[AER] Fixed some problems with revolt.

This commit is contained in:
LevelX2 2017-01-07 20:03:03 +01:00
parent 2033095e3d
commit c7e149904b
5 changed files with 69 additions and 66 deletions

View file

@ -46,6 +46,7 @@ import mage.constants.Zone;
import mage.filter.common.FilterPermanentCard; import mage.filter.common.FilterPermanentCard;
import mage.game.Game; import mage.game.Game;
import mage.players.Player; import mage.players.Player;
import mage.watchers.common.RevoltWatcher;
/** /**
* *
@ -53,17 +54,16 @@ import mage.players.Player;
*/ */
public class AidFromTheCowl extends CardImpl { public class AidFromTheCowl extends CardImpl {
private static final String ruleText = "<i>Revolt</i> &mdash; At the beginning of your end step, if a permanent you controlled left the battlefield this turn, " + private static final String ruleText = "<i>Revolt</i> &mdash; At the beginning of your end step, if a permanent you controlled left the battlefield this turn, "
"you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, put it on the bottom of your library."; + "you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, put it on the bottom of your library.";
public AidFromTheCowl(UUID ownerId, CardSetInfo setInfo) { public AidFromTheCowl(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{G}{G}"); super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{G}{G}");
// <i>Revolt</i> &mdash; At the beginning of your end step, if a permanent you controlled left the battlefield this turn, // <i>Revolt</i> &mdash; At the beginning of your end step, if a permanent you controlled left the battlefield this turn,
// reveal the top card of your library. If it is a permanent card, you may put it onto the battlefield. Otherwise, put it on the bottom of your library. // reveal the top card of your library. If it is a permanent card, you may put it onto the battlefield. Otherwise, put it on the bottom of your library.
TriggeredAbility ability = new BeginningOfYourEndStepTriggeredAbility(new AidFromTheCowlEffect(), false); TriggeredAbility ability = new BeginningOfYourEndStepTriggeredAbility(new AidFromTheCowlEffect(), false);
this.addAbility(new ConditionalTriggeredAbility(ability, new RevoltCondition(), ruleText)); this.addAbility(new ConditionalTriggeredAbility(ability, RevoltCondition.getInstance(), ruleText), new RevoltWatcher());
} }
public AidFromTheCowl(final AidFromTheCowl card) { public AidFromTheCowl(final AidFromTheCowl card) {

View file

@ -43,6 +43,7 @@ import mage.constants.Duration;
import mage.constants.Zone; import mage.constants.Zone;
import mage.counters.CounterType; import mage.counters.CounterType;
import mage.filter.common.FilterCreaturePermanent; import mage.filter.common.FilterCreaturePermanent;
import mage.watchers.common.RevoltWatcher;
/** /**
* *
@ -58,7 +59,7 @@ public class CallForUnity extends CardImpl {
// <i>Revolt</i> &mdash; At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. // <i>Revolt</i> &mdash; At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
TriggeredAbility ability = new BeginningOfYourEndStepTriggeredAbility(new AddCountersSourceEffect(CounterType.UNITY.createInstance(), true), false); TriggeredAbility ability = new BeginningOfYourEndStepTriggeredAbility(new AddCountersSourceEffect(CounterType.UNITY.createInstance(), true), false);
this.addAbility(new ConditionalTriggeredAbility(ability, new RevoltCondition(), ruleText)); this.addAbility(new ConditionalTriggeredAbility(ability, RevoltCondition.getInstance(), ruleText), new RevoltWatcher());
// Creatures you control get +1/+1 for each unity counter on Call for Unity. // Creatures you control get +1/+1 for each unity counter on Call for Unity.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,

View file

@ -39,6 +39,7 @@ import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
import mage.counters.CounterType; import mage.counters.CounterType;
import mage.watchers.common.RevoltWatcher;
/** /**
* *
@ -46,8 +47,8 @@ import mage.counters.CounterType;
*/ */
public class SolemnRecruit extends CardImpl { public class SolemnRecruit extends CardImpl {
private static final String ruleText = "<i>Revolt</i> &mdash; At the beginning of your end step, if a permanent you controlled left the battlefield this turn, " + private static final String ruleText = "<i>Revolt</i> &mdash; At the beginning of your end step, if a permanent you controlled left the battlefield this turn, "
"put a +1/+1 counter on {this}."; + "put a +1/+1 counter on {this}.";
public SolemnRecruit(UUID ownerId, CardSetInfo setInfo) { public SolemnRecruit(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}{W}"); super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}{W}");
@ -62,7 +63,7 @@ public class SolemnRecruit extends CardImpl {
// <i>Revolt</i> &mdash; At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. // <i>Revolt</i> &mdash; At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
TriggeredAbility ability = new BeginningOfYourEndStepTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance()), false); TriggeredAbility ability = new BeginningOfYourEndStepTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance()), false);
this.addAbility(new ConditionalTriggeredAbility(ability, new RevoltCondition(), ruleText)); this.addAbility(new ConditionalTriggeredAbility(ability, RevoltCondition.getInstance(), ruleText), new RevoltWatcher());
} }
public SolemnRecruit(final SolemnRecruit card) { public SolemnRecruit(final SolemnRecruit card) {

View file

@ -43,6 +43,7 @@ import mage.constants.TargetController;
import mage.filter.common.FilterCreaturePermanent; import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate; import mage.filter.predicate.permanent.ControllerPredicate;
import mage.target.common.TargetCreaturePermanent; import mage.target.common.TargetCreaturePermanent;
import mage.watchers.common.RevoltWatcher;
/** /**
* *
@ -68,12 +69,12 @@ public class VengefulRebel extends CardImpl {
// target creature an opponent controls gets -3/-3 until end of turn. // target creature an opponent controls gets -3/-3 until end of turn.
Ability ability = new ConditionalTriggeredAbility( Ability ability = new ConditionalTriggeredAbility(
new EntersBattlefieldTriggeredAbility(new BoostTargetEffect(-3, -3, Duration.EndOfTurn), false), new EntersBattlefieldTriggeredAbility(new BoostTargetEffect(-3, -3, Duration.EndOfTurn), false),
new RevoltCondition(), RevoltCondition.getInstance(),
"When {this} enters the battlefield, if a permanent you controlled left the battlefield this turn, " "When {this} enters the battlefield, if a permanent you controlled left the battlefield this turn, "
+ "target creature an opponent controls gets -3/-3 until end of turn"); + "target creature an opponent controls gets -3/-3 until end of turn");
ability.addTarget(new TargetCreaturePermanent(filter)); ability.addTarget(new TargetCreaturePermanent(filter));
ability.setAbilityWord(AbilityWord.REVOLT); ability.setAbilityWord(AbilityWord.REVOLT);
this.addAbility(ability); this.addAbility(ability, new RevoltWatcher());
} }
public VengefulRebel(final VengefulRebel card) { public VengefulRebel(final VengefulRebel card) {

View file

@ -46,7 +46,7 @@ public class RevoltCondition implements Condition {
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
RevoltWatcher watcher = (RevoltWatcher) game.getState().getWatchers().get("Revolt"); RevoltWatcher watcher = (RevoltWatcher) game.getState().getWatchers().get("Revolt");
return watcher.revoltActive(source.getControllerId()); return watcher != null && watcher.revoltActive(source.getControllerId());
} }
@Override @Override