mirror of
https://github.com/correl/mage.git
synced 2024-11-22 03:00:11 +00:00
Test for Oathkeeper, Takeno's Daisho
This commit is contained in:
parent
05826fa8d8
commit
c7c5378931
1 changed files with 78 additions and 0 deletions
|
@ -0,0 +1,78 @@
|
|||
package org.mage.test.cards.single.chk;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* @author xenohedron
|
||||
*/
|
||||
public class OathkeeperTakenosDaishoTest extends CardTestPlayerBase {
|
||||
|
||||
static final String equipment = "Oathkeeper, Takeno's Daisho";
|
||||
static final String samurai = "Devoted Retainer";
|
||||
static final String removeEquipped = "Path of Peace";
|
||||
static final String removeEquipment = "Lucky Offering";
|
||||
|
||||
@Test
|
||||
public void testReanimateEquipped(){
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2 + 4);
|
||||
addCard(Zone.BATTLEFIELD, playerA, equipment, 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, samurai, 1);
|
||||
addCard(Zone.HAND, playerA, removeEquipped, 1);
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip");
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, removeEquipped);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, samurai, 1);
|
||||
assertLife(playerA, 24);
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testDontReanimateEquipped(){
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2 + 4);
|
||||
addCard(Zone.BATTLEFIELD, playerA, equipment, 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Elite Vanguard", 1);
|
||||
addCard(Zone.HAND, playerA, removeEquipped, 1);
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip");
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, removeEquipped);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerA, "Elite Vanguard", 1);
|
||||
assertLife(playerA, 24);
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testExileEquipped(){
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2 + 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, equipment, 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, samurai, 1);
|
||||
addCard(Zone.HAND, playerA, removeEquipment, 1);
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip");
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, removeEquipment);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertExileCount(playerA, samurai, 1);
|
||||
assertLife(playerA, 23);
|
||||
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in a new issue