Animal Boneyard: the ability was never defined

This commit is contained in:
Luna Skyrise 2015-05-16 07:51:14 -03:00
parent 527e05ae35
commit c6d433476b

View file

@ -70,7 +70,7 @@ public class AnimalBoneyard extends CardImpl {
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// Enchanted land has "{tap}, Sacrifice a creature: You gain life equal to that creature's toughness."
Ability gainedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, null, new TapSourceCost());
Ability gainedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AnimalBoneyardEffect(), new TapSourceCost());
gainedAbility.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent()));
Effect effect = new GainAbilityAttachedEffect(gainedAbility, AttachmentType.AURA, Duration.WhileOnBattlefield,
"Enchanted land has \"{tap}, Sacrifice a creature: You gain life equal to that creature's toughness.\"");