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Add unit test for Ward ability
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author weirddan455
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*/
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public class WardTest extends CardTestPlayerBase {
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@Test
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public void wardMultipleAbilities() {
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addCard(Zone.HAND, playerA, "Solitude"); // https://github.com/magefree/mage/issues/8378 Test that ward counters correct ability
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addCard(Zone.HAND, playerA, "Healer's Hawk"); // Card to pitch to Solitude
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addCard(Zone.BATTLEFIELD, playerB, "Waterfall Aerialist"); // Flying, Ward 2
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setStrictChooseMode(true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Solitude");
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setChoice(playerA, "Yes"); // Use alternate casting cost
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setChoice(playerA, "Healer's Hawk");
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setChoice(playerA, "When {this} enters the battlefield, exile up to one other target creature"); // Put exile trigger on the stack first (evoke trigger will resolve first)
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addTarget(playerA, "Waterfall Aerialist");
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setChoice(playerA, "No"); // Do not pay Ward cost
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertExileCount("Healer's Hawk", 1);
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assertGraveyardCount(playerA, "Solitude", 1);
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assertPermanentCount(playerB, "Waterfall Aerialist", 1);
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assertAllCommandsUsed();
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}
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}
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