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[CLB] Implemented Heap Gate
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62
Mage.Sets/src/mage/cards/h/HeapGate.java
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62
Mage.Sets/src/mage/cards/h/HeapGate.java
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package mage.cards.h;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.common.TapTargetCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.mana.AnyColorManaAbility;
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import mage.abilities.mana.ColorlessManaAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.permanent.TappedPredicate;
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import mage.game.permanent.token.TreasureToken;
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import mage.target.common.TargetControlledPermanent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class HeapGate extends CardImpl {
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private static final FilterControlledPermanent filter
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= new FilterControlledPermanent(SubType.GATE, "untapped Gate you control");
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static {
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filter.add(TappedPredicate.UNTAPPED);
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}
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public HeapGate(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.LAND}, "");
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this.subtype.add(SubType.GATE);
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// {T}: Add {C}.
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this.addAbility(new ColorlessManaAbility());
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// {1}, {T}: Add one mana of any color.
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Ability ability = new AnyColorManaAbility(new GenericManaCost(1));
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ability.addCost(new TapSourceCost());
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this.addAbility(ability);
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// {1}, {T}, Tap an untapped Gate you control: Create a Treasure token.
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ability = new SimpleActivatedAbility(new CreateTokenEffect(new TreasureToken()), new GenericManaCost(1));
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ability.addCost(new TapSourceCost());
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ability.addCost(new TapTargetCost(new TargetControlledPermanent(filter)));
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this.addAbility(ability);
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}
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private HeapGate(final HeapGate card) {
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super(card);
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}
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@Override
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public HeapGate copy() {
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return new HeapGate(this);
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}
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}
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@ -99,6 +99,7 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet {
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cards.add(new SetCardInfo("Halsin, Emerald Archdruid", 234, Rarity.UNCOMMON, mage.cards.h.HalsinEmeraldArchdruid.class));
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cards.add(new SetCardInfo("Halsin, Emerald Archdruid", 234, Rarity.UNCOMMON, mage.cards.h.HalsinEmeraldArchdruid.class));
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cards.add(new SetCardInfo("Hammers of Moradin", 25, Rarity.UNCOMMON, mage.cards.h.HammersOfMoradin.class));
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cards.add(new SetCardInfo("Hammers of Moradin", 25, Rarity.UNCOMMON, mage.cards.h.HammersOfMoradin.class));
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cards.add(new SetCardInfo("Hardy Outlander", 235, Rarity.UNCOMMON, mage.cards.h.HardyOutlander.class));
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cards.add(new SetCardInfo("Hardy Outlander", 235, Rarity.UNCOMMON, mage.cards.h.HardyOutlander.class));
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cards.add(new SetCardInfo("Heap Gate", 354, Rarity.COMMON, mage.cards.h.HeapGate.class));
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cards.add(new SetCardInfo("Horn of Valhalla", 26, Rarity.RARE, mage.cards.h.HornOfValhalla.class));
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cards.add(new SetCardInfo("Horn of Valhalla", 26, Rarity.RARE, mage.cards.h.HornOfValhalla.class));
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cards.add(new SetCardInfo("Icewind Stalwart", 27, Rarity.COMMON, mage.cards.i.IcewindStalwart.class));
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cards.add(new SetCardInfo("Icewind Stalwart", 27, Rarity.COMMON, mage.cards.i.IcewindStalwart.class));
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cards.add(new SetCardInfo("Imoen, Mystic Trickster", 77, Rarity.UNCOMMON, mage.cards.i.ImoenMysticTrickster.class));
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cards.add(new SetCardInfo("Imoen, Mystic Trickster", 77, Rarity.UNCOMMON, mage.cards.i.ImoenMysticTrickster.class));
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