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[CHK] Add Untaidake, the Cloud Keeper
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.championsofkamigawa;
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import java.util.UUID;
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import mage.ConditionalMana;
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import mage.MageObject;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.EntersBattlefieldTappedAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.costs.common.PayLifeCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.mana.ConditionalColorlessManaAbility;
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import mage.abilities.mana.builder.ConditionalManaBuilder;
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import mage.abilities.mana.conditional.ManaCondition;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.game.Game;
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/**
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*
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* @author anonymous
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*/
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public class UntaidakeTheCloudKeeper extends CardImpl {
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public UntaidakeTheCloudKeeper(UUID ownerId) {
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super(ownerId, 285, "Untaidake, the Cloud Keeper", Rarity.RARE, new CardType[]{CardType.LAND}, "");
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this.expansionSetCode = "CHK";
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this.supertype.add("Legendary");
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// Untaidake, the Cloud Keeper enters the battlefield tapped.
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this.addAbility(new EntersBattlefieldTappedAbility());
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// {tap}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to cast legendary spells.
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Ability ability = new ConditionalColorlessManaAbility(new TapSourceCost(), 2, new LegendarySpellManaBuilder());
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ability.addCost(new PayLifeCost(2));
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this.addAbility(ability);
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}
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public UntaidakeTheCloudKeeper(final UntaidakeTheCloudKeeper card) {
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super(card);
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}
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@Override
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public UntaidakeTheCloudKeeper copy() {
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return new UntaidakeTheCloudKeeper(this);
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}
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}
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class LegendarySpellManaBuilder extends ConditionalManaBuilder {
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@Override
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public ConditionalMana build(Object... options) {
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return new LegendaryCastConditionalMana(this.mana);
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}
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@Override
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public String getRule() {
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return "Spend this mana only to cast legendary spells";
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}
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}
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class LegendaryCastConditionalMana extends ConditionalMana {
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public LegendaryCastConditionalMana(Mana mana) {
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super(mana);
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staticText = "Spend this mana only to cast legendary spells";
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addCondition(new LegendaryCastManaCondition());
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}
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}
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class LegendaryCastManaCondition extends ManaCondition implements Condition {
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@Override
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public boolean apply(Game game, Ability source) {
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if (source instanceof SpellAbility) {
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MageObject object = game.getObject(source.getSourceId());
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if (object != null && object.getSupertype().contains("Legendary")) {
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source, UUID originalId) {
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return apply(game, source);
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}
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}
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