Add unit test for Ward ability

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Daniel Bomar 2021-10-18 19:09:08 -05:00
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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author weirddan455
*/
public class WardTest extends CardTestPlayerBase {
@Test
public void wardMultipleAbilities() {
addCard(Zone.HAND, playerA, "Solitude"); // https://github.com/magefree/mage/issues/8378 Test that ward counters correct ability
addCard(Zone.HAND, playerA, "Healer's Hawk"); // Card to pitch to Solitude
addCard(Zone.BATTLEFIELD, playerB, "Waterfall Aerialist"); // Flying, Ward 2
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Solitude");
setChoice(playerA, "Yes"); // Use alternate casting cost
setChoice(playerA, "Healer's Hawk");
setChoice(playerA, "When {this} enters the battlefield, exile up to one other target creature"); // Put exile trigger on the stack first (evoke trigger will resolve first)
addTarget(playerA, "Waterfall Aerialist");
setChoice(playerA, "No"); // Do not pay Ward cost
setStopAt(1, PhaseStep.END_TURN);
execute();
assertExileCount("Healer's Hawk", 1);
assertGraveyardCount(playerA, "Solitude", 1);
assertPermanentCount(playerB, "Waterfall Aerialist", 1);
assertAllCommandsUsed();
}
}