Merge pull request #1572 from spjspj/master

spjspj - Implement Vesuvan ShapeShifter (TimeSpiral)
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LevelX2 2016-03-01 17:09:57 +01:00
commit c83e1f29d3

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/*
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package mage.sets.timespiral;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.AsTurnedFaceUpEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CopyEffect;
import mage.abilities.effects.common.CopyPermanentEffect;
import mage.abilities.keyword.MorphAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.AnotherPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
import mage.util.functions.ApplyToPermanent;
/**
*
* @author spjspj
*/
public class VesuvanShapeshifter extends CardImpl {
protected Ability turnFaceUpAbility = null;
private static final String effectText = "as a copy of any creature on the battlefield until {this} is turned faced down";
public VesuvanShapeshifter(UUID ownerId) {
super(ownerId, 90, "Vesuvan Shapeshifter", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{U}{U}");
this.expansionSetCode = "TSP";
this.subtype.add("Shapeshifter");
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Morph {1}{U}
this.addAbility(new MorphAbility(this, new ManaCostsImpl("{1}{U}")));
// As Vesuvan Shapeshifter turned face up, may choose another creature. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new AsTurnedFaceUpEffect(new VesuvanShapeshifterEffect(), false));
ability.setWorksFaceDown(true);
this.addAbility(ability);
// As Vesuvan Shapeshifter etbs, may choose another creature. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature
Effect effect = new CopyPermanentEffect(new FilterCreaturePermanent());
effect.setText(effectText);
ability = new EntersBattlefieldAbility(effect, true);
ability.setWorksFaceDown(false);
this.addAbility(ability);
// At the beginning of your upkeep, you may turn this creature face down
effect = new VesuvanShapeshifterFaceDownEffect();
ability = new BeginningOfUpkeepTriggeredAbility(effect, TargetController.YOU, true);
this.addAbility(ability);
}
public VesuvanShapeshifter(final VesuvanShapeshifter card) {
super(card);
}
@Override
public VesuvanShapeshifter copy() {
return new VesuvanShapeshifter(this);
}
}
class VesuvanShapeshifterEffect extends OneShotEffect {
public VesuvanShapeshifterEffect() {
super(Outcome.Copy);
staticText = "have {this} become a copy of a creature and gain this ability";
}
public VesuvanShapeshifterEffect(final VesuvanShapeshifterEffect effect) {
super(effect);
}
@Override
public VesuvanShapeshifterEffect copy() {
return new VesuvanShapeshifterEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
ApplyToPermanent vesuvanShapeShifterFaceUpApplier = new ApplyToPermanent() {
@Override
public Boolean apply(Game game, Permanent permanent) {
Effect effect = new VesuvanShapeshifterFaceDownEffect();
Ability ability = new BeginningOfUpkeepTriggeredAbility(effect, TargetController.YOU, true);
permanent.getAbilities().add(ability);
permanent.addAbility(new MorphAbility(permanent, new ManaCostsImpl("{1}{U}")), permanent.getId(), game);
return true;
}
@Override
public Boolean apply(Game game, MageObject mageObject) {
Effect effect = new VesuvanShapeshifterFaceDownEffect();
Ability ability = new BeginningOfUpkeepTriggeredAbility(effect, TargetController.YOU, true);
mageObject.getAbilities().add(ability);
return true;
}
};
Permanent copyToCreature = game.getPermanent(source.getSourceId());
if (copyToCreature != null) {
FilterCreaturePermanent filter = new FilterCreaturePermanent("another creature");
filter.add(new AnotherPredicate());
TargetCreaturePermanent target = new TargetCreaturePermanent(0, 1, filter, false);
if (controller.chooseTarget(Outcome.BecomeCreature, target, source, game) && !target.getTargets().isEmpty()) {
Permanent copyFromCreature = game.getPermanentOrLKIBattlefield(target.getFirstTarget());
if (copyFromCreature != null) {
game.copyPermanent(Duration.Custom, copyFromCreature, copyToCreature.getId(), source, vesuvanShapeShifterFaceUpApplier);
source.getTargets().clear();
return true;
}
}
}
return false;
}
}
class VesuvanShapeshifterFaceDownEffect extends OneShotEffect {
public VesuvanShapeshifterFaceDownEffect() {
super(Outcome.Copy);
staticText = "have {this} become a morphed, faced down creature";
}
public VesuvanShapeshifterFaceDownEffect(final VesuvanShapeshifterFaceDownEffect effect) {
super(effect);
}
@Override
public VesuvanShapeshifterFaceDownEffect copy() {
return new VesuvanShapeshifterFaceDownEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (controller != null && permanent != null) {
permanent.removeAllAbilities(source.getSourceId(), game);
// Set any previous copy effects to 'discarded'
for (Effect effect : game.getState().getContinuousEffects().getLayeredEffects(game)) {
if (effect instanceof CopyEffect) {
CopyEffect copyEffect = (CopyEffect) effect;
if (copyEffect.getSourceId().equals(permanent.getId())) {
copyEffect.discard();
}
}
}
permanent.turnFaceDown(game, source.getControllerId());
permanent.setManifested(false);
permanent.setMorphed(true);
return permanent.isFaceDown(game);
}
return false;
}
}