* Fixed that effects created from attachments to the attached object by activated or triggered abilities did not exists independent from the attachment (fixes #1206).

This commit is contained in:
LevelX2 2015-08-16 13:02:02 +02:00
parent d0f92ef64b
commit c6e08a8872
7 changed files with 275 additions and 107 deletions

View file

@ -29,19 +29,22 @@ package mage.sets.bornofthegods;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.SourceHasSubtypeCondition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BoostEnchantedEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.keyword.BestowAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
@ -60,12 +63,7 @@ public class EverflameEidolon extends CardImpl {
// Bestow {2}{R}
this.addAbility(new BestowAbility(this, "{2}{R}"));
// {R}: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
new BoostEnchantedEffect(1, 0, Duration.EndOfTurn),
new BoostSourceEffect(1, 0, Duration.EndOfTurn),
new SourceHasSubtypeCondition("Aura"),
"{this} gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead"),
new ManaCostsImpl("{R}")));
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new EverflameEidolonEffect(), new ManaCostsImpl("{R}")));
// Enchanted creature gets +1/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(1, 1, Duration.WhileOnBattlefield)));
}
@ -79,3 +77,34 @@ public class EverflameEidolon extends CardImpl {
return new EverflameEidolon(this);
}
}
class EverflameEidolonEffect extends OneShotEffect {
public EverflameEidolonEffect() {
super(Outcome.BoostCreature);
this.staticText = "{this} gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead";
}
public EverflameEidolonEffect(final EverflameEidolonEffect effect) {
super(effect);
}
@Override
public EverflameEidolonEffect copy() {
return new EverflameEidolonEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent sourceObject = game.getPermanentOrLKIBattlefield(source.getSourceId());
if (sourceObject != null) {
if (sourceObject.getSubtype().contains("Aura")) {
new BoostEnchantedEffect(1, 0, Duration.EndOfTurn).apply(game, source);
} else {
game.addEffect(new BoostSourceEffect(1, 0, Duration.EndOfTurn), source);
}
return true;
}
return false;
}
}

View file

@ -25,12 +25,9 @@
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.magic2012;
import java.util.UUID;
import mage.constants.*;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ColoredManaCost;
@ -38,6 +35,12 @@ import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.continuous.BoostEnchantedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.ColoredManaSymbol;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
@ -47,20 +50,23 @@ import mage.target.common.TargetCreaturePermanent;
*/
public class Firebreathing extends CardImpl {
public Firebreathing (UUID ownerId) {
public Firebreathing(UUID ownerId) {
super(ownerId, 132, "Firebreathing", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{R}");
this.expansionSetCode = "M12";
this.subtype.add("Aura");
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.AddAbility));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// {R}: Enchanted creature gets +1/+0 until end of turn.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(1, 0, Duration.EndOfTurn), new ColoredManaCost(ColoredManaSymbol.R)));
}
public Firebreathing (final Firebreathing card) {
public Firebreathing(final Firebreathing card) {
super(card);
}

View file

@ -0,0 +1,92 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.continuous;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class BoostEnchantedTest extends CardTestPlayerBase {
@Test
public void testFirebreathingNormal() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
// {R}: Enchanted creature gets +1/+0 until end of turn.
addCard(Zone.HAND, playerA, "Firebreathing"); // {R} Enchantment - Aura
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Firebreathing", "Silvercoat Lion");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: Enchanted creature");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Firebreathing", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 3, 2);
}
/**
* On Ghitu Firebreathing (and probably other similar cards), when you
* activate the ability to give +1/0 to the enchanted creature and the
* return Ghitu Firebreathing to your hand, the +1/0 goes away on the
* creature. If you re-cast Ghitu Firebreathing onto the creature, the boost
* returns.
*
* Gatherer Rulings: 9/25/2006 If you return Ghitu Firebreathing to its
* owner's hand while the +1/+0 ability is on the stack, that ability will
* still give the creature that was last enchanted by Ghitu Firebreathing
* +1/+0.
*
*/
@Test
public void testFirebreathingReturnToHand() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
// {R}: Enchanted creature gets +1/+0 until end of turn.
addCard(Zone.HAND, playerA, "Firebreathing"); // {R} Enchantment - Aura
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
addCard(Zone.HAND, playerB, "Boomerang"); // {U}{U} Instant
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Firebreathing", "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Boomerang", "Firebreathing");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: Enchanted creature", NO_TARGET, "Boomerang");
setStopAt(1, PhaseStep.END_COMBAT);
execute();
assertHandCount(playerA, "Firebreathing", 1);
assertGraveyardCount(playerB, "Boomerang", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 3, 2);
}
}

View file

@ -1,31 +1,30 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects;
import java.util.ArrayList;
@ -69,7 +68,7 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
protected boolean affectedObjectsSet = false;
protected List<MageObjectReference> affectedObjectList = new ArrayList<>();
protected boolean temporary = false;
// until your next turn
protected int startingTurn;
protected UUID startingControllerId;
@ -96,7 +95,7 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
this.used = effect.used;
this.discarded = effect.discarded;
this.affectedObjectsSet = effect.affectedObjectsSet;
this.affectedObjectList.addAll(effect.affectedObjectList);
this.affectedObjectList.addAll(effect.affectedObjectList);
this.temporary = effect.temporary;
this.startingTurn = effect.startingTurn;
this.startingControllerId = effect.startingControllerId;
@ -148,8 +147,8 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
}
/**
* Sets the discarded state of the effect. So it
* will be removed on next check.
* Sets the discarded state of the effect. So it will be removed on next
* check.
*/
@Override
public void discard() {
@ -160,7 +159,7 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
public void init(Ability source, Game game) {
targetPointer.init(game, source);
//20100716 - 611.2c
if (AbilityType.ACTIVATED.equals(source.getAbilityType())
if (AbilityType.ACTIVATED.equals(source.getAbilityType())
|| AbilityType.SPELL.equals(source.getAbilityType())
|| AbilityType.TRIGGERED.equals(source.getAbilityType())) {
if (layer != null) {
@ -174,11 +173,10 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
case PTChangingEffects_7:
this.affectedObjectsSet = true;
}
}
else {
if (hasLayer(Layer.CopyEffects_1) || hasLayer(Layer.ControlChangingEffects_2) || hasLayer(Layer.TextChangingEffects_3) ||
hasLayer(Layer.TypeChangingEffects_4) || hasLayer(Layer.ColorChangingEffects_5) || hasLayer(Layer.AbilityAddingRemovingEffects_6) ||
hasLayer(Layer.PTChangingEffects_7)) {
} else {
if (hasLayer(Layer.CopyEffects_1) || hasLayer(Layer.ControlChangingEffects_2) || hasLayer(Layer.TextChangingEffects_3)
|| hasLayer(Layer.TypeChangingEffects_4) || hasLayer(Layer.ColorChangingEffects_5) || hasLayer(Layer.AbilityAddingRemovingEffects_6)
|| hasLayer(Layer.PTChangingEffects_7)) {
this.affectedObjectsSet = true;
}
}
@ -226,7 +224,7 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
return true;
}
if (toughness instanceof DomainValue) {
return ((DomainValue)toughness).getAmount() < 0;
return ((DomainValue) toughness).getAmount() < 0;
}
return false;
}
@ -237,8 +235,10 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
}
/**
* Returns the status if the effect is temporary added to the ContinuousEffects
* @return
* Returns the status if the effect is temporary added to the
* ContinuousEffects
*
* @return
*/
@Override
public boolean isTemporary() {

View file

@ -27,12 +27,13 @@
*/
package mage.abilities.effects.common.combat;
import mage.constants.AttachmentType;
import mage.constants.Duration;
import mage.abilities.Ability;
import mage.abilities.effects.RestrictionEffect;
import mage.constants.AttachmentType;
import mage.constants.Duration;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
*
@ -62,8 +63,22 @@ public class CantBlockAttachedEffect extends RestrictionEffect {
super(effect);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (affectedObjectsSet) {
Permanent equipment = game.getPermanent(source.getSourceId());
if (equipment != null && equipment.getAttachedTo() != null) {
this.setTargetPointer(new FixedTarget(equipment.getAttachedTo(), game.getState().getZoneChangeCounter(equipment.getAttachedTo())));
}
}
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
if (affectedObjectsSet) {
return targetPointer.getFirst(game, source).equals(permanent.getId());
}
return permanent.getAttachments().contains(source.getSourceId());
}

View file

@ -1,16 +1,16 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
@ -20,24 +20,24 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects.common.continuous;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
*
@ -79,15 +79,37 @@ public class BoostEnchantedEffect extends ContinuousEffectImpl {
}
@Override
public boolean apply(Game game, Ability source) {
Permanent enchantment = game.getPermanent(source.getSourceId());
if (enchantment != null && enchantment.getAttachedTo() != null) {
Permanent creature = game.getPermanent(enchantment.getAttachedTo());
if (creature != null) {
creature.addPower(power.calculate(game, source, this));
creature.addToughness(toughness.calculate(game, source, this));
public void init(Ability source, Game game) {
super.init(source, game);
if (affectedObjectsSet) {
// Added boosts of activated or triggered abilities exist independent from the source they are created by
// so a continuous effect for the permanent itself with the attachment is created
Permanent equipment = game.getPermanent(source.getSourceId());
if (equipment != null && equipment.getAttachedTo() != null) {
this.setTargetPointer(new FixedTarget(equipment.getAttachedTo(), game.getState().getZoneChangeCounter(equipment.getAttachedTo())));
}
}
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = null;
if (affectedObjectsSet) {
permanent = game.getPermanent(targetPointer.getFirst(game, source));
if (permanent == null) {
discard();
return true;
}
} else {
Permanent equipment = game.getPermanent(source.getSourceId());
if (equipment != null && equipment.getAttachedTo() != null) {
permanent = game.getPermanent(equipment.getAttachedTo());
}
}
if (permanent != null) {
permanent.addPower(power.calculate(game, source, this));
permanent.addToughness(toughness.calculate(game, source, this));
}
return true;
}
@ -95,16 +117,15 @@ public class BoostEnchantedEffect extends ContinuousEffectImpl {
StringBuilder sb = new StringBuilder();
sb.append("Enchanted creature gets ");
String p = power.toString();
if(!p.startsWith("-")) {
if (!p.startsWith("-")) {
sb.append("+");
}
sb.append(p).append("/");
String t = toughness.toString();
if(!t.startsWith("-")){
if(p.startsWith("-")) {
if (!t.startsWith("-")) {
if (p.startsWith("-")) {
sb.append("-");
}
else {
} else {
sb.append("+");
}
}

View file

@ -45,35 +45,36 @@ public class GainAbilityAttachedEffect extends ContinuousEffectImpl {
protected Ability ability;
protected AttachmentType attachmentType;
protected boolean fixedTarget = false;
protected boolean independentEffect;
public GainAbilityAttachedEffect(Ability ability, AttachmentType attachmentType) {
this(ability, attachmentType, Duration.WhileOnBattlefield);
}
public GainAbilityAttachedEffect(Ability ability, AttachmentType attachmentType, Duration duration) {
this(ability, attachmentType, duration, null);
}
public GainAbilityAttachedEffect(Ability ability, AttachmentType attachmentType, Duration duration, String rule) {
super(duration, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
this.ability = ability;
this.attachmentType = attachmentType;
this.duration = duration;
if (duration == Duration.EndOfTurn) {
fixedTarget = true;
switch (duration) {
case WhileOnBattlefield:
case WhileInGraveyard:
case WhileOnStack:
independentEffect = false;
break;
default:
// such effects exist independent from the enchantment that created the effect
independentEffect = true;
}
this.staticText = rule;
}
public GainAbilityAttachedEffect(Ability ability, AttachmentType attachmentType, Duration duration) {
super(duration, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
this.ability = ability;
this.attachmentType = attachmentType;
this.duration = duration;
if (duration == Duration.EndOfTurn) {
fixedTarget = true;
if (rule == null) {
setText();
} else {
this.staticText = rule;
}
setText();
}
public GainAbilityAttachedEffect(Ability ability, AttachmentType attachmentType) {
super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
this.ability = ability;
this.attachmentType = attachmentType;
setText();
}
public GainAbilityAttachedEffect(final GainAbilityAttachedEffect effect) {
@ -81,7 +82,7 @@ public class GainAbilityAttachedEffect extends ContinuousEffectImpl {
this.ability = effect.ability.copy();
ability.newId(); // This is needed if the effect is copied e.g. by a clone so the ability can be added multiple times to permanents
this.attachmentType = effect.attachmentType;
this.fixedTarget = effect.fixedTarget;
this.independentEffect = effect.independentEffect;
}
@Override
@ -92,27 +93,31 @@ public class GainAbilityAttachedEffect extends ContinuousEffectImpl {
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (fixedTarget) {
if (affectedObjectsSet) {
Permanent equipment = game.getPermanent(source.getSourceId());
if (equipment != null && equipment.getAttachedTo() != null) {
this.setTargetPointer(new FixedTarget(equipment.getAttachedTo()));
this.setTargetPointer(new FixedTarget(equipment.getAttachedTo(), game.getState().getZoneChangeCounter(equipment.getAttachedTo())));
}
}
}
@Override
public boolean apply(Game game, Ability source) {
Permanent creature = null;
if (fixedTarget) {
creature = game.getPermanent(targetPointer.getFirst(game, source));
Permanent permanent = null;
if (affectedObjectsSet) {
permanent = game.getPermanent(targetPointer.getFirst(game, source));
if (permanent == null) {
discard();
return true;
}
} else {
Permanent equipment = game.getPermanent(source.getSourceId());
if (equipment != null && equipment.getAttachedTo() != null) {
creature = game.getPermanent(equipment.getAttachedTo());
permanent = game.getPermanent(equipment.getAttachedTo());
}
}
if (creature != null) {
creature.addAbility(ability, source.getSourceId(), game, false);
if (permanent != null) {
permanent.addAbility(ability, source.getSourceId(), game, false);
}
return true;
}