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Fixed a bug of Consume Spirt that the controller gains no life.
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commit
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1 changed files with 17 additions and 9 deletions
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@ -27,8 +27,9 @@
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*/
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package mage.sets.magic2010;
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import mage.Constants;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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@ -39,7 +40,7 @@ import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCreatureOrPlayer;
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import java.util.UUID;
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/**
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* @author nantuko
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@ -78,7 +79,7 @@ public class ConsumeSpirit extends CardImpl<ConsumeSpirit> {
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class ConsumeSpiritEffect extends OneShotEffect<ConsumeSpiritEffect> {
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public ConsumeSpiritEffect() {
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super(Constants.Outcome.Damage);
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super(Outcome.Damage);
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staticText = "Consume Spirit deals X damage to target creature or player and you gain X life. Spend only black mana on X";
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}
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@ -88,21 +89,28 @@ class ConsumeSpiritEffect extends OneShotEffect<ConsumeSpiritEffect> {
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@Override
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public boolean apply(Game game, Ability source) {
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int damage = source.getManaCostsToPay().getX();
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if (damage > 0) {
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int amount = source.getManaCostsToPay().getX();
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if (amount > 0) {
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Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (permanent != null) {
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permanent.damage(damage, source.getSourceId(), game, true, false);
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permanent.damage(amount, source.getSourceId(), game, true, false);
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} else {
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Player player = game.getPlayer(getTargetPointer().getFirst(game, source));
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if (player != null) {
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player.damage(damage, source.getSourceId(), game, false, true);
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player.damage(amount, source.getSourceId(), game, false, true);
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} else {
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return false;
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}
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}
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Player controller = game.getPlayer(source.getSourceId());
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if (controller != null) {
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controller.gainLife(amount, game);
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} else {
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return false;
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public ConsumeSpiritEffect copy() {
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