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[40K] Implemented Chaos Defiler
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107
Mage.Sets/src/mage/cards/c/ChaosDefiler.java
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107
Mage.Sets/src/mage/cards/c/ChaosDefiler.java
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package mage.cards.c;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldOrDiesSourceTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.filter.FilterPermanent;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterNonlandPermanent;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.util.RandomUtil;
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import java.util.HashSet;
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import java.util.Objects;
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import java.util.Set;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class ChaosDefiler extends CardImpl {
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public ChaosDefiler(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{3}{B}{R}");
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this.subtype.add(SubType.DEMON);
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this.subtype.add(SubType.CONSTRUCT);
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this.power = new MageInt(5);
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this.toughness = new MageInt(4);
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// Trample
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this.addAbility(TrampleAbility.getInstance());
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// Battle Cannon -- When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that players controls. Destroy one of them chosen at random.
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this.addAbility(new EntersBattlefieldOrDiesSourceTriggeredAbility(
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new ChaosDefilerEffect(), false
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).withFlavorWord("Battle Cannon"));
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}
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private ChaosDefiler(final ChaosDefiler card) {
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super(card);
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}
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@Override
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public ChaosDefiler copy() {
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return new ChaosDefiler(this);
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}
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}
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class ChaosDefilerEffect extends OneShotEffect {
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ChaosDefilerEffect() {
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super(Outcome.Benefit);
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staticText = "for each opponent, choose a nonland permanent " +
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"that players controls. Destroy one of them chosen at random";
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}
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private ChaosDefilerEffect(final ChaosDefilerEffect effect) {
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super(effect);
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}
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@Override
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public ChaosDefilerEffect copy() {
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return new ChaosDefilerEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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Set<Permanent> permanents = new HashSet<>();
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for (UUID opponentId : game.getOpponents(source.getControllerId())) {
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if (!game.getBattlefield().contains(
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StaticFilters.FILTER_CONTROLLED_PERMANENT_NON_LAND,
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opponentId, source, game, 1
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)) {
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continue;
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}
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Player opponent = game.getPlayer(opponentId);
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if (opponent == null) {
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continue;
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}
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FilterPermanent filter = new FilterNonlandPermanent(
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"nonland permanent controlled by " + opponent.getName()
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);
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filter.add(new ControllerIdPredicate(opponentId));
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TargetPermanent target = new TargetPermanent(filter);
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player.choose(outcome, target, source, game);
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permanents.add(game.getPermanent(target.getFirstTarget()));
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}
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permanents.removeIf(Objects::isNull);
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Permanent permanent = RandomUtil.randomFromCollection(permanents);
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return permanent != null && permanent.destroy(source, game);
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}
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}
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@ -39,6 +39,7 @@ public final class Warhammer40000 extends ExpansionSet {
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cards.add(new SetCardInfo("Bred for the Hunt", 222, Rarity.UNCOMMON, mage.cards.b.BredForTheHunt.class));
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cards.add(new SetCardInfo("Broodlord", 89, Rarity.RARE, mage.cards.b.Broodlord.class));
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cards.add(new SetCardInfo("Cave of Temptation", 267, Rarity.COMMON, mage.cards.c.CaveOfTemptation.class));
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cards.add(new SetCardInfo("Chaos Defiler", 110, Rarity.RARE, mage.cards.c.ChaosDefiler.class));
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cards.add(new SetCardInfo("Chaos Warp", 205, Rarity.RARE, mage.cards.c.ChaosWarp.class));
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cards.add(new SetCardInfo("Choked Estuary", 268, Rarity.RARE, mage.cards.c.ChokedEstuary.class));
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cards.add(new SetCardInfo("Chromatic Lantern", 232, Rarity.RARE, mage.cards.c.ChromaticLantern.class));
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