() < attackersList.size()) {
+ binary.insert(0, "0"); //pad with zeros
+ }
+ for (int i = 0; i < attackersList.size(); i++) {
+ if (binary.charAt(i) == '1')
+ game.getCombat().declareAttacker(attackersList.get(i).getId(), defenderId, game);
+ }
+ actionCount++;
+ }
+
+ @Override
+ public void selectBlockers(Game game) {
+// logger.info("select blockers");
+ int numGroups = game.getCombat().getGroups().size();
+ if (numGroups == 0) return;
+
+ List blockers = getAvailableBlockers(game);
+ for (Permanent blocker: blockers) {
+ int check = rnd.nextInt(numGroups + 1);
+ if (check < numGroups) {
+ CombatGroup group = game.getCombat().getGroups().get(check);
+ if (group.getAttackers().size() > 0)
+ this.declareBlocker(blocker.getId(), group.getAttackers().get(0), game);
+ }
+ }
+ actionCount++;
+ }
+
+ @Override
+ public void abort() {
+ abort = true;
+ }
+
+ protected boolean chooseRandom(Target target, Game game) {
+ Set possibleTargets = target.possibleTargets(playerId, game);
+ if (possibleTargets.isEmpty())
+ return !target.isRequired();
+ if (!target.isRequired()) {
+ if (rnd.nextInt(possibleTargets.size() + 1) == 0) {
+ return false;
+ }
+ }
+ if (possibleTargets.size() == 1) {
+ target.add(possibleTargets.iterator().next(), game);
+ return true;
+ }
+ Iterator it = possibleTargets.iterator();
+ int targetNum = rnd.nextInt(possibleTargets.size());
+ UUID targetId = it.next();
+ for (int i = 0; i < targetNum; i++) {
+ targetId = it.next();
+ }
+ target.add(targetId, game);
+ return true;
+ }
+
+ protected boolean chooseRandomTarget(Target target, Ability source, Game game) {
+ Set possibleTargets = target.possibleTargets(source==null?null:source.getSourceId(), playerId, game);
+ if (possibleTargets.isEmpty())
+ return false;
+ if (!target.isRequired()) {
+ if (rnd.nextInt(possibleTargets.size() + 1) == 0) {
+ return false;
+ }
+ }
+ if (possibleTargets.size() == 1) {
+ target.addTarget(possibleTargets.iterator().next(), source, game);
+ return true;
+ }
+ Iterator it = possibleTargets.iterator();
+ int targetNum = rnd.nextInt(possibleTargets.size());
+ UUID targetId = it.next();
+ for (int i = 0; i < targetNum; i++) {
+ targetId = it.next();
+ }
+ target.addTarget(targetId, source, game);
+ return true;
+ }
+
+ @Override
+ public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game) {
+ return chooseRandom(target, game);
+ }
+
+ @Override
+ public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game, Map options) {
+ return chooseRandom(target, game);
+ }
+
+ @Override
+ public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
+ if (cards.isEmpty())
+ return !target.isRequired();
+ Card card = cards.getRandom(game);
+ target.add(card.getId(), game);
+ return true;
+ }
+
+ @Override
+ public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
+ return chooseRandomTarget(target, source, game);
+ }
+
+ @Override
+ public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
+ if (cards.isEmpty())
+ return !target.isRequired();
+ Card card = cards.getRandom(game);
+ target.addTarget(card.getId(), source, game);
+ return true;
+ }
+
+ @Override
+ public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
+ Set possibleTargets = target.possibleTargets(source==null?null:source.getSourceId(), playerId, game);
+ if (possibleTargets.isEmpty())
+ return !target.isRequired();
+ if (!target.isRequired()) {
+ if (rnd.nextInt(possibleTargets.size() + 1) == 0) {
+ return false;
+ }
+ }
+ if (possibleTargets.size() == 1) {
+ target.addTarget(possibleTargets.iterator().next(), target.getAmountRemaining(), source, game);
+ return true;
+ }
+ Iterator it = possibleTargets.iterator();
+ int targetNum = rnd.nextInt(possibleTargets.size());
+ UUID targetId = it.next();
+ for (int i = 0; i < targetNum; i++) {
+ targetId = it.next();
+ }
+ target.addTarget(targetId, rnd.nextInt(target.getAmountRemaining()) + 1, source, game);
+ return true;
+ }
+
+ @Override
+ public boolean chooseMulligan(Game game) {
+ return rnd.nextBoolean();
+ }
+
+ @Override
+ public boolean chooseUse(Outcome outcome, String message, Game game) {
+ return rnd.nextBoolean();
+ }
+
+ @Override
+ public boolean choose(Outcome outcome, Choice choice, Game game) {
+ Iterator it = choice.getChoices().iterator();
+ String sChoice = it.next();
+ int choiceNum = rnd.nextInt(choice.getChoices().size());
+ for (int i = 0; i < choiceNum; i++) {
+ sChoice = it.next();
+ }
+ choice.setChoice(sChoice);
+ return true;
+ }
+
+ @Override
+ public boolean playXMana(VariableManaCost cost, ManaCosts costs, Game game) {
+ for (Permanent perm: this.getAvailableManaProducers(game)) {
+ for (ManaAbility ability: perm.getAbilities().getAvailableManaAbilities(Zone.BATTLEFIELD, game)) {
+ if (rnd.nextBoolean())
+ activateAbility(ability, game);
+ }
+ }
+
+ // don't allow X=0
+ if (getManaPool().count() == 0) {
+ return false;
+ }
+
+ cost.setPaid();
+ return true;
+ }
+
+ @Override
+ public int chooseEffect(List rEffects, Game game) {
+ return rnd.nextInt(rEffects.size());
+ }
+
+ @Override
+ public TriggeredAbility chooseTriggeredAbility(TriggeredAbilities abilities, Game game) {
+ return abilities.get(rnd.nextInt(abilities.size()));
+ }
+
+ @Override
+ public Mode chooseMode(Modes modes, Ability source, Game game) {
+ Iterator it = modes.values().iterator();
+ Mode mode = it.next();
+ if (modes.size() == 1)
+ return mode;
+ int modeNum = rnd.nextInt(modes.values().size());
+ for (int i = 0; i < modeNum; i++) {
+ mode = it.next();
+ }
+ return mode;
+ }
+
+ @Override
+ public UUID chooseAttackerOrder(List attackers, Game game) {
+ return attackers.get(rnd.nextInt(attackers.size())).getId();
+ }
+
+ @Override
+ public UUID chooseBlockerOrder(List blockers, Game game) {
+ return blockers.get(rnd.nextInt(blockers.size())).getId();
+ }
+
+ @Override
+ public void assignDamage(int damage, List targets, String singleTargetName, UUID sourceId, Game game) {
+ int remainingDamage = damage;
+ UUID targetId;
+ int amount;
+ while (remainingDamage > 0) {
+ if (targets.size() == 1) {
+ targetId = targets.get(0);
+ amount = remainingDamage;
+ }
+ else {
+ targetId = targets.get(rnd.nextInt(targets.size()));
+ amount = rnd.nextInt(damage + 1);
+ }
+ Permanent permanent = game.getPermanent(targetId);
+ if (permanent != null) {
+ permanent.damage(amount, sourceId, game, true, false);
+ remainingDamage -= amount;
+ }
+ else {
+ Player player = game.getPlayer(targetId);
+ if (player != null) {
+ player.damage(amount, sourceId, game, false, true);
+ remainingDamage -= amount;
+ }
+ }
+ targets.remove(targetId);
+ }
+ }
+
+ @Override
+ public int getAmount(int min, int max, String message, Game game) {
+ return rnd.nextInt(max - min) + min;
+ }
+
+}
diff --git a/Mage.Server.Plugins/pom.xml b/Mage.Server.Plugins/pom.xml
index 0cd409d307..bfebc63055 100644
--- a/Mage.Server.Plugins/pom.xml
+++ b/Mage.Server.Plugins/pom.xml
@@ -22,6 +22,7 @@
Mage.Player.AI
Mage.Player.AIMinimax
Mage.Player.AI.MA
+ Mage.Player.AIMCTS
Mage.Player.Human
Mage.Tournament.BoosterDraft
Mage.Tournament.Sealed
diff --git a/Mage.Server/config/config.xml b/Mage.Server/config/config.xml
index 0af9337b3a..3703d1642a 100644
--- a/Mage.Server/config/config.xml
+++ b/Mage.Server/config/config.xml
@@ -6,6 +6,7 @@
+
diff --git a/Mage.Server/plugins/mage-player-aimcts.jar b/Mage.Server/plugins/mage-player-aimcts.jar
new file mode 100644
index 0000000000..6d732f5da1
Binary files /dev/null and b/Mage.Server/plugins/mage-player-aimcts.jar differ