diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/other/AuratouchedMageTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/other/AuratouchedMageTest.java index ca613bd314..a9c7bcff05 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/other/AuratouchedMageTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/other/AuratouchedMageTest.java @@ -1,39 +1,39 @@ - package org.mage.test.cards.abilities.other; import mage.constants.PhaseStep; import mage.constants.Zone; -import org.junit.Ignore; -import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; +import org.junit.Test; /** - * {@link mage.cards.a.AuratouchedMage Auratouched Mage} - * Creature — Human Wizard 3/3 - * {5}{W} + * {@link mage.cards.a.AuratouchedMage Auratouched Mage} Creature — Human Wizard + * 3/3 {5}{W} * - * When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. - * If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. - * Otherwise, reveal the Aura card and put it into your hand. - * Then shuffle. + * When Auratouched Mage enters the battlefield, search your library for an Aura + * card that could enchant it. If Auratouched Mage is still on the battlefield, + * put that Aura card onto the battlefield attached to it. Otherwise, reveal the + * Aura card and put it into your hand. Then shuffle. * * @author jeffwadsworth */ public class AuratouchedMageTest extends CardTestPlayerBase { /** - * If Auramage's type is changed in the time between it entering the battlefield and its ETB ability resolving, you - * must be able to search for an Aura that can legally target it with whatever types it has at the ability resolves. + * If Auramage's type is changed in the time between it entering the + * battlefield and its ETB ability resolving, you must be able to search for + * an Aura that can legally target it with whatever types it has at the + * ability resolves. * - * Relevant Ruling: - * Any Aura card you find must be able to enchant Auratouched Mage as it currently exists, - * or as it most recently existed on the battlefield if it’s no longer on the battlefield. - * If an effect has made the Mage an artifact, for example, you could search for an Aura with “enchant artifact.” - * (2005-10-01) + * Relevant Ruling: Any Aura card you find must be able to enchant + * Auratouched Mage as it currently exists, or as it most recently existed + * on the battlefield if it’s no longer on the battlefield. If an effect has + * made the Mage an artifact, for example, you could search for an Aura with + * “enchant artifact.” (2005-10-01) */ @Test public void testAuratouchedMageEffectHasMadeIntoTypeArtifact() { //Expected result: An effect has made Auratouched Mage into an artifact upon entering the battlefield. An aura that only works on artifacts should work. + setStrictChooseMode(true); addCard(Zone.BATTLEFIELD, playerA, "Plains", 1); addCard(Zone.BATTLEFIELD, playerA, "Island", 8); addCard(Zone.HAND, playerA, "Auratouched Mage"); //5W cost @@ -43,7 +43,7 @@ public class AuratouchedMageTest extends CardTestPlayerBase { castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Auratouched Mage"); waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, 1); // Wait for Auratouched Mage to ETB castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Argent Mutation", "Auratouched Mage"); // Turn it into an artifact before its ETB ability resolves - + addTarget(playerA, "Relic Ward"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); @@ -53,17 +53,19 @@ public class AuratouchedMageTest extends CardTestPlayerBase { } /** - * Auratouched Mage's ETB ability resolves with it alive, so Aura should be equipped to it. + * Auratouched Mage's ETB ability resolves with it alive, so Aura should be + * equipped to it. */ @Test public void testGainsLegalAura() { // Expected result: Brainwash gets placed on Auratouched Mage + setStrictChooseMode(true); addCard(Zone.BATTLEFIELD, playerA, "Plains", 7); addCard(Zone.HAND, playerA, "Auratouched Mage"); addCard(Zone.LIBRARY, playerA, "Brainwash");//legal aura for Auratouched Mage castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Auratouched Mage"); - + addTarget(playerA, "Brainwash"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); @@ -73,19 +75,21 @@ public class AuratouchedMageTest extends CardTestPlayerBase { } /** - * Auratouched Mage's ETB ability resolves, but they're dead, so the legal aura (Brainwash) gets put into Auratouched Mage's controller's hand. + * Auratouched Mage's ETB ability resolves, but they're dead, so the legal + * aura (Brainwash) gets put into Auratouched Mage's controller's hand. */ @Test public void testAuratouchedMageNotOnBattlefield() { + setStrictChooseMode(true); addCard(Zone.BATTLEFIELD, playerA, "Plains", 7); addCard(Zone.HAND, playerA, "Auratouched Mage"); addCard(Zone.HAND, playerA, "Swords to Plowshares"); //exiles Auratouched Mage addCard(Zone.LIBRARY, playerA, "Brainwash"); // valid aura for Auratouched Mage - addCard(Zone.LIBRARY, playerA, "Animate Wall"); //not a valid aura for the Auratouched Mage castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Auratouched Mage"); waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, 1); // Wait for the Auratouched Mage to enter castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Swords to Plowshares", "Auratouched Mage"); // It's ETB is still on the stack + addTarget(playerA, "Brainwash"); setStopAt(1, PhaseStep.BEGIN_COMBAT); @@ -94,6 +98,5 @@ public class AuratouchedMageTest extends CardTestPlayerBase { assertPermanentCount(playerA, "Auratouched Mage", 0); assertPermanentCount(playerA, "Brainwash", 0); assertHandCount(playerA, "Brainwash", 1); // In hand since Auratouched Mage died before ability resolved - assertLibraryCount(playerA, "Animate Wall", 1); } }