diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/enters/BloodMoonTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/enters/BloodMoonTest.java index f13842c883..5c66cf82bf 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/enters/BloodMoonTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/enters/BloodMoonTest.java @@ -39,7 +39,7 @@ public class BloodMoonTest extends CardTestPlayerBase { addCard(Zone.BATTLEFIELD, playerA, "Blood Moon"); /** - * Grasslands + * Grasslands * Land * Grasslands enters the battlefield tapped. * {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. diff --git a/Mage/src/mage/cards/CardImpl.java b/Mage/src/mage/cards/CardImpl.java index 7f11e36e1e..d0fa3b1162 100644 --- a/Mage/src/mage/cards/CardImpl.java +++ b/Mage/src/mage/cards/CardImpl.java @@ -535,7 +535,7 @@ public abstract class CardImpl extends MageObjectImpl implements Card { game.addPermanent(permanent); game.setZone(objectId, Zone.BATTLEFIELD); game.setScopeRelevant(true); - game.applyEffects(); + //game.applyEffects(); // issue #493 permanent.setTapped(tapped); permanent.entersBattlefield(sourceId, game, event.getFromZone(), true); game.setScopeRelevant(false);