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Animal Boneyard: the ability was never defined
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@ -70,7 +70,7 @@ public class AnimalBoneyard extends CardImpl {
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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// Enchanted land has "{tap}, Sacrifice a creature: You gain life equal to that creature's toughness."
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Ability gainedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, null, new TapSourceCost());
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Ability gainedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AnimalBoneyardEffect(), new TapSourceCost());
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gainedAbility.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent()));
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Effect effect = new GainAbilityAttachedEffect(gainedAbility, AttachmentType.AURA, Duration.WhileOnBattlefield,
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"Enchanted land has \"{tap}, Sacrifice a creature: You gain life equal to that creature's toughness.\"");
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