- a possible fix for the "rare" test failures of Auratouched Mage test.

This commit is contained in:
Jeff Wadsworth 2022-09-23 10:42:18 -05:00
parent 9e5f0462fe
commit c8e1cec846

View file

@ -1,39 +1,39 @@
package org.mage.test.cards.abilities.other; package org.mage.test.cards.abilities.other;
import mage.constants.PhaseStep; import mage.constants.PhaseStep;
import mage.constants.Zone; import mage.constants.Zone;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase; import org.mage.test.serverside.base.CardTestPlayerBase;
import org.junit.Test;
/** /**
* {@link mage.cards.a.AuratouchedMage Auratouched Mage} * {@link mage.cards.a.AuratouchedMage Auratouched Mage} Creature Human Wizard
* Creature Human Wizard 3/3 * 3/3 {5}{W}
* {5}{W}
* *
* When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. * When Auratouched Mage enters the battlefield, search your library for an Aura
* If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. * card that could enchant it. If Auratouched Mage is still on the battlefield,
* Otherwise, reveal the Aura card and put it into your hand. * put that Aura card onto the battlefield attached to it. Otherwise, reveal the
* Then shuffle. * Aura card and put it into your hand. Then shuffle.
* *
* @author jeffwadsworth * @author jeffwadsworth
*/ */
public class AuratouchedMageTest extends CardTestPlayerBase { public class AuratouchedMageTest extends CardTestPlayerBase {
/** /**
* If Auramage's type is changed in the time between it entering the battlefield and its ETB ability resolving, you * If Auramage's type is changed in the time between it entering the
* must be able to search for an Aura that can legally target it with whatever types it has at the ability resolves. * battlefield and its ETB ability resolving, you must be able to search for
* an Aura that can legally target it with whatever types it has at the
* ability resolves.
* *
* Relevant Ruling: * Relevant Ruling: Any Aura card you find must be able to enchant
* Any Aura card you find must be able to enchant Auratouched Mage as it currently exists, * Auratouched Mage as it currently exists, or as it most recently existed
* or as it most recently existed on the battlefield if its no longer on the battlefield. * on the battlefield if its no longer on the battlefield. If an effect has
* If an effect has made the Mage an artifact, for example, you could search for an Aura with enchant artifact. * made the Mage an artifact, for example, you could search for an Aura with
* (2005-10-01) * enchant artifact. (2005-10-01)
*/ */
@Test @Test
public void testAuratouchedMageEffectHasMadeIntoTypeArtifact() { public void testAuratouchedMageEffectHasMadeIntoTypeArtifact() {
//Expected result: An effect has made Auratouched Mage into an artifact upon entering the battlefield. An aura that only works on artifacts should work. //Expected result: An effect has made Auratouched Mage into an artifact upon entering the battlefield. An aura that only works on artifacts should work.
setStrictChooseMode(true);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1); addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 8); addCard(Zone.BATTLEFIELD, playerA, "Island", 8);
addCard(Zone.HAND, playerA, "Auratouched Mage"); //5W cost addCard(Zone.HAND, playerA, "Auratouched Mage"); //5W cost
@ -43,7 +43,7 @@ public class AuratouchedMageTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Auratouched Mage"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Auratouched Mage");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, 1); // Wait for Auratouched Mage to ETB waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, 1); // Wait for Auratouched Mage to ETB
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Argent Mutation", "Auratouched Mage"); // Turn it into an artifact before its ETB ability resolves castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Argent Mutation", "Auratouched Mage"); // Turn it into an artifact before its ETB ability resolves
addTarget(playerA, "Relic Ward");
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();
@ -53,17 +53,19 @@ public class AuratouchedMageTest extends CardTestPlayerBase {
} }
/** /**
* Auratouched Mage's ETB ability resolves with it alive, so Aura should be equipped to it. * Auratouched Mage's ETB ability resolves with it alive, so Aura should be
* equipped to it.
*/ */
@Test @Test
public void testGainsLegalAura() { public void testGainsLegalAura() {
// Expected result: Brainwash gets placed on Auratouched Mage // Expected result: Brainwash gets placed on Auratouched Mage
setStrictChooseMode(true);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7); addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
addCard(Zone.HAND, playerA, "Auratouched Mage"); addCard(Zone.HAND, playerA, "Auratouched Mage");
addCard(Zone.LIBRARY, playerA, "Brainwash");//legal aura for Auratouched Mage addCard(Zone.LIBRARY, playerA, "Brainwash");//legal aura for Auratouched Mage
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Auratouched Mage"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Auratouched Mage");
addTarget(playerA, "Brainwash");
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();
@ -73,19 +75,21 @@ public class AuratouchedMageTest extends CardTestPlayerBase {
} }
/** /**
* Auratouched Mage's ETB ability resolves, but they're dead, so the legal aura (Brainwash) gets put into Auratouched Mage's controller's hand. * Auratouched Mage's ETB ability resolves, but they're dead, so the legal
* aura (Brainwash) gets put into Auratouched Mage's controller's hand.
*/ */
@Test @Test
public void testAuratouchedMageNotOnBattlefield() { public void testAuratouchedMageNotOnBattlefield() {
setStrictChooseMode(true);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7); addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
addCard(Zone.HAND, playerA, "Auratouched Mage"); addCard(Zone.HAND, playerA, "Auratouched Mage");
addCard(Zone.HAND, playerA, "Swords to Plowshares"); //exiles Auratouched Mage addCard(Zone.HAND, playerA, "Swords to Plowshares"); //exiles Auratouched Mage
addCard(Zone.LIBRARY, playerA, "Brainwash"); // valid aura for Auratouched Mage addCard(Zone.LIBRARY, playerA, "Brainwash"); // valid aura for Auratouched Mage
addCard(Zone.LIBRARY, playerA, "Animate Wall"); //not a valid aura for the Auratouched Mage
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Auratouched Mage"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Auratouched Mage");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, 1); // Wait for the Auratouched Mage to enter waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, 1); // Wait for the Auratouched Mage to enter
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Swords to Plowshares", "Auratouched Mage"); // It's ETB is still on the stack castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Swords to Plowshares", "Auratouched Mage"); // It's ETB is still on the stack
addTarget(playerA, "Brainwash");
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
@ -94,6 +98,5 @@ public class AuratouchedMageTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Auratouched Mage", 0); assertPermanentCount(playerA, "Auratouched Mage", 0);
assertPermanentCount(playerA, "Brainwash", 0); assertPermanentCount(playerA, "Brainwash", 0);
assertHandCount(playerA, "Brainwash", 1); // In hand since Auratouched Mage died before ability resolved assertHandCount(playerA, "Brainwash", 1); // In hand since Auratouched Mage died before ability resolved
assertLibraryCount(playerA, "Animate Wall", 1);
} }
} }