[VOC] Implemented Millicent, Restless Revenant

This commit is contained in:
Evan Kranzler 2021-11-30 19:57:44 -05:00
parent 7a983beb3c
commit c5b2ca79ec
2 changed files with 132 additions and 0 deletions

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@ -0,0 +1,131 @@
package mage.cards.m;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.cost.SpellCostReductionForEachSourceEffect;
import mage.abilities.hint.Hint;
import mage.abilities.hint.ValueHint;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.SuperType;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.game.Game;
import mage.game.events.DamagedEvent;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentToken;
import mage.game.permanent.token.SpiritWhiteToken;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class MillicentRestlessRevenant extends CardImpl {
private static final FilterPermanent filter = new FilterControlledPermanent(SubType.SPIRIT);
private static final DynamicValue xValue = new PermanentsOnBattlefieldCount(filter);
private static final Hint hint = new ValueHint("Spirits you control", xValue);
public MillicentRestlessRevenant(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{5}{W}{U}");
this.addSuperType(SuperType.LEGENDARY);
this.subtype.add(SubType.SPIRIT);
this.subtype.add(SubType.SOLDIER);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// This spell costs {1} less to cast for each Spirit you control.
this.addAbility(new SimpleStaticAbility(
Zone.ALL, new SpellCostReductionForEachSourceEffect(1, xValue)
).addHint(hint));
// Flying
this.addAbility(FlyingAbility.getInstance());
// Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
this.addAbility(new MillicentRestlessRevenantTriggeredAbility());
}
private MillicentRestlessRevenant(final MillicentRestlessRevenant card) {
super(card);
}
@Override
public MillicentRestlessRevenant copy() {
return new MillicentRestlessRevenant(this);
}
}
class MillicentRestlessRevenantTriggeredAbility extends TriggeredAbilityImpl {
MillicentRestlessRevenantTriggeredAbility() {
super(Zone.BATTLEFIELD, new CreateTokenEffect(new SpiritWhiteToken()));
}
private MillicentRestlessRevenantTriggeredAbility(final MillicentRestlessRevenantTriggeredAbility ability) {
super(ability);
}
@Override
public MillicentRestlessRevenantTriggeredAbility copy() {
return new MillicentRestlessRevenantTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ZONE_CHANGE
|| event.getType() == GameEvent.EventType.DAMAGED_PLAYER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Permanent permanent;
switch (event.getType()) {
case ZONE_CHANGE:
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (!zEvent.isDiesEvent()) {
return false;
}
permanent = zEvent.getTarget();
break;
case DAMAGED_PLAYER:
if (!((DamagedEvent) event).isCombatDamage()) {
return false;
}
permanent = game.getPermanentOrLKIBattlefield(event.getSourceId());
break;
default:
return false;
}
if (permanent == null) {
return false;
}
return permanent.getId().equals(this.getSourceId())
|| (!(permanent instanceof PermanentToken)
&& permanent.hasSubtype(SubType.SPIRIT, game));
}
@Override
public boolean isInUseableZone(Game game, MageObject source, GameEvent event) {
return TriggeredAbilityImpl.isInUseableZoneDiesTrigger(this, event, game);
}
@Override
public String getRule() {
return "Whenever {this} or another nontoken Spirit you control dies or deals combat damage to a player, " +
"create a 1/1 white Spirit creature token with flying.";
}
}

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@ -96,6 +96,7 @@ public final class CrimsonVowCommander extends ExpansionSet {
cards.add(new SetCardInfo("Mentor of the Meek", 93, Rarity.RARE, mage.cards.m.MentorOfTheMeek.class));
cards.add(new SetCardInfo("Midnight Arsonist", 27, Rarity.RARE, mage.cards.m.MidnightArsonist.class));
cards.add(new SetCardInfo("Midnight Clock", 108, Rarity.RARE, mage.cards.m.MidnightClock.class));
cards.add(new SetCardInfo("Millicent, Restless Revenant", 1, Rarity.MYTHIC, mage.cards.m.MillicentRestlessRevenant.class));
cards.add(new SetCardInfo("Mirror Entity", 94, Rarity.RARE, mage.cards.m.MirrorEntity.class));
cards.add(new SetCardInfo("Mob Rule", 147, Rarity.RARE, mage.cards.m.MobRule.class));
cards.add(new SetCardInfo("Molten Echoes", 148, Rarity.RARE, mage.cards.m.MoltenEchoes.class));