DKA - Fiend of the Shadows

This commit is contained in:
BetaSteward 2012-02-26 21:48:55 -05:00
parent 3749d8c5fc
commit c64c597467
6 changed files with 32 additions and 90 deletions

View file

@ -46,6 +46,7 @@ import mage.cards.CardImpl;
import mage.filter.Filter;
import mage.filter.FilterCard;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.ExileZone;
import mage.game.Game;
import mage.target.common.TargetControlledCreaturePermanent;
@ -76,8 +77,8 @@ public class FiendOfTheShadows extends CardImpl<FiendOfTheShadows> {
this.addAbility(FlyingAbility.getInstance());
// Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled.
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new ExileFromZoneTargetEffect(Constants.Zone.HAND, exileId, "Fiend of the Shadows", new FilterCard()), false));
this.addAbility(new SimpleStaticAbility(Constants.Zone.ALL, new FiendOfTheShadowsEffect(exileId)));
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new ExileFromZoneTargetEffect(Constants.Zone.HAND, exileId, "Fiend of the Shadows", new FilterCard()), false, true));
this.addAbility(new SimpleStaticAbility(Constants.Zone.ALL, new FiendOfTheShadowsEffect(exileId)));
// Sacrifice a Human: Regenerate Fiend of the Shadows.
this.addAbility(new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new RegenerateSourceEffect(), new SacrificeTargetCost(new TargetControlledCreaturePermanent(1, 1, filter, false))));
@ -98,7 +99,7 @@ class FiendOfTheShadowsEffect extends AsThoughEffectImpl<FiendOfTheShadowsEffect
private UUID exileId;
public FiendOfTheShadowsEffect(UUID exileId) {
super(Constants.AsThoughEffectType.CAST, Constants.Duration.WhileOnBattlefield, Constants.Outcome.Benefit);
super(Constants.AsThoughEffectType.CAST, Constants.Duration.EndOfGame, Constants.Outcome.Benefit);
this.exileId = exileId;
staticText = "You may play that card for as long as it remains exiled";
}
@ -122,8 +123,11 @@ class FiendOfTheShadowsEffect extends AsThoughEffectImpl<FiendOfTheShadowsEffect
public boolean applies(UUID sourceId, Ability source, Game game) {
Card card = game.getCard(sourceId);
if (card != null) {
if (game.getExile().getExileZone(exileId).contains(card.getId()))
ExileZone zone = game.getExile().getExileZone(exileId);
if (zone != null && zone.contains(card.getId())) {
card.setControllerId(source.getControllerId());
return true;
}
}
return false;
}

View file

@ -463,7 +463,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
}
public void playLand(int turnNum, PhaseStep step, TestPlayer player, String cardName) {
player.addAction(turnNum, step, "activate:Cast " + cardName);
player.addAction(turnNum, step, "activate:Play " + cardName);
}
public void castSpell(int turnNum, PhaseStep step, TestPlayer player, String cardName) {

View file

@ -246,15 +246,6 @@ public class ContinuousEffects implements Serializable {
public List<RequirementEffect> getApplicableRequirementEffects(Permanent permanent, Game game) {
List<RequirementEffect> effects = new ArrayList<RequirementEffect>();
//get all applicable Requirement effects on the battlefield
// for (Permanent perm: game.getBattlefield().getActivePermanents(permanent.getControllerId(), game)) {
// for (Entry<Effect, Ability> entry: perm.getAbilities().getEffects(game, Zone.BATTLEFIELD, EffectType.REQUIREMENT).entrySet()) {
// if (((RequirementEffect)entry.getKey()).applies(permanent, entry.getValue(), game)) {
// effects.add((RequirementEffect)entry.getKey());
// abilityMap.put(entry.getKey().getId(), entry.getValue());
// }
// }
// }
for (RequirementEffect effect: requirementEffects) {
Ability ability = abilityMap.get(effect.getId());
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game)) {
@ -267,15 +258,6 @@ public class ContinuousEffects implements Serializable {
public List<RestrictionEffect> getApplicableRestrictionEffects(Permanent permanent, Game game) {
List<RestrictionEffect> effects = new ArrayList<RestrictionEffect>();
//get all applicable Restriction effects on the battlefield
// for (Permanent perm: game.getBattlefield().getActivePermanents(permanent.getControllerId(), game)) {
// for (Entry<Effect, Ability> entry: perm.getAbilities().getEffects(game, Zone.BATTLEFIELD, EffectType.RESTRICTION).entrySet()) {
// if (((RestrictionEffect)entry.getKey()).applies(permanent, entry.getValue(), game)) {
// effects.add((RestrictionEffect)entry.getKey());
// abilityMap.put(entry.getKey().getId(), entry.getValue());
// }
// }
// }
for (RestrictionEffect effect: restrictionEffects) {
Ability ability = abilityMap.get(effect.getId());
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game)) {
@ -296,36 +278,6 @@ public class ContinuousEffects implements Serializable {
List<ReplacementEffect> replaceEffects = new ArrayList<ReplacementEffect>();
if (planeswalkerRedirectionEffect.applies(event, null, game))
replaceEffects.add(planeswalkerRedirectionEffect);
//get all applicable Replacement effects in each players hand and graveyard
// for (Card card: game.getCards()) {
// Zone zone = game.getState().getZone(card.getId());
// if (zone == Zone.HAND || zone == Zone.GRAVEYARD) {
// for (Entry<ReplacementEffect, Ability> entry: card.getAbilities().getReplacementEffects(zone).entrySet()) {
// if (entry.getKey().applies(event, entry.getValue(), game)) {
// replaceEffects.add(entry.getKey());
// abilityMap.put(entry.getKey().getId(), entry.getValue());
// }
// }
// }
// }
//get all applicable Replacement effects on the battlefield
// for (Permanent permanent: game.getBattlefield().getAllPermanents()) {
// for (Entry<ReplacementEffect, Ability> entry: permanent.getAbilities().getReplacementEffects(Zone.BATTLEFIELD).entrySet()) {
// if (entry.getKey().applies(event, entry.getValue(), game)) {
// replaceEffects.add(entry.getKey());
// abilityMap.put(entry.getKey().getId(), entry.getValue());
// }
// }
// }
//get all applicable Replacement effects on players
// for (Player player: game.getPlayers().values()) {
// for (Entry<ReplacementEffect, Ability> entry: player.getAbilities().getReplacementEffects(Zone.BATTLEFIELD).entrySet()) {
// if (entry.getKey().applies(event, entry.getValue(), game)) {
// replaceEffects.add(entry.getKey());
// abilityMap.put(entry.getKey().getId(), entry.getValue());
// }
// }
// }
//get all applicable transient Replacement effects
for (ReplacementEffect effect: replacementEffects) {
Ability ability = abilityMap.get(effect.getId());
@ -351,16 +303,6 @@ public class ContinuousEffects implements Serializable {
}
public boolean asThough(UUID objectId, AsThoughEffectType type, Game game) {
for (Permanent permanent: game.getBattlefield().getAllPermanents()) {
for (Ability ability: permanent.getAbilities().getStaticAbilities(Zone.BATTLEFIELD)) {
for (Effect effect: ability.getEffects(game, EffectType.ASTHOUGH)) {
AsThoughEffect rEffect = (AsThoughEffect) effect;
if (rEffect.applies(objectId, ability, game)) {
return true;
}
}
}
}
for (AsThoughEffect entry: asThoughEffects) {
AsThoughEffect effect = entry;
if (effect.getAsThoughEffectType() == type) {
@ -435,52 +377,31 @@ public class ContinuousEffects implements Serializable {
removeInactiveEffects(game);
List<ContinuousEffect> layerEffects = getLayeredEffects(game);
List<ContinuousEffect> layer = filterLayeredEffects(layerEffects, Layer.CopyEffects_1);
// for (ContinuousEffect effect: layer) {
// effect.apply(Layer.CopyEffects_1, SubLayer.CharacteristicDefining_7a, abilityMap.get(effect.getId()), game);
// }
for (ContinuousEffect effect: layer) {
effect.apply(Layer.CopyEffects_1, SubLayer.NA, abilityMap.get(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.ControlChangingEffects_2);
// for (ContinuousEffect effect: layer) {
// effect.apply(Layer.ControlChangingEffects_2, SubLayer.CharacteristicDefining_7a, abilityMap.get(effect.getId()), game);
// }
for (ContinuousEffect effect: layer) {
effect.apply(Layer.ControlChangingEffects_2, SubLayer.NA, abilityMap.get(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.TextChangingEffects_3);
// for (ContinuousEffect effect: layer) {
// effect.apply(Layer.TextChangingEffects_3, SubLayer.CharacteristicDefining_7a, abilityMap.get(effect.getId()), game);
// }
for (ContinuousEffect effect: layer) {
effect.apply(Layer.TextChangingEffects_3, SubLayer.NA, abilityMap.get(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.TypeChangingEffects_4);
// for (ContinuousEffect effect: layer) {
// effect.apply(Layer.TypeChangingEffects_4, SubLayer.CharacteristicDefining_7a, abilityMap.get(effect.getId()), game);
// }
for (ContinuousEffect effect: layer) {
effect.apply(Layer.TypeChangingEffects_4, SubLayer.NA, abilityMap.get(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.ColorChangingEffects_5);
// for (ContinuousEffect effect: layer) {
// effect.apply(Layer.ColorChangingEffects_5, SubLayer.CharacteristicDefining_7a, abilityMap.get(effect.getId()), game);
// }
for (ContinuousEffect effect: layer) {
effect.apply(Layer.ColorChangingEffects_5, SubLayer.NA, abilityMap.get(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.AbilityAddingRemovingEffects_6);
// for (ContinuousEffect effect: layer) {
// effect.apply(Layer.AbilityAddingRemovingEffects_6, SubLayer.CharacteristicDefining_7a, abilityMap.get(effect.getId()), game);
// }
for (ContinuousEffect effect: layer) {
effect.apply(Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, abilityMap.get(effect.getId()), game);
}
layerEffects = getLayeredEffects(game);
layer = filterLayeredEffects(layerEffects, Layer.PTChangingEffects_7);
// for (ContinuousEffect effect: layer) {
// effect.apply(Layer.PTChangingEffects_7, SubLayer.CharacteristicDefining_7a, abilityMap.get(effect.getId()), game);
// }
for (ContinuousEffect effect: layer) {
effect.apply(Layer.PTChangingEffects_7, SubLayer.SetPT_7b, abilityMap.get(effect.getId()), game);
}

View file

@ -273,6 +273,7 @@ public abstract class CardImpl<T extends CardImpl<T>> extends MageObjectImpl<T>
logger.fatal("invalid zone for card - " + toZone);
return false;
}
setControllerId(ownerId);
game.setZone(objectId, event.getToZone());
game.fireEvent(event);
return game.getState().getZone(objectId) == toZone;

View file

@ -201,12 +201,6 @@ public class Library implements Serializable {
return emptyDraw;
}
void setControllerId(UUID playerId, Game game) {
for (UUID cardId: library) {
game.getCard(cardId).setControllerId(playerId);
}
}
public void addAll(Set<Card> cards, Game game) {
for (Card card: cards) {
game.setZone(card.getId(), Zone.LIBRARY);

View file

@ -62,6 +62,7 @@ import mage.counters.Counter;
import mage.counters.CounterType;
import mage.counters.Counters;
import mage.filter.common.FilterCreatureForCombat;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.combat.CombatGroup;
import mage.game.events.DamagePlayerEvent;
@ -521,6 +522,9 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
case GRAVEYARD:
removeFromGraveyard(card, game);
break;
case EXILED:
game.getExile().removeCard(card, game);
break;
default:
// invalid zone for play land
return false;
@ -1239,6 +1243,24 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
playable.add(ability);
}
}
for (ExileZone exile: game.getExile().getExileZones()) {
for (Card card: exile.getCards(game)) {
if (game.getContinuousEffects().asThough(card.getId(), AsThoughEffectType.CAST, game)) {
for (ActivatedAbility ability: card.getAbilities().getActivatedAbilities(Zone.HAND)) {
playable.add(ability);
}
}
}
}
for (Cards cards: game.getState().getRevealed().values()) {
for (Card card: cards.getCards(game)) {
if (game.getContinuousEffects().asThough(card.getId(), AsThoughEffectType.CAST, game)) {
for (ActivatedAbility ability: card.getAbilities().getActivatedAbilities(Zone.HAND)) {
playable.add(ability);
}
}
}
}
// eliminate duplicate activated abilities
Map<String, Ability> playableActivated = new HashMap<String, Ability>();
for (Permanent permanent: game.getBattlefield().getAllActivePermanents(playerId)) {