Added all ISD to mtg-cards-data.txt

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North 2011-09-19 20:15:00 +03:00
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2 changed files with 135 additions and 216 deletions

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Abbey Griffin|Innistrad|1|C|{3}{W}|Creature - Griffin|2|2|Flying, vigilance|
Angel of Flight Alabaster|Innistrad|2|R|{4}{W}|Creature - Angel|4|4|Flying$At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.|
Angelic Overseer|Innistrad|3|M|{3}{W}{W}|Creature - Angel|5|3|Flying$As long as you control a Human, Angelic Overseer has hexproof and is indestructible.|
Avacynian Priest|Innistrad|4|C|{1}{W}|Creature - Human Cleric|1|2|{1}, {T}: Tap target non-Human creature.|
Bonds of Faith|Innistrad|5|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.|
Champion of the Parish|Innistrad|6|R|{W}|Creature - Human Soldier|1|1|Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.|
Dearly Departed|Innistrad|9|R|{4}{W}{W}|Creature - Spirit|5|5|Flying$As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.|
Divine Reckoning|Innistrad|10|R|{2}{W}{W}|Sorcery|||Each player chooses a creature he or she controls. Destroy the rest.$Flashback {5}{W}{W}|
Doomed Traveler|Innistrad|11|C|{W}|Creature - Human Soldier|1|1|When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.|
Elite Inquisitor|Innistrad|13|R|{W}{W}|Creature - Human Soldier|2|2|First strike, vigilance$Protection from Vampires, from Werewolves, and from Zombies.|
Fiend Hunter|Innistrad|15|U|{1}{W}{W}|Creature - Human Cleric|1|3|When Fiend Hunter enters the battlefield, you may exile another target creature.$When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.|
Geist-Honored Monk|Innistrad|17|R|{3}{W}{W}|Creature - Human Monk|*|*|Vigilance$Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.$When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.|
Intangible Virtue|Innistrad|19|U|{1}{W}|Enchantment|||Creature tokens you control get +1/+1 and have vigilance.|
Mentor of the Meek|Innistrad|21|R|{2}{W}|Creature - Human Soldier|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.|
Mikaeus, the Lunarch|Innistrad|23|M|{X}{W}|Legendary Creature - Human Cleric|0|0|Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.${T}: Put a +1/+1 counter on Mikaeus.${T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.|
Moment of Heroism|Innistrad|24|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn.|
Nevermore|Innistrad||R|{1}{W}{W}|Enchantment|||As Nevermore enters the battlefield, name a nonland card.$The named card can't be cast.|
Rally the Peasants|Innistrad|28|U|{2}{W}|Instant|||Creatures you control get +2/+0 until end of turn.$Flashback {2}{R}|
Silence of Stone|Innistrad|36|R|{1}{W}|Enchantment|||Activated abilities of artifacts can't be activated.|
Slayer of the Wicked|Innistrad||U|{3}{W}|Creature - Human Soldier|3|2|When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.|
Smite the Monstrous|Innistrad|33|C|{3}{W}|Instant|||Destroy target creature with power 4 or greater.|
Spectral Rider|Innistrad||U|{W}{W}|Creature - Spirit Knight|2|2|Intimidate|
Thraben Sentry|Innistrad|38|C|{3}{W}|Creature - Human Soldier|2|2|Vigilance$Whenever another creature you control dies, you may transform Thraben Sentry.|
Thraben Militia|Innistrad|38|C||Creature - Human Soldier|5|4|Trample|
Voiceless Spirit|Innistrad|42|C|{2}{W}|Creature - Spirit|2|1|Flying, first strike|
Armored Skaab|Innistrad|43|C|{2}{U}|Creature - Zombie Warrior|1|4|When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.|
Battleground Geist|Innistrad|45|U|{4}{U}|Creature - Spirit|3|3|Flying$Other Spirit creatures you control get +1/+0.|
Cackling Counterpart|Innistrad|46|R|{1}{U}{U}|Instant|||Put a token onto the battlefield that's a copy of target creature you control.$Flashback {5}{U}{U}|
Civilized Scholar|Innistrad|47|U|{2}{U}|Creature - Human Advisor|0|1|{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it|
Homicidal Brute|Innistrad|47|U||Human Mutant|5|1|{R}$At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.|
Claustrophobia|Innistrad|48|C|{1}{U}{U}|Enchantment - Aura|||Enchant Creature$When Claustrophobia enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.|
Curiosity|Innistrad|49|U|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to an opponent, you may draw a card.|
Curse of the Bloody Tome|Innistrad|50|C|{2}{U}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.|
Delver of Secrets|Innistrad|51|C|{U}|Creature - Human Wizard|1|1|At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery is revealed this way, transform Delver of Secrets.|
Insectile Aberration|Innistrad|51|C||Creature - Human Insect|3|2|Flying|
Deranged Assistant|Innistrad|52|C|{1}{U}|Creature - Human Wizard|1|1|{T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.|
Forbidden Alchemy|Innistrad|55|C|{2}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.$Flashback {6}{B}|
Fortress Crab|Innistrad|56|C|{3}{U}|Creature - Crab|1|6||
Frightful Delusion|Innistrad|57|C|{2}{U}|Instant|||Counter target spell unless its controller pays {1}. That player discards a card.|
Grasp of Phantoms|Innistrad|58|U|{3}{U}|Sorcery|||Put target creature on top of its owner's library.$Flashback {7}{U}|
Invisible Stalker|Innistrad|60|U|{1}{U}|Creature - Human Rogue|1|1|Hexproof$Invisible Stalker is unblockable.|
Laboratory Maniac|Innistrad|61|R|{2}{U}|Creature - Human Wizard|2|2|If you would draw a card while your library has no cards in it, you win the game instead.|
Ludevic's Test Subject|Innistrad|64|R|{1}{U}|Creature - Lizard|0|3|Defender${1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.|
Ludevic's Abomination|Innistrad|64|R||Creature - Lizard Horror|13|13|Trample|
Memory's Journey|Innistrad|66|U|{1}{U}|Instant|||Target player shuffles up to three target cards from his or her graveyard into his or her library.$Flashback {G}|
Mindshrieker|Innistrad|67|R|{1}{U}|Creature - Spirit Bird|1|1|Flying${2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.|
Mirror-Mad Phantasm|Innistrad||M|{3}{U}{U}|Creature - Spirit|5|1|Flying${1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. That player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.|
Murder of Crows|Innistrad|70|U|{3}{U}{U}|Creature - Bird|4|4|Flying$Whenever another creature dies, you may draw a card. If you do, discard a card.|
Rooftop Storm|Innistrad|71|R|{5}{U}|Enchantment|||You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.|
Sensory Deprivation|Innistrad|74|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -3/-0.|
Silent Departure|Innistrad|75|C|{U}|Sorcery|||Return target creature to its owner's hand.$Flashback {4}{U}|
Skaab Goliath|Innistrad|76|U|{5}{U}|Creature - Zombie Giant|6|9|As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.$Trample|
Skaab Ruinator|Innistrad|77|M|{1}{U}{U}|Creature - Zombie Horror|5|6|As an additional cost to cast Skaab Ruinator, exile 3 creature cards from your graveyard.$Flying$You may cast Skaab Ruinator from your graveyard.|
Snapcaster Mage|Innistrad||R|{1}{U}|Creature - Human Wizard|2|1|Flash$When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.|
Stitched Drake|Innistrad|80|C|{1}{U}{U}|Creature - Zombie Drake|3|4|As an addition cost to cast Stitched Drake, exile a creature card from your graveyard.$$Flying|
Stitcher's Apprentice|Innistrad|81|C|{1}{U}|Creature - Homunculus|1|2|{1}{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.|
Think Twice|Innistrad|83|C|{1}{U}|Instant|||Draw a card.$Flashback {2}{U}|
Undead Alchemist|Innistrad|84|R|{3}{U}|Creature - Zombie|4|2|If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.$Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.|
Abattoir Ghoul|Innistrad|85|U|{3}{B}|Creature - Zombie|3|2|First strike$Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.|
Army of the Damned|Innistrad|87|M|{5}{B}{B}{B}|Sorcery|||Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.$Flashback {7}{B}{B}{B}|
Bloodgift Demon|Innistrad|89|R|{3}{B}{B}|Creature - Demon|5|4|Flying$At the beginning of your upkeep, target player draws a card and loses 1 life.|
Bloodline Keeper|Innistrad||R|{2}{B}{B}|Creature - Vampire|3|3|Flying${T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.${B}: Transform Bloodline Keeper.$Activate this ability only if you control five or more vampires.|
Lord of Lineage|Innistrad||R||undefined|5|5|Flying$Other Vampire creatures you control get +2/+2.${T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.|
Bump in the Night|Innistrad|92|C|{B}|Sorcery|||Target opponent loses 3 life.$Flashback {5}{R}|
Corpse Lunge|Innistrad|93|C|{2}{B}|Instant|||As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard.$Corpse Lunge deals damage equal to the exiled card's power to target creature.|
Curse of Death's Hold|Innistrad|94|R|{3}{B}{B}|Enchantment - Aura Curse|||Enchant Player$Creatures enchanted player controls gets -1/-1.|
Diregraf Ghoul|Innistrad|97|U|{B}|Creature - Zombie|2|2|Diregraf Ghoul enters the battlefield tapped.|
Endless Ranks of the Dead|Innistrad|99|R|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, put X 2/2 black zombie creature tokens onto the battlefield, where X is half the number of the zombies you control, rounded down.|
Falkenrath Noble|Innistrad|100|U|{3}{B}|Creature - Vampire|2|2|Flying$Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.|
Heartless Summoning|Innistrad|104|R|{1}{B}|Enchantment|||Creature spells you cast cost {2} less to cast.$Creatures you control get -1/-1.|
Liliana of the Veil|Innistrad|105|M|{1}{B}{B}|Planeswalker - Liliana|3|+1: Each player discards a card.$-2: Target player sacrifices a creature.$-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.|
Markov Patrician|Innistrad|107|C|{2}{B}|Creature - Vampire|3|1|Lifelink|
Moan of the Unhallowed|Innistrad|109|U|{2}{B}{B}|Sorcery|||Put two 2/2 black Zombie creature tokens onto the battlefield.$Flashback {5}{B}{B}|
Morkrut Banshee|Innistrad|110|U|{3}{B}{B}|Creature - Spirit|4|4|Morbid - When Morkut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.|
Night Terrors|Innistrad|111|C|{2}{B}|Sorcery|||Target player reveals his or her hand. You choose a nonland card from it. Exile that card.|
Reaper from the Abyss|Innistrad|112|M|{3}{B}{B}{B}|Creature - Demon|6|6|Flying$Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-demon creature.$|
Screeching Bat|Innistrad|114|U|{2}{B}|Creature - Bat|2|2|Flying$$At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.|
Stalking Vampire|Innistrad|114|U||Creature - Vampire|5|5|At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.|
Sever the Bloodline|Innistrad|115|R|{3}{B}|Sorcery|||Exile target creature and all other creatures with the same name as that creature.$Flashback {5}{B}{B}|
Skeletal Grimace|Innistrad|116|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."|
Skirsdag High Priest|Innistrad|117|R|{1}{B}|Creature - Human Cleric|1|2|Morbid - {T}, tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.|
Unbreathing Horde|Innistrad|121|R|{2}{B}|Creature - Zombie|0|0|Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and for each Zombie card in your graveyard.$If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.|
Unburial Rites|Innistrad|122|U|{4}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$Flashback {3}{W}|
Vampire Interloper|Innistrad|123|C|{1}{B}|Creature - Vampire Scout|2|1|Flying$Vampire Interloper can't block.|
Victim of Night|Innistrad|124|C|{B}{B}|Instant|||Destroy target non-Vampire, non-Werewolf, non-Zombie creature.|
Village Cannibals|Innistrad||U|{2}{B}|Creature - Human|2|2|Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.|
Walking Corpse|Innistrad|126|C|{1}{B}|Creature - Zombie|2|2||
Balefire Dragon|Innistrad||M|{5}{R}{R}|Creature - Dragon|6|6|Flying$Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.|
Blasphemous Act|Innistrad||R|{8}{R}|Sorcery|||Blasphemous Act costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.|
Bloodcrazed Neonate|Innistrad||C|{1}{R}|Creature - Vampire|2|1|Bloodcrazed Neonate attacks each turn if able. $$Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.|
Brimstone Volley|Innistrad|132|C|{2}{R}|Instant|||Brimstone Volley deals 3 damage to target creature or player.$Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.|
Burning Vengeance|Innistrad|133|U|{2}{R}|Enchantment|||Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.|
Charmbreaker Devils|Innistrad||R|{5}{R}|Creature - Devil|4|4|At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.$Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn|
Curse of Stalked Prey|Innistrad||R|{1}{R}|Enchantment - Aura Curse|||Enchant player$Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.|
Desperate Ravings|Innistrad|139|U|{1}{R}|Instant|||Draw two cards, then discard a card at random.$Flashback {2}{U}|
Devil's Play|Innistrad||R|{X}{R}|Sorcery|||Devil's Play deals X damage to target creature or player.$Flashback {X}{R}{R}{R}|
Falkenrath Marauders|Innistrad||R|{3}{R}{R}|Creature - Vampire Warrior|2|2|Flying, haste$Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.|
Infernal Plunge|Innistrad|138|C|{R}|Sorcery|||As an additional cost to cast Infernal Plunge, sacrifice a creature.$Add {R}{R}{R} to your mana pool.|
Feral Ridgewolf|Innistrad|142|C|{2}{R}|Creature - Wolf|1|2|Trample${1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.|
Furor of the Bitten|Innistrad|143|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and attacks each turn if able.|
Geistflame|Innistrad|144|C|{R}|Instant|||Geistflame deals 1 damage to target creature or player.$Flashback {3}{R}|
Hanweir Watchkeep|Innistrad||U|{2}{R}|Creature - Human Warrior Werewolf|1|5|Defender$At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.|
Bane of Hanweir|Innistrad||U||Creature Werewolf|5|5|Bane of Hanweir attacks each turn if able$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.|
Instigator Gang|Innistrad||R|{3}{R}|Creature - Human Werewolf|2|3|Attacking creatures you control get +1/+0.$At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.|
Wildblood Pack|Innistrad||R||Creature - Werewolf|5|5|Trample$Attacking creatures you control get +3/+0.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.|
Into the Maw of Hell|Innistrad||U|{4}{R}{R}|Sorcery|||Destroy target land. Into the Maw of Hell deals 13 damage to target creature. |
Kruin Outlaw|Innistrad||R|{1}{R}{R}|Creature - Human Rogue Werewolf|2|2|First strike$At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.|
Terror of Kruin Pass|Innistrad||R||Creature - Werewolf|3|3|Double strike$Each Werewolf you control can't be blocked except by two or more creatures.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.|
Past in Flames|Innistrad|155|M|{3}{R}|Sorcery|||Each instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.$Flashback {4}{R}|
Rakish Heir|Innistrad|158|U|{2}{R}|Creature - Vampire|2|2|Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.|
Reckless Waif|Innistrad|159|U|{R}|Creature - Human Rogue Werewolf|1|1|At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif|
Merciless Predator|Innistrad|159|U||undefined|3|2|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.|
Scourge of Geier Reach|Innistrad||U|{3}{R}{R}|Creature - Elemental|3|3|Scourge of Geier Reach gets +1/+1 for each creature your opponents control.|
Skirsdag Cultist|Innistrad||U|{2}{R}{R}|Creature - Human Shaman|2|2|{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.|
Stromkirk Noble|Innistrad||R|{R}|Creature - Vampire|1|1|Stromkirk Noble can't be blocked by Humans.$When Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.|
Tormented Pariah|Innistrad|165|C|{3}{R}|Creature - Human Warrior Werewolf|3|2|At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.|
Rampaging Werewolf|Innistrad|165|C||Creatue - Werewolf|6|4|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.|
Vampiric Fury|Innistrad|167|C|{1}{R}|Instant|||Vampire creatures you control get +2/+0 and gain first strike until end of turn.|
Village Ironsmith|Innistrad||C|{1}{R}|Creature - Human Werewolf|1|1|First strike$At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.|
Ironfang|Innistrad||C||Creature - Werewolf|3|1|First strike$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.|
Ambush Viper|Innistrad|169|C|{1}{G}|Creature - Snake|2|1|Flash$Deathtouch|
Avacyn's Pilgrim|Innistrad|170|C|{G}|Creature - Human Monk|1|1|{T}: Add {W} to your mana pool.|
Boneyard Wurm|Innistrad|171|U|{1}{G}|Creature - Wurm|*|*|Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.|
Creeping Renaissance|Innistrad|174|R|{3}{G}{G}|Sorcery|||Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.$Flashback {5}{G}{G}|
Darkthicket Wolf|Innistrad|175|C|{1}{G}|Creature - Wolf|2|2|{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.|
Daybreak Ranger|Innistrad|176|R|{2}{G}|Creature - Human Archer Werewolf|2|2|{T}: Daybreak Ranger deals 2 damage to target creature with flying.$At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.|
Nightfall Predator|Innistrad|176|R||Creature - Werewolf|4|4|{R}, {T}: Nightfall Predator fights target creature. <i>(Each deals damage equal to its power to the other.)</i>$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.|
Elder of Laurels|Innistrad|177|R|{2}{G}|Creature - Human Advisor|2|3|{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.|
Essence of the Wild|Innistrad|178|M|{3}{G}{G}{G}|Creature - Avatar|6|6|Creatures you control enter the battlefield as a copy of Essence of the Wild.|
Full Moon's Rise|Innistrad|180|U|{1}{G}|Enchantment|||Werewolf creatures you control get +1/+0 and have trample.$Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.|
Garruk Relentless|Innistrad|181|M|{3}{G}|Planeswalker - Garruk|3|When Garruk Relentless has two or fewer loyalty counters on him, transform him.$0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him$0: Put a 2/2 green Wolf creature token onto the battlefield.|
Garruk, the Veil-Cursed|Innistrad|181|M|{BG}|Planeswalker - Garruk|||+1 : Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.$-1 : Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.$-3 : Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.|
Gatstaf Shepherd|Innistrad|182|U|{1}{G}|Creature - Human Werewolf|2|2|At the beginning of each upkeep, if no spells were cast last turn, transform Gastaf Shepherd.|
Gatstaf Howler|Innistrad|182|U||Creature - Werewolf|3|3|Intimidate$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gastaf Howler.|
Grave Bramble|Innistrad|184|C|{1}{G}{G}|Creature - Plant|3|4|Defender, protection from Zombies|
Grizzled Outcasts|Innistrad|185|C|{4}{G}|Creature - Human Werewolf|4|4|At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.|
Krallenhorde Wantons|Innistrad|185|C||Creature - Werewolf|7|7|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.|
Hollowhenge Scavenger|Innistrad|188|U|{3}{G}{G}|Creature - Elemental|4|5|Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.|
Kessig Cagebreakers|Innistrad|189|R|{4}{G}|Creature - Human Rogue|3|4|Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.|
Make a Wish|Innistrad||U|{3}{G}|Sorcery|||Return two cards at random from your graveyard to your hand.|
Mayor of Avabruck|Innistrad|193|R|{1}{G}|Creature - Human Advisor Werewolf|1|1|Other Human creatures you control get +1/+1.$At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.|
Howlpack Alpha|Innistrad|193|R||Creature - Werewolf|3|3|Other Werewolf and Wolf creatures you control get +1/+1.$$At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.|
Moonmist|Innistrad|195|C|{1}{G}|Instant|||Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves.|
Mulch|Innistrad|196|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.|
Naturalize|Innistrad|197|C|{1}{G}|Instant|||Destroy target artifact or enchantment.|
Parallel Lives|Innistrad|199|R|{3}{G}|Enchantment|||If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many tokens onto the battlefield instead.|
Prey Upon|Innistrad|200|C|{G}|Sorcery|||Target creature you control fights target creature you don't control.|
Ranger's Guile|Innistrad|201|C|{G}|Instant|||Target creature you control gets +1/+1 and gains hexproof until end of turn.|
Spider Spawning|Innistrad|203|U|{4}{G}|Sorcery|||Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.$Flashback {6}{B}|
Spidery Grasp|Innistrad|204|C|{2}{G}|Instant|||Untap target creature. It gets +2/+4 and gains reach until end of turn.|
Splinterfright|Innistrad|205|R|{2}{G}|Creature - Elemental|*|*|Trample$Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard$At the beginning of your upkeep, put the top two cards of your library into your graveyard.|
Travel Preparations|Innistrad||C|{1}{G}|Sorcery|||Put a +1/+1 counter on each of up to two target creatures.$Flashback {1}{W}|
Ulvenwald Mystics|Innistrad|208|U|{2}{G}{G}|Creature - Human Shaman Werewolf|3|3|At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.|
Ulvenwald Primordials|Innistrad|208|U||Creature - Werewolf|5|5|{G}: Regenerate Ulvenwald Primordials.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.|
Villagers of Estwald|Innistrad|209a|C|{2}{G}|Creature - Human Werewolf|2|3|At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.|
Howlpack of Estwald|Innistrad|209a|C||Creature - Werewolf|4|6|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.|
Woodland Sleuth|Innistrad|210|C|{3}{G}|Creature - Human Scout|2|3|Morbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.|
Wreath of Geists|Innistrad|211|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.|
Evil Twin|Innistrad|212|R|{2}{U}{B}|Creature - Shapeshifter|0|0|You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature.|
Geist of Saint Traft|Innistrad|213|M|{1}{W}{U}|Legendary Creaute - Spirit Cleric|2|2|Hexproof$Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat|
Grimgrin, Corpse-Born|Innistrad|214|M|{3}{U}{B}|Legendary Creaute - Zombie Warrior|5|5|Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.$Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.$Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.|
Olivia Voldaren|Innistrad|215|M|{2}{B}{R}|Legendary Creature - Vampire|3|3|Flying${1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.${3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.|
Blazing Torch|Innistrad|216|C|{1}|Artifact - Equipment|||Equipped creature can't be blocked by Vampires or Zombies.$$Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."$$Equip {1}|
Butcher's Cleaver|Innistrad|217|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+0.$As long as equipped creature is a Human, it has lifelink.$Equip {3}|
Cellar Door|Innistrad|218|U|{2}|Artifact|||{3},{T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.|
Cobbled Wings|Innistrad|219|C|{2}|Artifact - Equipment|||Equipped creature has flying.$Equip {1}|
Creepy Doll|Innistrad|220|R|{5}|Artifact Creature - Construct|1|1|Creepy Doll is indestructible.$Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.|
Graveyard Shovel|Innistrad|225|U|{2}|Artifact|||{2}, {T}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life.|
Grimoire of the Dead|Innistrad||M|{4}|Legendary Artifact|||{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.$${T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards in all graveyards onto the battlefield under your control. They are black Zombies in addition to their other colors and types.|
One-Eyed Scarecrow|Innistrad|230|C|{3}|Artifact Creature - Scarecrow|2|3|Defender$Creatures with flying your opponents control get -1/-0.|
Sharpened Pitchfork|Innistrad|233|C|{2}|Artifact - Equipment|||Equipped creature has first strike.$As long as equipped creature is a Human, it gets +1/+1.$Equip {1}|
Trepanation Blade|Innistrad|235|U|{3}|Artifact - Equipment|||Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.$Equip {2}|
Witchbane Orb|Innistrad|236|R|{4}|Artifact|||When Witchbane Orb enters the battlefield, destroy all Curses attached to you.$You have hexproof.|
Wooden Stake|Innistrad|237|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+0.$$Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.$$Equip {1}|
Clifftop Retreat|Innistrad|238|R||Land|||Clifftop Retreat enters the battlefield tapped unless you control a Mountain or Plains.${T}: Add {R} or {W} to your mana pool.|
Gavony Township|Innistrad|239|R||Land|||{T}: Add {1} to your mana pool.${2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.|
Ghost Quarter|Innistrad|240|U||Land|||{T}: Add {1} to your mana pool.${T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her llibrary for a basic land card, put it onto the battlefield, then shuffle his or her library.|
Hinterland Harbor|Innistrad|241|R||Land|||Hinterland Harbor enters the battlefield tapped unless you control a Forest or Island.${T}: Add {G} or {U} to your mana pool.|
Isolated Chapel|Innistrad|242|R||Land|||Isolated Chapel enters the battlefield tapped unless you control a Plains or Swamp.${T}: Add {W} or {B} to your mana pool.|
Kessig Wolf Run|Innistrad|243|R||Land|||{T}: Add {1} to your mana pool.${X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.|
Moorland Haunt|Innistrad|244|R||Land|||{T}: Add {1} to your mana pool.${W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.|
Nephalia Drownyard|Innistrad|245|R||Land|||{T}: Add 1 to your mana pool.${1}{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.|
Shimmering Grotto|Innistrad||C||Land|||{T}: Add {1} to your mana pool.${1}, {T}: Add one mana of any color to your mana pool.|
Stensia Bloodhall|Innistrad|247|R||Land|||{T}: Add {1} to your mana pool.${3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player.|
Sulfur Falls|Innistrad|248|R||Land|||Sulfur Falls enters the battlefield tapped unless you control an Island or Mountain.${T}: Add {U} or {R} to your mana pool.|
Woodland Cemetery|Innistrad|249|R||Land|||Woodland Cemetery enters the battlefield tapped unless you control a Swamp or Forest.${T}: Add {B} or {G} to your mana pool.|
Plains|Innistrad|250|L||Basic Land - Plains||||
Plains|Innistrad|251|L||Basic Land - Plains||||
Plains|Innistrad|252|L||Basic Land - Plains||||
Island|Innistrad|253|L||Basic Land - Island||||
Island|Innistrad|254|L||Basic Land - Island||||
Island|Innistrad|255|L||Basic Land - Island||||
Swamp|Innistrad|256|L||Basic Land - Swamp||||
Swamp|Innistrad|257|L||Basic Land - Swamp||||
Swamp|Innistrad|258|L||Basic Land - Swamp||||
Mountain|Innistrad|259|L||Basic Land - Mountain||||
Mountain|Innistrad|260|L||Basic Land - Mountain||||
Mountain|Innistrad|261|L||Basic Land - Mountain||||
Forest|Innistrad|262|L||Basic Land - Forest||||
Forest|Innistrad|263|L||Basic Land - Forest||||
Forest|Innistrad|264|L||Basic Land - Forest||||

View file

@ -19571,21 +19571,49 @@ Ulamog, the Infinite Gyre|From the Vault: Legends|14|M|{11}|Legendary Creature
Abbey Griffin|Innistrad|1|C|{3}{W}|Creature - Griffin|2|2|Flying, vigilance| Abbey Griffin|Innistrad|1|C|{3}{W}|Creature - Griffin|2|2|Flying, vigilance|
Angel of Flight Alabaster|Innistrad|2|R|{4}{W}|Creature - Angel|4|4|Flying$At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.| Angel of Flight Alabaster|Innistrad|2|R|{4}{W}|Creature - Angel|4|4|Flying$At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.|
Angelic Overseer|Innistrad|3|M|{3}{W}{W}|Creature - Angel|5|3|Flying$As long as you control a Human, Angelic Overseer has hexproof and is indestructible.| Angelic Overseer|Innistrad|3|M|{3}{W}{W}|Creature - Angel|5|3|Flying$As long as you control a Human, Angelic Overseer has hexproof and is indestructible.|
Avacynian Priest|Innistrad|4|C|{1}{W}|Creature - Human Cleric|1|2|{1}, {T}: Tap target non-Human creature.|
Bonds of Faith|Innistrad|5|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.| Bonds of Faith|Innistrad|5|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.|
Champion of the Parish|Innistrad|6|R|{W}|Creature - Human Soldier|1|1|Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.| Champion of the Parish|Innistrad|6|R|{W}|Creature - Human Soldier|1|1|Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.|
Chapel Geist|Innistrad|7|C|{1}{W}{W}|Creature - Spirit|2|3|Flying|
Cloistered Youth|Innistrad|8|U|{1}{W}|Creature - Human|1|1|At the beginning of your upkeep, you may transform Cloistered Youth.|
Unholy Fiend|Innistrad|8|U||Creature - Horror|33|{B}$At the beginning of your end step, you lose 1 life.|
Dearly Departed|Innistrad|9|R|{4}{W}{W}|Creature - Spirit|5|5|Flying$As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.| Dearly Departed|Innistrad|9|R|{4}{W}{W}|Creature - Spirit|5|5|Flying$As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.|
Divine Reckoning|Innistrad|10|R|{2}{W}{W}|Sorcery|||Each player chooses a creature he or she controls. Destroy the rest.$Flashback {5}{W}{W}| Divine Reckoning|Innistrad|10|R|{2}{W}{W}|Sorcery|||Each player chooses a creature he or she controls. Destroy the rest.$Flashback {5}{W}{W}|
Doomed Traveler|Innistrad|11|C|{W}|Creature - Human Soldier|1|1|When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Doomed Traveler|Innistrad|11|C|{W}|Creature - Human Soldier|1|1|When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.|
Elder Cathar|Innistrad|12|C|{2}{W}|Creature - Human Soldier|2|2|When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.|
Elite Inquisitor|Innistrad|13|R|{W}{W}|Creature - Human Soldier|2|2|First strike, vigilance$Protection from Vampires, from Werewolves, and from Zombies.| Elite Inquisitor|Innistrad|13|R|{W}{W}|Creature - Human Soldier|2|2|First strike, vigilance$Protection from Vampires, from Werewolves, and from Zombies.|
Feeling of Dread|Innistrad|14|C|{1}{W}|Instant|||Tap up to two target creatures.$Flashback {1}{U}|
Fiend Hunter|Innistrad|15|U|{1}{W}{W}|Creature - Human Cleric|1|3|When Fiend Hunter enters the battlefield, you may exile another target creature.$When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Fiend Hunter|Innistrad|15|U|{1}{W}{W}|Creature - Human Cleric|1|3|When Fiend Hunter enters the battlefield, you may exile another target creature.$When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.|
Gallows Warden|Innistrad|16|U|{4}{W}|Creature - Spirit|3|3|Flying$Other Spirit creatures you control get +0/+1.|
Geist-Honored Monk|Innistrad|17|R|{3}{W}{W}|Creature - Human Monk|*|*|Vigilance$Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.$When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.|
Ghostly Possession|Innistrad|18|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Prevent all combat damage that would be dealt to and dealt by enchanted creature.|
Intangible Virtue|Innistrad|19|U|{1}{W}|Enchantment|||Creature tokens you control get +1/+1 and have vigilance.|
Mausoleum Guard|Innistrad|20|U|{3}{W}|Creature - Human Scout|2|2|When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.|
Mentor of the Meek|Innistrad|21|R|{2}{W}|Creature - Human Soldier|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.| Mentor of the Meek|Innistrad|21|R|{2}{W}|Creature - Human Soldier|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.|
Midnight Haunting|Innistrad|22|U|{2}{W}|Instant|||Put two 1/1 white Spirit creature tokens with flying onto the battlefield.|
Mikaeus, the Lunarch|Innistrad|23|M|{X}{W}|Legendary Creature - Human Cleric|0|0|Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.${T}: Put a +1/+1 counter on Mikaeus.${T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.| Mikaeus, the Lunarch|Innistrad|23|M|{X}{W}|Legendary Creature - Human Cleric|0|0|Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.${T}: Put a +1/+1 counter on Mikaeus.${T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.|
Moment of Heroism|Innistrad|24|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn.|
Nevermore|Innistrad||R|{1}{W}{W}|Enchantment|||As Nevermore enters the battlefield, name a nonland card.$The named card can't be cast.|
Paraselene|Innistrad|26|U|{2}{W}|Sorcery|||Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.|
Purify the Grave|Innistrad|27|U|{W}|Instant|||Exile target card from a graveyard.$Flashback {W}|
Rally the Peasants|Innistrad|28|U|{2}{W}|Instant|||Creatures you control get +2/+0 until end of turn.$Flashback {2}{R}| Rally the Peasants|Innistrad|28|U|{2}{W}|Instant|||Creatures you control get +2/+0 until end of turn.$Flashback {2}{R}|
Silence of Stone|Innistrad|36|R|{1}{W}|Enchantment|||Artifact abilities cannot be activated.| Rebuke|Innistrad|29|C|{2}{W}|Instant|||Destroy target attacking creature.|
Selfless Cathar|Innistrad|30|C|{W}|Creature - Human Cleric|1|1|{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.|
Silverchase Fox|Innistrad|31|C|{1}{W}|Creature - Fox|2|2|{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.|
Slayer of the Wicked|Innistrad||U|{3}{W}|Creature - Human Soldier|3|2|When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.| Slayer of the Wicked|Innistrad||U|{3}{W}|Creature - Human Soldier|3|2|When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.|
Smite the Monstrous|Innistrad|33|C|{3}{W}|Instant|||Destroy target creature with power 4 or greater.|
Spare from Evil|Innistrad|34|C|{1}{W}|Instant|||Creatures you control gain protection from non-Human creatures until end of turn.|
Spectral Rider|Innistrad||U|{W}{W}|Creature - Spirit Knight|2|2|Intimidate| Spectral Rider|Innistrad||U|{W}{W}|Creature - Spirit Knight|2|2|Intimidate|
Stony Silence|Innistrad|36|R|{1}{W}|Enchantment|||Activated abilities of artifacts can't be activated.|
Thraben Purebloods|Innistrad|37|C|{4}{W}|Creature - Hound|3|5||
Thraben Sentry|Innistrad|38|C|{3}{W}|Creature - Human Soldier|2|2|Vigilance$Whenever another creature you control dies, you may transform Thraben Sentry.| Thraben Sentry|Innistrad|38|C|{3}{W}|Creature - Human Soldier|2|2|Vigilance$Whenever another creature you control dies, you may transform Thraben Sentry.|
Thraben Militia|Innistrad|38|C||Creature - Human Soldier|5|4|Trample| Thraben Militia|Innistrad|38|C||Creature - Human Soldier|5|4|Trample|
Unruly Mob|Innistrad|39|C|{1}{W}|Creature - Human|1|1|Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.|
Urgent Exorcism|Innistrad|40|C|{1}{W}|Instant|||Destroy target Spirit or enchantment.|
Village Bell-Ringer|Innistrad|41|C|{2}{W}|Creature - Human Scout|1|4|Flash$When Village Bell-Ringer enters the battlefield, untap all creatures you control.|
Voiceless Spirit|Innistrad|42|C|{2}{W}|Creature - Spirit|2|1|Flying, first strike|
Armored Skaab|Innistrad|43|C|{2}{U}|Creature - Zombie Warrior|1|4|When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.|
Back from the Brink|Innistrad|44|R|{4}{U}{U}|Enchantment|||Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery.|
Battleground Geist|Innistrad|45|U|{4}{U}|Creature - Spirit|3|3|Flying$Other Spirit creatures you control get +1/+0.| Battleground Geist|Innistrad|45|U|{4}{U}|Creature - Spirit|3|3|Flying$Other Spirit creatures you control get +1/+0.|
Cackling Counterpart|Innistrad|46|R|{1}{U}{U}|Instant|||Put a token onto the battlefield that's a copy of target creature you control.$Flashback {5}{U}{U}| Cackling Counterpart|Innistrad|46|R|{1}{U}{U}|Instant|||Put a token onto the battlefield that's a copy of target creature you control.$Flashback {5}{U}{U}|
Civilized Scholar|Innistrad|47|U|{2}{U}|Creature - Human Advisor|0|1|{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it| Civilized Scholar|Innistrad|47|U|{2}{U}|Creature - Human Advisor|0|1|{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it|
@ -19596,113 +19624,205 @@ Curse of the Bloody Tome|Innistrad|50|C|{2}{U}|Enchantment - Aura Curse|||Enchan
Delver of Secrets|Innistrad|51|C|{U}|Creature - Human Wizard|1|1|At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery is revealed this way, transform Delver of Secrets.| Delver of Secrets|Innistrad|51|C|{U}|Creature - Human Wizard|1|1|At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery is revealed this way, transform Delver of Secrets.|
Insectile Aberration|Innistrad|51|C||Creature - Human Insect|3|2|Flying| Insectile Aberration|Innistrad|51|C||Creature - Human Insect|3|2|Flying|
Deranged Assistant|Innistrad|52|C|{1}{U}|Creature - Human Wizard|1|1|{T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.| Deranged Assistant|Innistrad|52|C|{1}{U}|Creature - Human Wizard|1|1|{T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.|
Dissipate|Innistrad|53|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
Dream Twist|Innistrad|54|C|{U}|Instant|||Target player puts the top three cards of his or her library into his or her graveyard.$Flashback {1}{U}|
Forbidden Alchemy|Innistrad|55|C|{2}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.$Flashback {6}{B}| Forbidden Alchemy|Innistrad|55|C|{2}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.$Flashback {6}{B}|
Fortress Crab|Innistrad|56|C|{3}{U}|Creature - Crab|1|6||
Frightful Delusion|Innistrad|57|C|{2}{U}|Instant|||Counter target spell unless its controller pays {1}. That player discards a card.|
Grasp of Phantoms|Innistrad|58|U|{3}{U}|Sorcery|||Put target creature on top of its owner's library.$Flashback {7}{U}| Grasp of Phantoms|Innistrad|58|U|{3}{U}|Sorcery|||Put target creature on top of its owner's library.$Flashback {7}{U}|
Hysterical Blindness|Innistrad|59|C|{2}{U}|Instant|||Creatures your opponents control get -4/-0 until end of turn.|
Invisible Stalker|Innistrad|60|U|{1}{U}|Creature - Human Rogue|1|1|Hexproof$Invisible Stalker is unblockable.| Invisible Stalker|Innistrad|60|U|{1}{U}|Creature - Human Rogue|1|1|Hexproof$Invisible Stalker is unblockable.|
Laboratory Maniac|Innistrad|61|R|{2}{U}|Creature - Human Wizard|2|2|If you would draw a card while your library has no cards in it, you win the game instead.| Laboratory Maniac|Innistrad|61|R|{2}{U}|Creature - Human Wizard|2|2|If you would draw a card while your library has no cards in it, you win the game instead.|
Lantern Spirit|Innistrad|62|U|{2}{U}|Creature - Spirit|2|1|Flying${U}: Return Lantern Spirit to its owner's hand.|
Lost in the Mist|Innistrad|63|C|{3}{U}{U}|Instant|||Counter target spell. Return target permanent to its owner's hand.|
Ludevic's Test Subject|Innistrad|64|R|{1}{U}|Creature - Lizard|0|3|Defender${1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.| Ludevic's Test Subject|Innistrad|64|R|{1}{U}|Creature - Lizard|0|3|Defender${1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.|
Ludevic's Abomination|Innistrad|64|R||Creature - Lizard Horror|13|13|Trample| Ludevic's Abomination|Innistrad|64|R||Creature - Lizard Horror|13|13|Trample|
Makeshift Mauler|Innistrad|65|C|{3}{U}|Creature - Zombie Horror|4|5|As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.|
Memory's Journey|Innistrad|66|U|{1}{U}|Instant|||Target player shuffles up to three target cards from his or her graveyard into his or her library.$Flashback {G}| Memory's Journey|Innistrad|66|U|{1}{U}|Instant|||Target player shuffles up to three target cards from his or her graveyard into his or her library.$Flashback {G}|
Mindshrieker|Innistrad|67|R|{1}{U}|Creature - Spirit Bird|1|1|Flying${2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.| Mindshrieker|Innistrad|67|R|{1}{U}|Creature - Spirit Bird|1|1|Flying${2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.|
Mirror-Mad Phantasm|Innistrad||M|{3}{U}{U}|Creature - Spirit|5|1|Flying${1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. That player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.| Mirror-Mad Phantasm|Innistrad||M|{3}{U}{U}|Creature - Spirit|5|1|Flying${1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. That player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.|
Moon Heron|Innistrad|69|C|{3}{U}|Creature - Spirit Bird|3|2|Flying|
Murder of Crows|Innistrad|70|U|{3}{U}{U}|Creature - Bird|4|4|Flying$Whenever another creature dies, you may draw a card. If you do, discard a card.| Murder of Crows|Innistrad|70|U|{3}{U}{U}|Creature - Bird|4|4|Flying$Whenever another creature dies, you may draw a card. If you do, discard a card.|
Rooftop Storm|Innistrad|71|R|{5}{U}|Enchantment|||You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.| Rooftop Storm|Innistrad|71|R|{5}{U}|Enchantment|||You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.|
Runic Repetition|Innistrad|72|U|{2}{U}|Sorcery|||Return target exiled card with flashback you own to your hand.|
Selhoff Occultist|Innistrad|73|C|{2}{U}|Creature - Human Rogue|2|3|Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard.|
Sensory Deprivation|Innistrad|74|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -3/-0.|
Silent Departure|Innistrad|75|C|{U}|Sorcery|||Return target creature to its owner's hand.$Flashback {4}{U}| Silent Departure|Innistrad|75|C|{U}|Sorcery|||Return target creature to its owner's hand.$Flashback {4}{U}|
Skaab Goliath|Innistrad|76|U|{5}{U}|Creature - Zombie Giant|6|9|As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.$Trample|
Skaab Ruinator|Innistrad|77|M|{1}{U}{U}|Creature - Zombie Horror|5|6|As an additional cost to cast Skaab Ruinator, exile 3 creature cards from your graveyard.$Flying$You may cast Skaab Ruinator from your graveyard.| Skaab Ruinator|Innistrad|77|M|{1}{U}{U}|Creature - Zombie Horror|5|6|As an additional cost to cast Skaab Ruinator, exile 3 creature cards from your graveyard.$Flying$You may cast Skaab Ruinator from your graveyard.|
Snapcaster Mage|Innistrad||R|{1}{U}|Creature - Human Wizard|2|1|Flash$When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.| Snapcaster Mage|Innistrad||R|{1}{U}|Creature - Human Wizard|2|1|Flash$When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.|
Spectral Flight|Innistrad|79|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.|
Stitched Drake|Innistrad|80|C|{1}{U}{U}|Creature - Zombie Drake|3|4|As an addition cost to cast Stitched Drake, exile a creature card from your graveyard.$$Flying| Stitched Drake|Innistrad|80|C|{1}{U}{U}|Creature - Zombie Drake|3|4|As an addition cost to cast Stitched Drake, exile a creature card from your graveyard.$$Flying|
Stitcher's Apprentice|Innistrad|81|C|{1}{U}|Creature - Homunculus|1|2|{1}{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.| Stitcher's Apprentice|Innistrad|81|C|{1}{U}|Creature - Homunculus|1|2|{1}{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.|
Sturmgeist|Innistrad|82|R|{3}{U}{U}|Creature - Spirit|*|*|Flying$Sturmgeist's power and toughness are each equal to the number of cards in your hand.$Whenever Sturmgeist deals combat damage to a player, draw a card.|
Think Twice|Innistrad|83|C|{1}{U}|Instant|||Draw a card.$Flashback {2}{U}| Think Twice|Innistrad|83|C|{1}{U}|Instant|||Draw a card.$Flashback {2}{U}|
Undead Alchemist|Innistrad|84|R|{3}{U}|Creature - Zombie|4|2|If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.$Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.| Undead Alchemist|Innistrad|84|R|{3}{U}|Creature - Zombie|4|2|If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.$Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.|
Abattoir Ghoul|Innistrad|85|U|{3}{B}|Creature - Zombie|3|2|First strike$Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.|
Altar's Reap|Innistrad|86|C|{1}{B}|Instant|||As an additional cost to cast Altar's Reap, sacrifice a creature.$Draw two cards.|
Army of the Damned|Innistrad|87|M|{5}{B}{B}{B}|Sorcery|||Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.$Flashback {7}{B}{B}{B}| Army of the Damned|Innistrad|87|M|{5}{B}{B}{B}|Sorcery|||Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.$Flashback {7}{B}{B}{B}|
Bitterheart Witch|Innistrad|88|U|{4}{B}|Creature - Human Shaman|1|2|Deathtouch$When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.|
Bloodgift Demon|Innistrad|89|R|{3}{B}{B}|Creature - Demon|5|4|Flying$At the beginning of your upkeep, target player draws a card and loses 1 life.| Bloodgift Demon|Innistrad|89|R|{3}{B}{B}|Creature - Demon|5|4|Flying$At the beginning of your upkeep, target player draws a card and loses 1 life.|
Bloodline Keeper|Innistrad||R|{2}{B}{B}|Creature - Vampire|3|3|Flying${T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.${B}: Transform Bloodline Keeper.$Activate this ability only if you control five or more vampires.| Bloodline Keeper|Innistrad||R|{2}{B}{B}|Creature - Vampire|3|3|Flying${T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.${B}: Transform Bloodline Keeper.$Activate this ability only if you control five or more vampires.|
Lord of Lineage|Innistrad||R||undefined|5|5|Flying$Other Vampire creatures you control get +2/+2.${T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.| Lord of Lineage|Innistrad||R||undefined|5|5|Flying$Other Vampire creatures you control get +2/+2.${T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.|
Brain Weevil|Innistrad|91|C|{3}{B}|Creature - Insect|1|1|Intimidate$Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.|
Bump in the Night|Innistrad|92|C|{B}|Sorcery|||Target opponent loses 3 life.$Flashback {5}{R}| Bump in the Night|Innistrad|92|C|{B}|Sorcery|||Target opponent loses 3 life.$Flashback {5}{R}|
Corpse Lunge|Innistrad|93|C|{2}{B}|Instant|||As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard.$Corpse Lunge deals damage equal to the exiled card's power to target creature.| Corpse Lunge|Innistrad|93|C|{2}{B}|Instant|||As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard.$Corpse Lunge deals damage equal to the exiled card's power to target creature.|
Curse of Death's Hold|Innistrad|94|R|{3}{B}{B}|Enchantment - Aura Curse|||Enchant Player$Creatures enchanted player controls gets -1/-1.| Curse of Death's Hold|Innistrad|94|R|{3}{B}{B}|Enchantment - Aura Curse|||Enchant Player$Creatures enchanted player controls gets -1/-1.|
Curse of Oblivion|Innistrad|95|C|{3}{B}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard.|
Dead Weight|Innistrad|96|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-2.|
Diregraf Ghoul|Innistrad|97|U|{B}|Creature - Zombie|2|2|Diregraf Ghoul enters the battlefield tapped.| Diregraf Ghoul|Innistrad|97|U|{B}|Creature - Zombie|2|2|Diregraf Ghoul enters the battlefield tapped.|
Disciple of Griselbrand|Innistrad|98|U|{1}{B}|Creature - Human Cleric|1|1|{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.|
Endless Ranks of the Dead|Innistrad|99|R|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, put X 2/2 black zombie creature tokens onto the battlefield, where X is half the number of the zombies you control, rounded down.| Endless Ranks of the Dead|Innistrad|99|R|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, put X 2/2 black zombie creature tokens onto the battlefield, where X is half the number of the zombies you control, rounded down.|
Falkenrath Noble|Innistrad|100|U|{3}{B}|Creature - Vampire|2|2|Flying$Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.| Falkenrath Noble|Innistrad|100|U|{3}{B}|Creature - Vampire|2|2|Flying$Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.|
Ghoulcaller's Chant|Innistrad|101|C|{B}|Sorcery|||Choose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand.|
Ghoulraiser|Innistrad|102|C|{1}{B}{B}|Creature - Zombie|2|2|When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.|
Gruesome Deformity|Innistrad|103|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has intimidate.|
Heartless Summoning|Innistrad|104|R|{1}{B}|Enchantment|||Creature spells you cast cost {2} less to cast.$Creatures you control get -1/-1.|
Liliana of the Veil|Innistrad|105|M|{1}{B}{B}|Planeswalker - Liliana|3|+1: Each player discards a card.$-2: Target player sacrifices a creature.$-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.| Liliana of the Veil|Innistrad|105|M|{1}{B}{B}|Planeswalker - Liliana|3|+1: Each player discards a card.$-2: Target player sacrifices a creature.$-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.|
Manor Skeleton|Innistrad|106|C|{1}{B}|Creature - Skeleton|1|1|Haste${1}{B}: Regenerate Manor Skeleton|
Markov Patrician|Innistrad|107|C|{2}{B}|Creature - Vampire|3|1|Lifelink|
Maw of the Mire|Innistrad|108|C|{4}{B}|Sorcery|||Destroy target land. You gain 4 life.|
Moan of the Unhallowed|Innistrad|109|U|{2}{B}{B}|Sorcery|||Put two 2/2 black Zombie creature tokens onto the battlefield.$Flashback {5}{B}{B}| Moan of the Unhallowed|Innistrad|109|U|{2}{B}{B}|Sorcery|||Put two 2/2 black Zombie creature tokens onto the battlefield.$Flashback {5}{B}{B}|
Morkrut Banshee|Innistrad|110|U|{3}{B}{B}|Creature - Spirit|4|4|Morbid - When Morkut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.| Morkrut Banshee|Innistrad|110|U|{3}{B}{B}|Creature - Spirit|4|4|Morbid - When Morkut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.|
Reaper from the Abyss|Innistrad|112|M|{3}{B}{B}{B}|Creature - Demon|6|6|Flying$Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-demon creature.$| Night Terrors|Innistrad|111|C|{2}{B}|Sorcery|||Target player reveals his or her hand. You choose a nonland card from it. Exile that card.|
Reaper from the Abyss|Innistrad|112|M|{3}{B}{B}{B}|Creature - Demon|6|6|Flying$Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.|
Rotting Fensnake|Innistrad|113|C|{3}{B}|Creature - Zombie Snake|5|1||
Screeching Bat|Innistrad|114|U|{2}{B}|Creature - Bat|2|2|Flying$$At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.| Screeching Bat|Innistrad|114|U|{2}{B}|Creature - Bat|2|2|Flying$$At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.|
Stalking Vampire|Innistrad|114|U||Creature - Vampire|5|5|At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.| Stalking Vampire|Innistrad|114|U||Creature - Vampire|5|5|At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.|
Sever the Bloodline|Innistrad|115|R|{3}{B}|Sorcery|||Exile target creature and all other creatures with the same name as that creature.$Flashback {5}{B}{B}| Sever the Bloodline|Innistrad|115|R|{3}{B}|Sorcery|||Exile target creature and all other creatures with the same name as that creature.$Flashback {5}{B}{B}|
Skeletal Grimace|Innistrad|116|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."| Skeletal Grimace|Innistrad|116|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."|
Skirsdag High Priest|Innistrad|117|R|{1}{B}|Creature - Human Cleric|1|2|Morbid - {T}, tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.| Skirsdag High Priest|Innistrad|117|R|{1}{B}|Creature - Human Cleric|1|2|Morbid - {T}, tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.|
Unbreathing Horde|Innistrad|121|R|{2}{B}|Creature - Zombie|0|0|Unbreathing Horde comes into play with +1/+1 counters equal to the number of other zombies you control plus the number of zombie cards in your graveyard$If damage would be dealt to Unbreathing Horde, prevent that damage and remove a +1/+1 counter from it| Stromkirk Patrol|Innistrad|118|C|{4}{B}|Creature - Vampire|4|3|Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.|
Tribute to Hunger|Innistrad|119|U|{2}{B}|Instant|||Target opponent sacrifices a creature. You gain life equal to that creature's toughness.|
Typhoid Rats|Innistrad|120|C|{B}|Creature - Rat|1|1|Deathtouch|
Unbreathing Horde|Innistrad|121|R|{2}{B}|Creature - Zombie|0|0|Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and for each Zombie card in your graveyard.$If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.|
Unburial Rites|Innistrad|122|U|{4}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$Flashback {3}{W}|
Vampire Interloper|Innistrad|123|C|{1}{B}|Creature - Vampire Scout|2|1|Flying$Vampire Interloper can't block.| Vampire Interloper|Innistrad|123|C|{1}{B}|Creature - Vampire Scout|2|1|Flying$Vampire Interloper can't block.|
Victim of Night|Innistrad|124|C|{B}{B}|Instant|||Destroy target non-Vampire, non-Werewolf, non-Zombie creature.|
Village Cannibals|Innistrad||U|{2}{B}|Creature - Human|2|2|Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.| Village Cannibals|Innistrad||U|{2}{B}|Creature - Human|2|2|Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.|
Walking Corpse|Innistrad|126|C|{1}{B}|Creature - Zombie|2|2|| Walking Corpse|Innistrad|126|C|{1}{B}|Creature - Zombie|2|2||
Ancient Grudge|Innistrad||C|{1}{R}|Instant|||Destroy target artifact.$Flashback {G}|
Ashmouth Hound|Innistrad|128|C|{1}{R}|Creature - Elemental Hound|2|1|Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature|
Balefire Dragon|Innistrad||M|{5}{R}{R}|Creature - Dragon|6|6|Flying$Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.| Balefire Dragon|Innistrad||M|{5}{R}{R}|Creature - Dragon|6|6|Flying$Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.|
Blasphemous Act|Innistrad||R|{8}{R}|Sorcery|||Blasphemous Act costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.| Blasphemous Act|Innistrad||R|{8}{R}|Sorcery|||Blasphemous Act costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.|
Bloodcrazed Neonate|Innistrad||C|{1}{R}|Creature - Vampire|2|1|Bloodcrazed Neonate attacks each turn if able. $$Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.| Bloodcrazed Neonate|Innistrad||C|{1}{R}|Creature - Vampire|2|1|Bloodcrazed Neonate attacks each turn if able. $$Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.|
Brimstone Volley|Innistrad|132|C|{2}{R}|Instant|||Brimstone Volley deals 3 damage to target creature or player.$Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.| Brimstone Volley|Innistrad|132|C|{2}{R}|Instant|||Brimstone Volley deals 3 damage to target creature or player.$Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.|
Burning Vengeance|Innistrad|133|U|{2}{R}|Enchantment|||Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.|
Charmbreaker Devils|Innistrad||R|{5}{R}|Creature - Devil|4|4|At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.$Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn| Charmbreaker Devils|Innistrad||R|{5}{R}|Creature - Devil|4|4|At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.$Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn|
Curse of Stalked Prey|Innistrad||R|{1}{R}|Enchantment - Aura Curse|||Enchant player$Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.| Crossway Vampire|Innistrad|135|C|{1}{R}{R}|Creature - Vampire|3|2|When Crossway Vampire enters the battlefield, target creature can't block this turn.|
Curse of Stalked Prey|Innistrad|136|R|{1}{R}|Enchantment - Aura Curse|||Enchant player$Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.|
Curse of the Nightly Haunt|Innistrad|137|U|{2}{R}|Enchantment - Aura Curse|||Enchant Player$Creatures enchanted palyer controls attack each turn if able.|
Curse of the Pierced Heart|Innistrad|138|C|{1}{R}|Enchantment - Aura Curse|||Enchant Player$At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player.|
Desperate Ravings|Innistrad|139|U|{1}{R}|Instant|||Draw two cards, then discard a card at random.$Flashback {2}{U}|
Devil's Play|Innistrad||R|{X}{R}|Sorcery|||Devil's Play deals X damage to target creature or player.$Flashback {X}{R}{R}{R}| Devil's Play|Innistrad||R|{X}{R}|Sorcery|||Devil's Play deals X damage to target creature or player.$Flashback {X}{R}{R}{R}|
Falkenrath Marauders|Innistrad||R|{3}{R}{R}|Creature - Vampire Warrior|2|2|Flying, haste$Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.| Falkenrath Marauders|Innistrad||R|{3}{R}{R}|Creature - Vampire Warrior|2|2|Flying, haste$Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.|
Feral Ridgewolf|Innistrad|142|C|{2}{R}|Creature - Wolf|1|2|Trample${1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.| Feral Ridgewolf|Innistrad|142|C|{2}{R}|Creature - Wolf|1|2|Trample${1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.|
Furor of the Bitten|Innistrad|143|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and attacks each turn if able.|
Geistflame|Innistrad|144|C|{R}|Instant|||Geistflame deals 1 damage to target creature or player.$Flashback {3}{R}| Geistflame|Innistrad|144|C|{R}|Instant|||Geistflame deals 1 damage to target creature or player.$Flashback {3}{R}|
Hanweir Watchkeep|Innistrad||U|{2}{R}|Creature - Human Warrior Werewolf|1|5|Defender$At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.|
Bane of Hanweir|Innistrad||U||Creature Werewolf|5|5|Bane of Hanweir attacks each turn if able$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.|
Harvest Pyre|Innistrad|146|C|{1}{R}|Instant|||As an additional cost to cast Harvest Pyre, exile X cards from your graveyard.$Harvest Pyre deals X damage to target creature.|
Heretic's Punishment|Innistrad|147|R|{4}{R}|Enchantment|||{3}{R}: Chose target creature or player, then put the top 3 cards of your library into your graveyard. Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards.|
Infernal Plunge|Innistrad|148|C|{R}|Sorcery|||As an additional cost to cast Infernal Plunge, sacrifice a creature.$Add {R}{R}{R} to your mana pool.|
Instigator Gang|Innistrad||R|{3}{R}|Creature - Human Werewolf|2|3|Attacking creatures you control get +1/+0.$At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.| Instigator Gang|Innistrad||R|{3}{R}|Creature - Human Werewolf|2|3|Attacking creatures you control get +1/+0.$At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.|
Wildblood Pack|Innistrad||R||Creature - Werewolf|5|5|Trample$Attacking creatures you control get +3/+0.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.| Wildblood Pack|Innistrad||R||Creature - Werewolf|5|5|Trample$Attacking creatures you control get +3/+0.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.|
Into the Maw of Hell|Innistrad||U|{4}{R}{R}|Sorcery|||Destroy target land. Into the Maw of Hell deals 13 damage to target creature. | Into the Maw of Hell|Innistrad||U|{4}{R}{R}|Sorcery|||Destroy target land. Into the Maw of Hell deals 13 damage to target creature. |
Kessig Wolf|Innistrad|151|C|{2}{R}|Creature - Wolf|3|1|{1}{R}: Kessig Wolf gains first strike until end of turn.|
Kruin Outlaw|Innistrad||R|{1}{R}{R}|Creature - Human Rogue Werewolf|2|2|First strike$At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.| Kruin Outlaw|Innistrad||R|{1}{R}{R}|Creature - Human Rogue Werewolf|2|2|First strike$At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.|
Terror of Kruin Pass|Innistrad||R||Creature - Werewolf|3|3|Double strike$Each Werewolf you control can't be blocked except by two or more creatures.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.| Terror of Kruin Pass|Innistrad||R||Creature - Werewolf|3|3|Double strike$Each Werewolf you control can't be blocked except by two or more creatures.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.|
Night Revelers|Innistrad|153|C|{4}{R}|Creature - Vampire|4|4|Night Revelers has hast as long as an opponent controls a human.|
Nightbird's Clutches|Innistrad|154|C|{1}{R}|Sorcery|||Up to two target creatures can't block this turn.$Flashback {3}{R}|
Past in Flames|Innistrad|155|M|{3}{R}|Sorcery|||Each instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.$Flashback {4}{R}| Past in Flames|Innistrad|155|M|{3}{R}|Sorcery|||Each instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.$Flashback {4}{R}|
Pitchburn Devils|Innistrad|156|C|{4}{R}|Creature - Devil|3|3|When Pitchburn Devils dies, it deals 3 damage to target creature or player.|
Rage Thrower|Innistrad|157|U|{5}{R}|Creature - Human Shaman|4|2|Whenever another creature dies, Rage Thrower deals 2 damage to target player.|
Rakish Heir|Innistrad|158|U|{2}{R}|Creature - Vampire|2|2|Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.| Rakish Heir|Innistrad|158|U|{2}{R}|Creature - Vampire|2|2|Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.|
Skirsdag Cultist|Innistrad||U|{2}{R}{R}|Creature - Human Shaman|2|2|{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.| Reckless Waif|Innistrad|159|U|{R}|Creature - Human Rogue Werewolf|1|1|At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif|
Stromkirk Noble|Innistrad||R|{R}|Creature - Vampire|1|1|Stromkirk Noble can't be blocked by Humans.$When Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.| Merciless Predator|Innistrad|159|U||undefined|3|2|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.|
Riot Devils|Innistrad|160|C|{2}{R}|Creature - Devil|2|3||
Rolling Temblor|Innistrad|161|U|{2}{R}|Sorcery|||Rolling Temblor deals 2 damage to each creature without flying.$Flashback {4}{R}{R}|
Scourge of Geier Reach|Innistrad||U|{3}{R}{R}|Creature - Elemental|3|3|Scourge of Geier Reach gets +1/+1 for each creature your opponents control.|
Skirsdag Cultist|Innistrad|163|U|{2}{R}{R}|Creature - Human Shaman|2|2|{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.|
Stromkirk Noble|Innistrad|164|R|{R}|Creature - Vampire|1|1|Stromkirk Noble can't be blocked by Humans.$When Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.|
Tormented Pariah|Innistrad|165|C|{3}{R}|Creature - Human Warrior Werewolf|3|2|At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.| Tormented Pariah|Innistrad|165|C|{3}{R}|Creature - Human Warrior Werewolf|3|2|At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.|
Rampaging Werewolf|Innistrad|165|C||Creatue - Werewolf|6|4|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.| Rampaging Werewolf|Innistrad|165|C||Creatue - Werewolf|6|4|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.|
Traitorous Blood|Innistrad|166|C|{1}{R}{R}|Sorcery|||Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.|
Vampiric Fury|Innistrad|167|C|{1}{R}|Instant|||Vampire creatures you control get +2/+0 and gain first strike until end of turn.| Vampiric Fury|Innistrad|167|C|{1}{R}|Instant|||Vampire creatures you control get +2/+0 and gain first strike until end of turn.|
Village Ironsmith|Innistrad||C|{1}{R}|Creature - Human Werewolf|1|1|First strike$At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.| Village Ironsmith|Innistrad|168|C|{1}{R}|Creature - Human Werewolf|1|1|First strike$At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.|
Ironfang|Innistrad||C||Creature - Werewolf|3|1|First strike$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.| Ironfang|Innistrad|168|C||Creature - Werewolf|3|1|First strike$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.|
Ambush Viper|Innistrad|169|C|{1}{G}|Creature - Snake|2|1|Flash$Deathtouch|
Avacyn's Pilgrim|Innistrad|170|C|{G}|Creature - Human Monk|1|1|{T}: Add {W} to your mana pool.| Avacyn's Pilgrim|Innistrad|170|C|{G}|Creature - Human Monk|1|1|{T}: Add {W} to your mana pool.|
Boneyard Wurm|Innistrad|171|U|{1}{G}|Creature - Wurm|*|*|Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.| Boneyard Wurm|Innistrad|171|U|{1}{G}|Creature - Wurm|*|*|Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.|
Bramblecrush|Innistrad|172|U|{2}{G}{G}|Sorcery|||Destroy target noncreature permanent.|
Caravan Vigil|Innistrad|173|C|{G}|Sorcery|||Search your library for a basic land card, reveal it, put it into your hand then shuffle your library.$Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.|
Creeping Renaissance|Innistrad|174|R|{3}{G}{G}|Sorcery|||Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.$Flashback {5}{G}{G}|
Darkthicket Wolf|Innistrad|175|C|{1}{G}|Creature - Wolf|2|2|{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.|
Daybreak Ranger|Innistrad|176|R|{2}{G}|Creature - Human Archer Werewolf|2|2|{T}: Daybreak Ranger deals 2 damage to target creature with flying.$At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.| Daybreak Ranger|Innistrad|176|R|{2}{G}|Creature - Human Archer Werewolf|2|2|{T}: Daybreak Ranger deals 2 damage to target creature with flying.$At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.|
Nightfall Predator|Innistrad|176|R||Creature - Werewolf|4|4|{R}, {T}: Nightfall Predator fights target creature. <i>(Each deals damage equal to its power to the other.)</i>$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.| Nightfall Predator|Innistrad|176|R||Creature - Werewolf|4|4|{R}, {T}: Nightfall Predator fights target creature. <i>(Each deals damage equal to its power to the other.)</i>$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.|
Elder of Laurels|Innistrad|177|R|{2}{G}|Creature - Human Advisor|2|3|{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.| Elder of Laurels|Innistrad|177|R|{2}{G}|Creature - Human Advisor|2|3|{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.|
Essence of the Wild|Innistrad|178|M|{3}{G}{G}{G}|Creature - Avatar|6|6|Creatures you control enter the battlefield as a copy of Essence of the Wild.| Essence of the Wild|Innistrad|178|M|{3}{G}{G}{G}|Creature - Avatar|6|6|Creatures you control enter the battlefield as a copy of Essence of the Wild.|
Festerhide Boar|Innistrad|179|C|{3}{G}|Creature - Boar|3|3|Trample$Morbid - Festerhide Board enters the battlefield with two +1/+1 counters on it if a creature died this turn.|
Full Moon's Rise|Innistrad|180|U|{1}{G}|Enchantment|||Werewolf creatures you control get +1/+0 and have trample.$Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.|
Garruk Relentless|Innistrad|181|M|{3}{G}|Planeswalker - Garruk|3|When Garruk Relentless has two or fewer loyalty counters on him, transform him.$0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him$0: Put a 2/2 green Wolf creature token onto the battlefield.| Garruk Relentless|Innistrad|181|M|{3}{G}|Planeswalker - Garruk|3|When Garruk Relentless has two or fewer loyalty counters on him, transform him.$0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him$0: Put a 2/2 green Wolf creature token onto the battlefield.|
Garruk, the Veil-Cursed|Innistrad|181|M|{BG}|Planeswalker - Garruk|||+1 : Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.$-1 : Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.$-3 : Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.| Garruk, the Veil-Cursed|Innistrad|181|M|{BG}|Planeswalker - Garruk|||+1 : Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.$-1 : Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.$-3 : Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.|
Gatstaf Shepherd|Innistrad|182|U|{1}{G}|Creature - Human Werewolf|2|2|At the beginning of each upkeep, if no spells were cast last turn, transform Gastaf Shepherd.| Gatstaf Shepherd|Innistrad|182|U|{1}{G}|Creature - Human Werewolf|2|2|At the beginning of each upkeep, if no spells were cast last turn, transform Gastaf Shepherd.|
Gatstaf Howler|Innistrad|182|U||Creature - Werewolf|3|3|Intimidate$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gastaf Howler.| Gatstaf Howler|Innistrad|182|U||Creature - Werewolf|3|3|Intimidate$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gastaf Howler.|
Gnaw to the Bone|Innistrad|183|C|{2}{G}|Instant|||You gain 2 life for each creature card in your graveyard.$Flashback {2}{G}|
Grave Bramble|Innistrad|184|C|{1}{G}{G}|Creature - Plant|3|4|Defender, protection from Zombies|
Grizzled Outcasts|Innistrad|185|C|{4}{G}|Creature - Human Werewolf|4|4|At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.| Grizzled Outcasts|Innistrad|185|C|{4}{G}|Creature - Human Werewolf|4|4|At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.|
Krallenhorde Wantons|Innistrad|185|C||Creature - Werewolf|7|7|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.| Krallenhorde Wantons|Innistrad|185|C||Creature - Werewolf|7|7|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.|
Gutter Grime|Innistrad|186|R|{4}{G}|Enchantment|||Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."|
Hamlet Captain|Innistrad|187|U|{1}{G}|Creature - Human Warrior|2|2|Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn|
Hollowhenge Scavenger|Innistrad|188|U|{3}{G}{G}|Creature - Elemental|4|5|Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.| Hollowhenge Scavenger|Innistrad|188|U|{3}{G}{G}|Creature - Elemental|4|5|Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.|
Kessig Cagebreakers|Innistrad|189|R|{4}{G}|Creature - Human Rogue|3|4|Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.| Kessig Cagebreakers|Innistrad|189|R|{4}{G}|Creature - Human Rogue|3|4|Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.|
Make a Wish|Innistrad||U|{3}{G}|Sorcery|||Return two cards at random from your graveyard to your hand.| Kindercatch|Innistrad|190|C|{3}{G}{G}{G}|Creature - Spirit|6|6||
Lumberknot|Innistrad|191|U|{2}{G}{G}|Creature - Treefolk|1|1|Whenever a creature dies, put a +1/+1 counter on Lumberknot|
Make a Wish|Innistrad|192|U|{3}{G}|Sorcery|||Return two cards at random from your graveyard to your hand.|
Mayor of Avabruck|Innistrad|193|R|{1}{G}|Creature - Human Advisor Werewolf|1|1|Other Human creatures you control get +1/+1.$At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.| Mayor of Avabruck|Innistrad|193|R|{1}{G}|Creature - Human Advisor Werewolf|1|1|Other Human creatures you control get +1/+1.$At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.|
Howlpack Alpha|Innistrad|193|R||Creature - Werewolf|3|3|Other Werewolf and Wolf creatures you control get +1/+1.$$At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.| Howlpack Alpha|Innistrad|193|R||Creature - Werewolf|3|3|Other Werewolf and Wolf creatures you control get +1/+1.$$At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.|
Moldgraf Monstrosity|Innistrad|194|R|{4}{G}{G}{G}|Creature - Insect|8|8|Trample$When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield|
Moonmist|Innistrad|195|C|{1}{G}|Instant|||Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves.| Moonmist|Innistrad|195|C|{1}{G}|Instant|||Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves.|
Mulch|Innistrad|196|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.| Mulch|Innistrad|196|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.|
Naturalize|Innistrad|197|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Naturalize|Innistrad|197|C|{1}{G}|Instant|||Destroy target artifact or enchantment.|
Orchard Spirit|Innistrad|198|C|{2}{G}|Creature - Spirit|2|2|Orchard Spirit can't be blocked except by creatures with flying or reach.|
Parallel Lives|Innistrad|199|R|{3}{G}|Enchantment|||If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many tokens onto the battlefield instead.| Parallel Lives|Innistrad|199|R|{3}{G}|Enchantment|||If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many tokens onto the battlefield instead.|
Prey Upon|Innistrad|200|C|{G}|Sorcery|||Target creature you control fights target creature you don't control.| Prey Upon|Innistrad|200|C|{G}|Sorcery|||Target creature you control fights target creature you don't control.|
Ranger's Guile|Innistrad|201|C|{G}|Instant|||Target creature you control gets +1/+1 and gains hexproof until end of turn.|
Somberwald Spider|Innistrad|202|C|{4}{G}|Creature - Spider|2|4|Reach$Morbid - Somerwald Spider enters the battlefield with two or +1/+1 counters on it if a creature died this turn.|
Spider Spawning|Innistrad|203|U|{4}{G}|Sorcery|||Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.$Flashback {6}{B}| Spider Spawning|Innistrad|203|U|{4}{G}|Sorcery|||Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.$Flashback {6}{B}|
Spidery Grasp|Innistrad|204|C|{2}{G}|Instant|||Untap target creature. It gets +2/+4 and gains reach until end of turn.| Spidery Grasp|Innistrad|204|C|{2}{G}|Instant|||Untap target creature. It gets +2/+4 and gains reach until end of turn.|
Splinterfright|Innistrad|205|R|{2}{G}|Creature - Elemental|*|*|Trample$Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard$At the beginning of your upkeep, put the top two cards of your library into your graveyard.| Splinterfright|Innistrad|205|R|{2}{G}|Creature - Elemental|*|*|Trample$Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard$At the beginning of your upkeep, put the top two cards of your library into your graveyard.|
Travel Preparations|Innistrad||C|{1}{G}|Sorcery|||Put a +1/+1 counter on each of up to two target creatures.$Flashback {1}{W}| Travel Preparations|Innistrad|206|C|{1}{G}|Sorcery|||Put a +1/+1 counter on each of up to two target creatures.$Flashback {1}{W}|
Tree of Redemption|Innistrad|207|M|{3}{G}|Creature - Plant|0|13|Defender${T}: Exchange your life total with Tree of Redemption's toughness.|
Ulvenwald Mystics|Innistrad|208|U|{2}{G}{G}|Creature - Human Shaman Werewolf|3|3|At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.| Ulvenwald Mystics|Innistrad|208|U|{2}{G}{G}|Creature - Human Shaman Werewolf|3|3|At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.|
Ulvenwald Primordials|Innistrad|208|U||Creature - Werewolf|5|5|{G}: Regenerate Ulvenwald Primordials.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.| Ulvenwald Primordials|Innistrad|208|U||Creature - Werewolf|5|5|{G}: Regenerate Ulvenwald Primordials.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.|
Villagers of Estwald|Innistrad|209a|C|{2}{G}|Creature - Human Werewolf|2|3|At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.| Villagers of Estwald|Innistrad|209a|C|{2}{G}|Creature - Human Werewolf|2|3|At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.|
Howlpack of Estwald|Innistrad|209a|C||Creature - Werewolf|4|6|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.| Howlpack of Estwald|Innistrad|209a|C||Creature - Werewolf|4|6|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.|
Woodland Sleuth|Innistrad|210|C|{3}{G}|Creature - Human Scout|2|3|Morbid - When woodland sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.| Woodland Sleuth|Innistrad|210|C|{3}{G}|Creature - Human Scout|2|3|Morbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.|
Wreath of Geists|Innistrad|211|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.| Wreath of Geists|Innistrad|211|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.|
Evil Twin|Innistrad|212|R|{2}{U}{B}|Creature - Shapeshifter|0|0|You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature.| Evil Twin|Innistrad|212|R|{2}{U}{B}|Creature - Shapeshifter|0|0|You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature.|
Geist of Saint Traft|Innistrad|213|M|{1}{W}{U}|Legendary Creaute - Spirit Cleric|2|2|Hexproof$Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat| Geist of Saint Traft|Innistrad|213|M|{1}{W}{U}|Legendary Creature - Spirit Cleric|2|2|Hexproof$Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat|
Grimgrin, Corpse-Born|Innistrad|214|M|{3}{U}{B}|Legendary Creaute - Zombie Warrior|5|5|Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.$Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.$Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.| Grimgrin, Corpse-Born|Innistrad|214|M|{3}{U}{B}|Legendary Creature - Zombie Warrior|5|5|Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.$Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.$Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.|
Olivia Voldaren|Innistrad|215|M|{2}{B}{R}|Legendary Creature - Vampire|3|3|Flying${1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.${3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.| Olivia Voldaren|Innistrad|215|M|{2}{B}{R}|Legendary Creature - Vampire|3|3|Flying${1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.${3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.|
Blazing Torch|Innistrad|216|C|{1}|Artifact - Equipment|||Equipped creature can't be blocked by Vampires or Zombies.$$Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."$$Equip {1}| Blazing Torch|Innistrad|216|C|{1}|Artifact - Equipment|||Equipped creature can't be blocked by Vampires or Zombies.$$Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."$$Equip {1}|
Butcher's Cleaver|Innistrad|217|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+0.$As long as equipped creature is a Human, it has lifelink.$Equip {3}| Butcher's Cleaver|Innistrad|217|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+0.$As long as equipped creature is a Human, it has lifelink.$Equip {3}|
Cellar Door|Innistrad|218|U|{2}|Artifact|||{3},{T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.| Cellar Door|Innistrad|218|U|{2}|Artifact|||{3},{T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.|
Cobbled Wings|Innistrad|219|C|{2}|Artifact - Equipment|||Equipped creature has flying.$Equip {1}|
Creepy Doll|Innistrad|220|R|{5}|Artifact Creature - Construct|1|1|Creepy Doll is indestructible.$Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.| Creepy Doll|Innistrad|220|R|{5}|Artifact Creature - Construct|1|1|Creepy Doll is indestructible.$Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.|
Demonmail Hauberk|Innistrad|221|U|{4}|Artifact - Equipment|||Equipped creature gets +4/+2.$Equip - Sacrifice a creature.|
Galvanic Juggernaut|Innistrad|222|U|{4}|Artifact Creature - Juggernaut|5|5|Galvanic Juggernaut attacks each turn if able.$Galvanic Juggernaut doesn't untap during your untap step.$Whenever another creature dies, untap Galvanic Juggernaut.|
Geistcatcher's Rig|Innistrad|223|U|{6}|Artifact Creature - Construct|4|5|When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.|
Ghoulcaller's Bell|Innistrad|224|C|{1}|Artifact|||{T}: Each player puts the top card of his or her library into his or her graveyard.|
Graveyard Shovel|Innistrad|225|U|{2}|Artifact|||{2}, {T}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life.|
Grimoire of the Dead|Innistrad||M|{4}|Legendary Artifact|||{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.$${T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards in all graveyards onto the battlefield under your control. They are black Zombies in addition to their other colors and types.|
Inquisitor's Flail|Innistrad|227|U|{2}|Artifact - Equipment|||If equipped creature would deal combat damage, it deals double that damage instead.$If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.$Equip {2}|
Manor Gargoyle|Innistrad|228|R|{5}|Artifact Creature - Gargoyle|4|4|Defender$Manor Gargoyle is indestructible as long as it has defender.${1}: Until end of turn, Manor Gargoyle loses defender and gains flying.|
Mask of Avacyn|Innistrad|229|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+2 and has hexproof.$Equip {3}|
One-Eyed Scarecrow|Innistrad|230|C|{3}|Artifact Creature - Scarecrow|2|3|Defender$Creatures with flying your opponents control get -1/-0.| One-Eyed Scarecrow|Innistrad|230|C|{3}|Artifact Creature - Scarecrow|2|3|Defender$Creatures with flying your opponents control get -1/-0.|
Runechanter's Pike|Innistrad|231|R|{2}|Artifact - Equipment|||Equipped creature has first strike and gets +X/+0 where X is the number of instant and sorcery cards in your graveyard.$Equip {2}|
Sharpened Pitchfork|Innistrad|233|C|{2}|Artifact - Equipment|||Equipped creature has first strike.$As long as equipped creature is a Human, it gets +1/+1.$Equip {1}| Sharpened Pitchfork|Innistrad|233|C|{2}|Artifact - Equipment|||Equipped creature has first strike.$As long as equipped creature is a Human, it gets +1/+1.$Equip {1}|
Silver-Inlaid Dagger|Innistrad|233|U|{1}|Artifact - Equipment|||Equipped creature gets +2/+0$As long as equipped creature is a Human, it gets and additional +1/+0$Equip {2}|
Traveler's Amulet|Innistrad|234|C|{1}|Artifact|||{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.|
Trepanation Blade|Innistrad|235|U|{3}|Artifact - Equipment|||Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.$Equip {2}|
Witchbane Orb|Innistrad|236|R|{4}|Artifact|||When Witchbane Orb enters the battlefield, destroy all Curses attached to you.$You have hexproof.| Witchbane Orb|Innistrad|236|R|{4}|Artifact|||When Witchbane Orb enters the battlefield, destroy all Curses attached to you.$You have hexproof.|
Wooden Stake|Innistrad|237|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+0.$$Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.$$Equip {1}| Wooden Stake|Innistrad|237|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+0.$$Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.$$Equip {1}|
Clifftop Retreat|Innistrad|238|R||Land|||Clifftop Retreat enters the battlefield tapped unless you control a Mountain or Plains.${T}: Add {R} or {W} to your mana pool.| Clifftop Retreat|Innistrad|238|R||Land|||Clifftop Retreat enters the battlefield tapped unless you control a Mountain or Plains.${T}: Add {R} or {W} to your mana pool.|
@ -19713,8 +19833,8 @@ Isolated Chapel|Innistrad|242|R||Land|||Isolated Chapel enters the battlefield t
Kessig Wolf Run|Innistrad|243|R||Land|||{T}: Add {1} to your mana pool.${X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.| Kessig Wolf Run|Innistrad|243|R||Land|||{T}: Add {1} to your mana pool.${X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.|
Moorland Haunt|Innistrad|244|R||Land|||{T}: Add {1} to your mana pool.${W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.| Moorland Haunt|Innistrad|244|R||Land|||{T}: Add {1} to your mana pool.${W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.|
Nephalia Drownyard|Innistrad|245|R||Land|||{T}: Add 1 to your mana pool.${1}{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.| Nephalia Drownyard|Innistrad|245|R||Land|||{T}: Add 1 to your mana pool.${1}{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.|
Shimmering Grotto|Innistrad||C||Land|||{T}: Add {1} to your mana pool.${1}, {T}: Add one mana of any color to your mana pool.| Shimmering Grotto|Innistrad|246|C||Land|||{T}: Add {1} to your mana pool.${1}, {T}: Add one mana of any color to your mana pool.|
Stensia Bloodhall|Innistrad|247|R||Land|||{T}: Add {1} to your mana pool.${3}{B}{R}, {T}: ~Stensia Bloodhall deals 2 damage to target player.| Stensia Bloodhall|Innistrad|247|R||Land|||{T}: Add {1} to your mana pool.${3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player.|
Sulfur Falls|Innistrad|248|R||Land|||Sulfur Falls enters the battlefield tapped unless you control an Island or Mountain.${T}: Add {U} or {R} to your mana pool.| Sulfur Falls|Innistrad|248|R||Land|||Sulfur Falls enters the battlefield tapped unless you control an Island or Mountain.${T}: Add {U} or {R} to your mana pool.|
Woodland Cemetery|Innistrad|249|R||Land|||Woodland Cemetery enters the battlefield tapped unless you control a Swamp or Forest.${T}: Add {B} or {G} to your mana pool.| Woodland Cemetery|Innistrad|249|R||Land|||Woodland Cemetery enters the battlefield tapped unless you control a Swamp or Forest.${T}: Add {B} or {G} to your mana pool.|
Plains|Innistrad|250|L||Basic Land - Plains|||| Plains|Innistrad|250|L||Basic Land - Plains||||