diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/enters/BloodMoonTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/enters/BloodMoonTest.java
index f13842c883..5c66cf82bf 100644
--- a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/enters/BloodMoonTest.java
+++ b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/enters/BloodMoonTest.java
@@ -39,7 +39,7 @@ public class BloodMoonTest extends CardTestPlayerBase {
         addCard(Zone.BATTLEFIELD, playerA, "Blood Moon");
 
         /**
-         * Grasslands
+         * Grasslands 
          * Land
          * Grasslands enters the battlefield tapped.
          * {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
diff --git a/Mage/src/mage/cards/CardImpl.java b/Mage/src/mage/cards/CardImpl.java
index 7f11e36e1e..d0fa3b1162 100644
--- a/Mage/src/mage/cards/CardImpl.java
+++ b/Mage/src/mage/cards/CardImpl.java
@@ -535,7 +535,7 @@ public abstract class CardImpl extends MageObjectImpl implements Card {
             game.addPermanent(permanent);
             game.setZone(objectId, Zone.BATTLEFIELD);
             game.setScopeRelevant(true);
-            game.applyEffects(); 
+            //game.applyEffects(); // issue #493
             permanent.setTapped(tapped);
             permanent.entersBattlefield(sourceId, game, event.getFromZone(), true);
             game.setScopeRelevant(false);