From c54ddefed54c12946ca258d664892c2454b7f7b4 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Thu, 14 Sep 2017 23:43:33 +0200 Subject: [PATCH] Fixed bug of Scarwood Bandits. --- .../src/mage/cards/s/ScarwoodBandits.java | 27 +++++++++---------- 1 file changed, 13 insertions(+), 14 deletions(-) diff --git a/Mage.Sets/src/mage/cards/s/ScarwoodBandits.java b/Mage.Sets/src/mage/cards/s/ScarwoodBandits.java index d6fd2a6c25..09c803e225 100644 --- a/Mage.Sets/src/mage/cards/s/ScarwoodBandits.java +++ b/Mage.Sets/src/mage/cards/s/ScarwoodBandits.java @@ -31,20 +31,20 @@ import java.util.UUID; import mage.MageInt; import mage.MageObject; import mage.abilities.Ability; +import mage.abilities.Mode; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.condition.common.SourceOnBattlefieldCondition; -import mage.abilities.costs.common.TapSourceCost; import mage.abilities.costs.Cost; +import mage.abilities.costs.common.TapSourceCost; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.decorator.ConditionalContinuousEffect; -import mage.abilities.effects.common.continuous.GainControlTargetEffect; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.Effect; import mage.abilities.effects.Effects; import mage.abilities.effects.OneShotEffect; +import mage.abilities.effects.common.continuous.GainControlTargetEffect; import mage.abilities.keyword.ForestwalkAbility; -import mage.abilities.Mode; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; @@ -53,7 +53,6 @@ import mage.constants.Outcome; import mage.constants.SubType; import mage.constants.Zone; import mage.game.Game; -import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetArtifactPermanent; import mage.util.CardUtil; @@ -65,7 +64,7 @@ import mage.util.CardUtil; public class ScarwoodBandits extends CardImpl { public ScarwoodBandits(UUID ownerId, CardSetInfo setInfo) { - super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{G}{G}"); + super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{G}{G}"); this.subtype.add(SubType.HUMAN); this.subtype.add(SubType.ROGUE); this.power = new MageInt(2); @@ -73,16 +72,16 @@ public class ScarwoodBandits extends CardImpl { // Forestwalk this.addAbility(new ForestwalkAbility()); - + // {2}{G}, {tap}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. - Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, - new DoUnlessAnyOpponentPaysEffect( - new ConditionalContinuousEffect( - new GainControlTargetEffect(Duration.Custom, true), - new SourceOnBattlefieldCondition(), - "gain control of target artifact for as long as {this} remains on the battlefield"), - new GenericManaCost(2)), - new ManaCostsImpl("{2}{G}")); + Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, + new DoUnlessAnyOpponentPaysEffect( + new ConditionalContinuousEffect( + new GainControlTargetEffect(Duration.Custom, true), + SourceOnBattlefieldCondition.instance, + "gain control of target artifact for as long as {this} remains on the battlefield"), + new GenericManaCost(2)), + new ManaCostsImpl("{2}{G}")); ability.addCost(new TapSourceCost()); ability.addTarget(new TargetArtifactPermanent()); this.addAbility(ability);