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[MOM] Implement Invasion of Gobakhan / Lightshield Array
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Mage.Sets/src/mage
167
Mage.Sets/src/mage/cards/i/InvasionOfGobakhan.java
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167
Mage.Sets/src/mage/cards/i/InvasionOfGobakhan.java
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package mage.cards.i;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.SiegeAbility;
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import mage.abilities.effects.AsThoughEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.cost.CostModificationEffectImpl;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.TargetCard;
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import mage.target.common.TargetCardInHand;
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import mage.target.common.TargetOpponent;
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import mage.util.CardUtil;
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import mage.watchers.common.AttackedThisTurnWatcher;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class InvasionOfGobakhan extends CardImpl {
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public InvasionOfGobakhan(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.BATTLE}, "{1}{W}");
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this.subtype.add(SubType.SIEGE);
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this.setStartingDefense(3);
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this.secondSideCardClazz = mage.cards.l.LightshieldArray.class;
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// (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
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this.addAbility(new SiegeAbility());
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// When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
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Ability ability = new EntersBattlefieldTriggeredAbility(new InvasionOfGobakhanEffect());
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ability.addTarget(new TargetOpponent());
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this.addAbility(ability, new AttackedThisTurnWatcher());
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}
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private InvasionOfGobakhan(final InvasionOfGobakhan card) {
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super(card);
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}
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@Override
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public InvasionOfGobakhan copy() {
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return new InvasionOfGobakhan(this);
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}
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}
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class InvasionOfGobakhanEffect extends OneShotEffect {
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InvasionOfGobakhanEffect() {
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super(Outcome.Benefit);
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staticText = "look at target opponent's hand. You may exile a nonland card from it. " +
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"For as long as that card remains exiled, its owner may play it. " +
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"A spell cast this way costs {2} more to cast";
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}
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private InvasionOfGobakhanEffect(final InvasionOfGobakhanEffect effect) {
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super(effect);
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}
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@Override
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public InvasionOfGobakhanEffect copy() {
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return new InvasionOfGobakhanEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Player opponent = game.getPlayer(source.getFirstTarget());
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if (controller == null || opponent == null || opponent.getHand().isEmpty()) {
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return false;
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}
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TargetCard target = new TargetCardInHand(
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0, 1, StaticFilters.FILTER_CARD_A_NON_LAND
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);
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controller.choose(outcome, opponent.getHand(), target, game);
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Card card = opponent.getHand().get(target.getFirstTarget(), game);
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if (card == null) {
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return false;
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}
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controller.moveCards(card, Zone.EXILED, source, game);
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game.addEffect(new InvasionOfGobakhanCastEffect(card, game), source);
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game.addEffect(new InvasionOfGobakhanCostEffect(card, game), source);
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return true;
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}
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}
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class InvasionOfGobakhanCastEffect extends AsThoughEffectImpl {
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private final MageObjectReference mor;
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public InvasionOfGobakhanCastEffect(Card card, Game game) {
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super(AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, Duration.Custom, Outcome.Benefit);
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this.mor = new MageObjectReference(card, game);
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}
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private InvasionOfGobakhanCastEffect(final InvasionOfGobakhanCastEffect effect) {
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super(effect);
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this.mor = effect.mor;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public InvasionOfGobakhanCastEffect copy() {
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return new InvasionOfGobakhanCastEffect(this);
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}
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@Override
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public boolean applies(UUID sourceId, Ability source, UUID affectedControllerId, Game game) {
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Card card = mor.getCard(game);
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if (card == null) {
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discard();
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return false;
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}
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return mor.refersTo(CardUtil.getMainCardId(game, sourceId), game)
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&& card.isOwnedBy(affectedControllerId);
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}
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}
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class InvasionOfGobakhanCostEffect extends CostModificationEffectImpl {
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private final MageObjectReference mor;
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InvasionOfGobakhanCostEffect(Card card, Game game) {
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super(Duration.Custom, Outcome.Benefit, CostModificationType.INCREASE_COST);
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mor = new MageObjectReference(card, game, 1);
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}
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private InvasionOfGobakhanCostEffect(InvasionOfGobakhanCostEffect effect) {
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super(effect);
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this.mor = effect.mor;
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}
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@Override
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public boolean apply(Game game, Ability source, Ability abilityToModify) {
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CardUtil.increaseCost(abilityToModify, 2);
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return true;
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}
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@Override
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public boolean applies(Ability abilityToModify, Ability source, Game game) {
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if (game.inCheckPlayableState()) { // during playable check, the card is still in exile zone, the zcc is one less
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UUID cardtoCheckId = CardUtil.getMainCardId(game, abilityToModify.getSourceId());
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return mor.getSourceId().equals(cardtoCheckId)
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&& mor.getZoneChangeCounter() == game.getState().getZoneChangeCounter(cardtoCheckId) + 1;
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} else {
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return mor.refersTo(CardUtil.getMainCardId(game, abilityToModify.getSourceId()), game);
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}
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}
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@Override
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public InvasionOfGobakhanCostEffect copy() {
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return new InvasionOfGobakhanCostEffect(this);
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}
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}
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Mage.Sets/src/mage/cards/l/LightshieldArray.java
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Mage.Sets/src/mage/cards/l/LightshieldArray.java
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package mage.cards.l;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.SacrificeSourceCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.abilities.keyword.HexproofAbility;
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import mage.abilities.keyword.IndestructibleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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import mage.counters.CounterType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.watchers.common.AttackedThisTurnWatcher;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class LightshieldArray extends CardImpl {
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public LightshieldArray(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "");
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this.color.setWhite(true);
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this.nightCard = true;
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// At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
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this.addAbility(new BeginningOfEndStepTriggeredAbility(
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new LightshieldArrayEffect(), TargetController.YOU, false
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));
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// Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.
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Ability ability = new SimpleActivatedAbility(new GainAbilityControlledEffect(
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HexproofAbility.getInstance(), Duration.EndOfTurn,
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StaticFilters.FILTER_CONTROLLED_CREATURE
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).setText("creatures you control gain hexproof"), new SacrificeSourceCost());
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ability.addEffect(new GainAbilityControlledEffect(
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IndestructibleAbility.getInstance(), Duration.EndOfTurn,
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StaticFilters.FILTER_CONTROLLED_CREATURE
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).setText("and indestructible until end of turn"));
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this.addAbility(ability);
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}
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private LightshieldArray(final LightshieldArray card) {
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super(card);
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}
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@Override
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public LightshieldArray copy() {
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return new LightshieldArray(this);
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}
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}
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class LightshieldArrayEffect extends OneShotEffect {
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LightshieldArrayEffect() {
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super(Outcome.Benefit);
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staticText = "put a +1/+1 counter on each creature that attacked this turn";
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}
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private LightshieldArrayEffect(final LightshieldArrayEffect effect) {
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super(effect);
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}
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@Override
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public LightshieldArrayEffect copy() {
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return new LightshieldArrayEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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for (MageObjectReference mor : game
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.getState()
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.getWatcher(AttackedThisTurnWatcher.class)
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.getAttackedThisTurnCreatures()) {
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Permanent permanent = mor.getPermanent(game);
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if (permanent != null) {
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permanent.addCounters(CounterType.P1P1.createInstance(), source, game);
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}
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}
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return true;
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}
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}
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@ -168,6 +168,7 @@ public final class MarchOfTheMachine extends ExpansionSet {
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cards.add(new SetCardInfo("Invasion of Eldraine", 113, Rarity.UNCOMMON, mage.cards.i.InvasionOfEldraine.class));
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cards.add(new SetCardInfo("Invasion of Ergamon", 233, Rarity.UNCOMMON, mage.cards.i.InvasionOfErgamon.class));
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cards.add(new SetCardInfo("Invasion of Fiora", 114, Rarity.RARE, mage.cards.i.InvasionOfFiora.class));
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cards.add(new SetCardInfo("Invasion of Gobakhan", 22, Rarity.RARE, mage.cards.i.InvasionOfGobakhan.class));
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cards.add(new SetCardInfo("Invasion of Innistrad", 115, Rarity.MYTHIC, mage.cards.i.InvasionOfInnistrad.class));
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cards.add(new SetCardInfo("Invasion of Ixalan", 191, Rarity.RARE, mage.cards.i.InvasionOfIxalan.class));
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cards.add(new SetCardInfo("Invasion of Kaladesh", 234, Rarity.UNCOMMON, mage.cards.i.InvasionOfKaladesh.class));
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@ -210,6 +211,7 @@ public final class MarchOfTheMachine extends ExpansionSet {
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cards.add(new SetCardInfo("Kyren Flamewright", 147, Rarity.UNCOMMON, mage.cards.k.KyrenFlamewright.class));
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cards.add(new SetCardInfo("Lazotep Convert", 231, Rarity.UNCOMMON, mage.cards.l.LazotepConvert.class));
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cards.add(new SetCardInfo("Leyline Surge", 193, Rarity.MYTHIC, mage.cards.l.LeylineSurge.class));
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cards.add(new SetCardInfo("Lightshield Array", 22, Rarity.RARE, mage.cards.l.LightshieldArray.class));
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cards.add(new SetCardInfo("Lithomantic Barrage", 152, Rarity.UNCOMMON, mage.cards.l.LithomanticBarrage.class));
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cards.add(new SetCardInfo("Malady Invoker", 189, Rarity.UNCOMMON, mage.cards.m.MaladyInvoker.class));
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cards.add(new SetCardInfo("Marauding Dreadship", 153, Rarity.COMMON, mage.cards.m.MaraudingDreadship.class));
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