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[GTC] Fixed Skinbrand Goblin
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1 changed files with 1 additions and 1 deletions
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@ -53,7 +53,7 @@ public class SkinbrandGoblin extends CardImpl<SkinbrandGoblin> {
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this.toughness = new MageInt(1);
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this.toughness = new MageInt(1);
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// Bloodrush - {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
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// Bloodrush - {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
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this.addAbility(new BloodrushAbility("{1}{R}{R}", new BoostTargetEffect(2, 1, Constants.Duration.EndOfTurn)));
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this.addAbility(new BloodrushAbility("{R}", new BoostTargetEffect(2, 1, Constants.Duration.EndOfTurn)));
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}
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}
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public SkinbrandGoblin(final SkinbrandGoblin card) {
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public SkinbrandGoblin(final SkinbrandGoblin card) {
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