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https://github.com/correl/mage.git
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add method Game.isActivePlayer(UUID playerId)
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2b78716a1b
commit
ca1ebeb55e
16 changed files with 33 additions and 31 deletions
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@ -254,7 +254,7 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
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} else if (stepFinished) {
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logger.debug("Step finished");
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int testScore = GameStateEvaluator2.evaluate(playerId, game);
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if (game.getActivePlayerId().equals(playerId)) {
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if (game.isActivePlayer(playerId)) {
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if (testScore < currentScore) {
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// if score at end of step is worse than original score don't check further
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//logger.debug("Add Action -- abandoning check, no immediate benefit");
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@ -54,7 +54,7 @@ public class ComputerPlayer7 extends ComputerPlayer6 {
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pass(game);
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return false;
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case PRECOMBAT_MAIN:
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if (game.getActivePlayerId().equals(playerId)) {
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if (game.isActivePlayer(playerId)) {
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printOutState(game);
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if (actions.isEmpty()) {
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logger.info("Sim Calculate pre combat actions ----------------------------------------------------- ");
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@ -987,7 +987,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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private boolean priorityPlay(Game game) {
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UUID opponentId = game.getOpponents(playerId).iterator().next();
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if (game.getActivePlayerId().equals(playerId)) {
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if (game.isActivePlayer(playerId)) {
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if (game.isMainPhase() && game.getStack().isEmpty()) {
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playLand(game);
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}
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@ -348,7 +348,7 @@ public class ComputerPlayerMCTS extends ComputerPlayer implements Player {
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thinkTime = maxThinkTime / 2;
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}
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}
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else if (game.getActivePlayerId().equals(playerId) && (curStep == PhaseStep.PRECOMBAT_MAIN || curStep == PhaseStep.POSTCOMBAT_MAIN) && game.getStack().isEmpty()) {
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else if (game.isActivePlayer(playerId) && (curStep == PhaseStep.PRECOMBAT_MAIN || curStep == PhaseStep.POSTCOMBAT_MAIN) && game.getStack().isEmpty()) {
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if (nodeSizeRatio < THINK_MIN_RATIO) {
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thinkTime = maxThinkTime;
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}
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@ -50,7 +50,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
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pass(game);
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return false;
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case PRECOMBAT_MAIN:
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if (game.getActivePlayerId().equals(playerId)) {
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if (game.isActivePlayer(playerId)) {
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if (actions.isEmpty()) {
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calculatePreCombatActions(game);
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}
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@ -64,7 +64,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
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pass(game);
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return false;
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case DECLARE_ATTACKERS:
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if (!game.getActivePlayerId().equals(playerId)) {
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if (!game.isActivePlayer(playerId)) {
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if (actions.isEmpty()) {
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calculatePreCombatActions(game);
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}
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@ -81,7 +81,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
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pass(game);
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return false;
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case POSTCOMBAT_MAIN:
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if (game.getActivePlayerId().equals(playerId)) {
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if (game.isActivePlayer(playerId)) {
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if (actions.isEmpty()) {
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calculatePostCombatActions(game);
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}
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@ -184,7 +184,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
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else if (stepFinished) {
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logger.debug(indent(node.depth) + "step finished");
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int testScore = GameStateEvaluator.evaluate(playerId, game);
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if (game.getActivePlayerId().equals(playerId)) {
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if (game.isActivePlayer(playerId)) {
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if (testScore < currentScore) {
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// if score at end of step is worse than original score don't check further
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logger.debug(indent(node.depth) + "simulating -- abandoning check, no immediate benefit");
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@ -1943,7 +1943,7 @@ public class HumanPlayer extends PlayerImpl {
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if (userData.confirmEmptyManaPool()
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&& game.getStack().isEmpty() && getManaPool().count() > 0) {
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String activePlayerText;
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if (game.getActivePlayerId().equals(playerId)) {
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if (game.isActivePlayer(playerId)) {
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activePlayerText = "Your turn";
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} else {
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activePlayerText = game.getPlayer(game.getActivePlayerId()).getName() + "'s turn";
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@ -40,7 +40,7 @@ public enum TournamentFactory {
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Map<String,Integer> setInfo = new LinkedHashMap<>();
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for (String setCode: options.getLimitedOptions().getSetCodes()) {
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tournament.getSets().add(Sets.findSet(setCode));
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int count = setInfo.containsKey(setCode) ? setInfo.get(setCode) : 0;
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int count = setInfo.getOrDefault(setCode, 0);
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setInfo.put(setCode, count + 1);
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}
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tournament.getOptions().getLimitedOptions().setNumberBoosters(tournament.getTournamentType().getNumBoosters());
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@ -97,7 +97,7 @@ class ElkinBottleCastFromExileEffect extends AsThoughEffectImpl {
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@Override
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public boolean isInactive(Ability source, Game game) {
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if (game.getPhase().getStep().getType() == PhaseStep.UPKEEP) {
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if (!sameStep && game.getActivePlayerId().equals(source.getControllerId()) || game.getPlayer(source.getControllerId()).hasReachedNextTurnAfterLeaving()) {
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if (!sameStep && game.isActivePlayer(source.getControllerId()) || game.getPlayer(source.getControllerId()).hasReachedNextTurnAfterLeaving()) {
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return true;
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}
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} else {
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@ -66,7 +66,7 @@ class WellOfKnowledgeConditionalActivatedAbility extends ActivatedAbilityImpl {
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public ActivationStatus canActivate(UUID playerId, Game game) {
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if (condition.apply(game, this)
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&& costs.canPay(this, sourceId, playerId, game)
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&& game.getActivePlayerId().equals(playerId)) {
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&& game.isActivePlayer(playerId)) {
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this.activatorId = playerId;
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return ActivationStatus.getTrue();
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}
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@ -31,7 +31,7 @@ public class PlayLandAbility extends ActivatedAbilityImpl {
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return ActivationStatus.getFalse();
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}
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//20091005 - 114.2a
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return new ActivationStatus(game.getActivePlayerId().equals(playerId) && game.getPlayer(playerId).canPlayLand() && game.canPlaySorcery(playerId), permittingObject);
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return new ActivationStatus(game.isActivePlayer(playerId) && game.getPlayer(playerId).canPlayLand() && game.canPlaySorcery(playerId), permittingObject);
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}
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@Override
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@ -51,7 +51,7 @@ public class HideawayPlayEffect extends OneShotEffect {
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*/
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if (card.isLand()) {
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UUID playerId = controller.getId();
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if (!game.getActivePlayerId().equals(playerId) || !game.getPlayer(playerId).canPlayLand()) {
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if (!game.isActivePlayer(playerId) || !game.getPlayer(playerId).canPlayLand()) {
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return false;
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}
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}
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@ -154,7 +154,7 @@ public class ManaOptions extends ArrayList<Mana> {
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}
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}
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}
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} else if (abilities.size() > 1) {
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} else {
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//perform a union of all existing options and the new options
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List<Mana> copy = copy();
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this.clear();
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@ -227,7 +227,7 @@ public class ManaOptions extends ArrayList<Mana> {
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if (options.size() == 1) {
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//if there is only one mana option available add it to all the existing options
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addMana(options.get(0));
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} else if (options.size() > 1) {
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} else {
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//perform a union of all existing options and the new options
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List<Mana> copy = copy();
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this.clear();
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@ -3,6 +3,8 @@ package mage.game;
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import java.io.Serializable;
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import java.util.*;
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import java.util.stream.Collectors;
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import mage.MageItem;
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import mage.MageObject;
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import mage.abilities.Ability;
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@ -119,15 +121,17 @@ public interface Game extends MageItem, Serializable {
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* @param playerId
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* @return
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*/
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default public Set<UUID> getOpponents(UUID playerId) {
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Set<UUID> opponents = new HashSet<>();
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default Set<UUID> getOpponents(UUID playerId) {
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Player player = getPlayer(playerId);
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for (UUID opponentId : player.getInRange()) {
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if (!opponentId.equals(playerId)) {
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opponents.add(opponentId);
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return player.getInRange().stream()
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.filter(opponentId -> !opponentId.equals(playerId))
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.collect(Collectors.toSet());
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}
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}
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return opponents;
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default boolean isActivePlayer(UUID playerId){
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return getActivePlayerId().equals(playerId);
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}
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/**
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@ -141,7 +145,7 @@ public interface Game extends MageItem, Serializable {
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* @param playerToCheckId
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* @return
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*/
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default public boolean isOpponent(Player player, UUID playerToCheckId) {
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default boolean isOpponent(Player player, UUID playerToCheckId) {
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return !player.getId().equals(playerToCheckId);
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}
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@ -2450,7 +2450,7 @@ public abstract class GameImpl implements Game, Serializable {
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@Override
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public boolean canPlaySorcery(UUID playerId) {
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return isMainPhase() && getActivePlayerId().equals(playerId) && getStack().isEmpty();
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return isMainPhase() && isActivePlayer(playerId) && getStack().isEmpty();
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}
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/**
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@ -2594,7 +2594,7 @@ public abstract class GameImpl implements Game, Serializable {
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// If the current monarch leaves the game. When that happens, the player whose turn it is becomes the monarch.
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// If the monarch leaves the game on their turn, the next player in turn order becomes the monarch.
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if (playerId.equals(getMonarchId())) {
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if (!getActivePlayerId().equals(playerId)) {
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if (!isActivePlayer(playerId)) {
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setMonarchId(null, getActivePlayerId());
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} else {
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Player nextPlayer = getPlayerList().getNext(this);
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@ -2956,9 +2956,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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// Other activated abilities
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LinkedHashMap<UUID, ActivatedAbility> useable = new LinkedHashMap<>();
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getOtherUseableActivatedAbilities(card, Zone.GRAVEYARD, game, useable);
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for (Ability ability : useable.values()) {
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playable.add(ability);
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}
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playable.addAll(useable.values());
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}
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for (ExileZone exile : game.getExile().getExileZones()) {
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for (Card card : exile.getCards(game)) {
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@ -76,7 +76,7 @@ public class PermanentsEnteredBattlefieldYourLastTurnWatcher extends Watcher {
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}
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public List<Permanent> getPermanentsEnteringOnPlayersLastTurn(Game game, UUID playerId) {
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if (game.getActivePlayerId().equals(playerId)) {
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if (game.isActivePlayer(playerId)) {
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return enteringBattlefield.get(playerId);
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}
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return enteringBattlefieldLastTurn.get(playerId);
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