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[VOC] Implemented Millicent, Restless Revenant
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131
Mage.Sets/src/mage/cards/m/MillicentRestlessRevenant.java
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131
Mage.Sets/src/mage/cards/m/MillicentRestlessRevenant.java
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package mage.cards.m;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.cost.SpellCostReductionForEachSourceEffect;
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import mage.abilities.hint.Hint;
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import mage.abilities.hint.ValueHint;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledPermanent;
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import mage.game.Game;
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import mage.game.events.DamagedEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentToken;
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import mage.game.permanent.token.SpiritWhiteToken;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class MillicentRestlessRevenant extends CardImpl {
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private static final FilterPermanent filter = new FilterControlledPermanent(SubType.SPIRIT);
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private static final DynamicValue xValue = new PermanentsOnBattlefieldCount(filter);
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private static final Hint hint = new ValueHint("Spirits you control", xValue);
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public MillicentRestlessRevenant(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{5}{W}{U}");
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this.addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.SPIRIT);
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this.subtype.add(SubType.SOLDIER);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// This spell costs {1} less to cast for each Spirit you control.
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this.addAbility(new SimpleStaticAbility(
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Zone.ALL, new SpellCostReductionForEachSourceEffect(1, xValue)
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).addHint(hint));
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
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this.addAbility(new MillicentRestlessRevenantTriggeredAbility());
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}
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private MillicentRestlessRevenant(final MillicentRestlessRevenant card) {
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super(card);
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}
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@Override
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public MillicentRestlessRevenant copy() {
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return new MillicentRestlessRevenant(this);
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}
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}
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class MillicentRestlessRevenantTriggeredAbility extends TriggeredAbilityImpl {
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MillicentRestlessRevenantTriggeredAbility() {
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super(Zone.BATTLEFIELD, new CreateTokenEffect(new SpiritWhiteToken()));
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}
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private MillicentRestlessRevenantTriggeredAbility(final MillicentRestlessRevenantTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public MillicentRestlessRevenantTriggeredAbility copy() {
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return new MillicentRestlessRevenantTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ZONE_CHANGE
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|| event.getType() == GameEvent.EventType.DAMAGED_PLAYER;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Permanent permanent;
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switch (event.getType()) {
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case ZONE_CHANGE:
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ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
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if (!zEvent.isDiesEvent()) {
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return false;
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}
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permanent = zEvent.getTarget();
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break;
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case DAMAGED_PLAYER:
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if (!((DamagedEvent) event).isCombatDamage()) {
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return false;
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}
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permanent = game.getPermanentOrLKIBattlefield(event.getSourceId());
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break;
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default:
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return false;
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}
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if (permanent == null) {
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return false;
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}
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return permanent.getId().equals(this.getSourceId())
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|| (!(permanent instanceof PermanentToken)
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&& permanent.hasSubtype(SubType.SPIRIT, game));
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}
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@Override
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public boolean isInUseableZone(Game game, MageObject source, GameEvent event) {
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return TriggeredAbilityImpl.isInUseableZoneDiesTrigger(this, event, game);
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}
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@Override
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public String getRule() {
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return "Whenever {this} or another nontoken Spirit you control dies or deals combat damage to a player, " +
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"create a 1/1 white Spirit creature token with flying.";
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}
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}
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@ -96,6 +96,7 @@ public final class CrimsonVowCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Mentor of the Meek", 93, Rarity.RARE, mage.cards.m.MentorOfTheMeek.class));
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cards.add(new SetCardInfo("Midnight Arsonist", 27, Rarity.RARE, mage.cards.m.MidnightArsonist.class));
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cards.add(new SetCardInfo("Midnight Clock", 108, Rarity.RARE, mage.cards.m.MidnightClock.class));
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cards.add(new SetCardInfo("Millicent, Restless Revenant", 1, Rarity.MYTHIC, mage.cards.m.MillicentRestlessRevenant.class));
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cards.add(new SetCardInfo("Mirror Entity", 94, Rarity.RARE, mage.cards.m.MirrorEntity.class));
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cards.add(new SetCardInfo("Mob Rule", 147, Rarity.RARE, mage.cards.m.MobRule.class));
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cards.add(new SetCardInfo("Molten Echoes", 148, Rarity.RARE, mage.cards.m.MoltenEchoes.class));
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