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* Fixed F10 that it stops on old stack object instead new only;
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1 changed files with 1 additions and 1 deletions
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@ -875,7 +875,7 @@ public class HumanPlayer extends PlayerImpl {
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} else {
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// non empty stack
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boolean haveNewObjectsOnStack = Objects.equals(dateLastAddedToStack, game.getStack().getDateLastAdded());
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boolean haveNewObjectsOnStack = !Objects.equals(dateLastAddedToStack, game.getStack().getDateLastAdded());
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dateLastAddedToStack = game.getStack().getDateLastAdded();
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if (passedUntilStackResolved) {
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if (haveNewObjectsOnStack
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