Added test for Lazav, Dimir Mastermind not handling continuous effects correctly.

This commit is contained in:
LevelX2 2013-02-17 19:07:58 +01:00
parent 36cd392a02
commit c7b602ff74

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package org.mage.test.cards.copy;
import mage.Constants;
import mage.abilities.keyword.DeathtouchAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author LevelX2
*/
public class LazavDimirMastermindTest extends CardTestPlayerBase {
/**
* Tests copy simple creature
*/
@Test
public void testCopySimpleCreature() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Lazav, Dimir Mastermind", 1);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Codex Shredder", 1);
addCard(Constants.Zone.LIBRARY, playerB, "Assault Griffin",5);
skipInitShuffling();
activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target player puts the top card of his or her library into his or her graveyard.", playerB);
setStopAt(1, Constants.PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Lazav, Dimir Mastermind", 1);
assertPowerToughness(playerA, "Lazav, Dimir Mastermind", 3, 2);
Permanent lazav = getPermanent("Lazav, Dimir Mastermind", playerA.getId());
Assert.assertTrue(lazav.getSubtype().contains("Griffin"));
Assert.assertTrue("Lazav, Dimir Mastermind must have flying",lazav.getAbilities().contains(FlyingAbility.getInstance()));
}
/**
* Tests copy simple creature
*/
@Test
public void testRatsHaveDeathtouch() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Lazav, Dimir Mastermind", 1);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Gutter Skulk", 1);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Codex Shredder", 1);
// Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield.
// Rats you control have deathtouch.
addCard(Constants.Zone.LIBRARY, playerB, "Ogre Slumlord",5);
skipInitShuffling();
activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target player puts the top card of his or her library into his or her graveyard.", playerB);
setStopAt(1, Constants.PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Lazav, Dimir Mastermind", 1);
assertPowerToughness(playerA, "Lazav, Dimir Mastermind", 3, 3);
Permanent lazav = getPermanent("Lazav, Dimir Mastermind", playerA.getId());
Assert.assertTrue(lazav.getSubtype().contains("Ogre"));
Assert.assertTrue(lazav.getSubtype().contains("Rogue"));
Permanent gutterSkulk = getPermanent("Gutter Skulk", playerA.getId());
Assert.assertTrue("Gutter Skulk should have deathtouch but hasn't", gutterSkulk.getAbilities().contains(DeathtouchAbility.getInstance()));
}
}