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[VOW] updated spoiler
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2 changed files with 22 additions and 22 deletions
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@ -29,8 +29,8 @@ public final class HenrikaDomnathi extends CardImpl {
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this.addSuperType(SuperType.LEGENDARY);
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this.addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.VAMPIRE);
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this.subtype.add(SubType.VAMPIRE);
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this.power = new MageInt(3);
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this.power = new MageInt(1);
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this.toughness = new MageInt(4);
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this.toughness = new MageInt(3);
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this.secondSideCardClazz = mage.cards.h.HenrikaInfernalSeer.class;
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this.secondSideCardClazz = mage.cards.h.HenrikaInfernalSeer.class;
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// Flying
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// Flying
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@ -43018,13 +43018,13 @@ Unclaimed Territory|Midnight Hunt Commander|187|U||Land|||As Unclaimed Territory
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Adamant Will|Innistrad: Crimson Vow|1|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains indestructible until end of turn.|
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Adamant Will|Innistrad: Crimson Vow|1|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains indestructible until end of turn.|
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Angelic Quartermaster|Innistrad: Crimson Vow|2|U|{3}{W}{W}|Creature - Angel Soldier|3|3|Flying$When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.|
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Angelic Quartermaster|Innistrad: Crimson Vow|2|U|{3}{W}{W}|Creature - Angel Soldier|3|3|Flying$When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.|
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Arm the Cathars|Innistrad: Crimson Vow|3|U|{1}{W}{W}|Sorcery|||Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.|
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Arm the Cathars|Innistrad: Crimson Vow|3|U|{1}{W}{W}|Sorcery|||Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.|
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Bride's Gown|Innistrad: Crimson Vow|4|U|{1}{W}|Artifact - Equipment|||Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an equipment named Groom's Finery is attached to a creature you control.$Equip {2}|
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Bride's Gown|Innistrad: Crimson Vow|4|U|{1}{W}|Artifact - Equipment|||Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.$Equip {2}|
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By Invitation Only|Innistrad: Crimson Vow|5|R|{3}{W}{W}|Sorcery|||Choose a number between 0 and 13. Each player sacrifices that many creatures.|
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By Invitation Only|Innistrad: Crimson Vow|5|R|{3}{W}{W}|Sorcery|||Choose a number between 0 and 13. Each player sacrifices that many creatures.|
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Cemetery Protector|Innistrad: Crimson Vow|6|M|{2}{W}{W}|Creature - Human Soldier|3|4|Flash$When Cemetery Protector enters the battlefield, exile a card from a graveyard.$Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.|
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Cemetery Protector|Innistrad: Crimson Vow|6|M|{2}{W}{W}|Creature - Human Soldier|3|4|Flash$When Cemetery Protector enters the battlefield, exile a card from a graveyard.$Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.|
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Circle of Confinement|Innistrad: Crimson Vow|7|U|{1}{W}|Enchantment|||When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.$Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.|
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Circle of Confinement|Innistrad: Crimson Vow|7|U|{1}{W}|Enchantment|||When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.$Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.|
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Dawnhart Geist|Innistrad: Crimson Vow|8|U|{1}{W}|Creature - Spirit Warlock|1|3|Whenever you cast an enchantment spell, you gain 2 life.|
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Dawnhart Geist|Innistrad: Crimson Vow|8|U|{1}{W}|Creature - Spirit Warlock|1|3|Whenever you cast an enchantment spell, you gain 2 life.|
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Distracting Geist|Innistrad: Crimson Vow|9|U|{2}{W}|Creature - Spirit|2|1|Whenever Distracting Geist attacks, tap target creature defending player controls.$Disturb {4}{W}|
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Distracting Geist|Innistrad: Crimson Vow|9|U|{2}{W}|Creature - Spirit|2|1|Whenever Distracting Geist attacks, tap target creature defending player controls.$Disturb {4}{W}|
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Clever Distraction|Innistrad: Crimson Vow|9|U||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."$If Clever Distracting would be put into a graveyard from anywhere, exile it instead.|
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Clever Distraction|Innistrad: Crimson Vow|9|U||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."$If Clever Distraction would be put into a graveyard from anywhere, exile it instead.|
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Drogskol Infantry|Innistrad: Crimson Vow|10|C|{1}{W}|Creature - Spirit Soldier|2|2|Disturb {3}{W}|
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Drogskol Infantry|Innistrad: Crimson Vow|10|C|{1}{W}|Creature - Spirit Soldier|2|2|Disturb {3}{W}|
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Drogskol Armaments|Innistrad: Crimson Vow|10|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.|
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Drogskol Armaments|Innistrad: Crimson Vow|10|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.|
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Estwald Shieldbasher|Innistrad: Crimson Vow|11|C|{3}{W}|Creature - Human Soldier|4|2|Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn.|
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Estwald Shieldbasher|Innistrad: Crimson Vow|11|C|{3}{W}|Creature - Human Soldier|4|2|Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn.|
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@ -43039,7 +43039,7 @@ Heron of Hope|Innistrad: Crimson Vow|18|C|{3}{W}|Creature - Bird|2|3|Flying$If y
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Heron-Blessed Geist|Innistrad: Crimson Vow|19|C|{4}{W}|Creature - Spirit|3|3|Flying${3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.|
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Heron-Blessed Geist|Innistrad: Crimson Vow|19|C|{4}{W}|Creature - Spirit|3|3|Flying${3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.|
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Hopeful Initiate|Innistrad: Crimson Vow|20|R|{W}|Creature - Human Warlock|1|2|Training${2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.|
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Hopeful Initiate|Innistrad: Crimson Vow|20|R|{W}|Creature - Human Warlock|1|2|Training${2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.|
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Katilda, Dawnhart Martyr|Innistrad: Crimson Vow|21|R|{1}{W}{W}|Legendary Creature - Spirit Warlock|*|*|Flying, lifelink, protection from Vampires$Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.$Disturb {3}{W}{W}|
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Katilda, Dawnhart Martyr|Innistrad: Crimson Vow|21|R|{1}{W}{W}|Legendary Creature - Spirit Warlock|*|*|Flying, lifelink, protection from Vampires$Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.$Disturb {3}{W}{W}|
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Katilda's Rising Dawn|Innistrad: Crimson Vow|21|R||Legendary Enchantment - Aura|||Enchant creature$Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X where X is the number of permanents you control that are Spirits and/or enchantments.$If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.|
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Katilda's Rising Dawn|Innistrad: Crimson Vow|21|R||Legendary Enchantment - Aura|||Enchant creature$Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.$If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.|
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Kindly Ancestor|Innistrad: Crimson Vow|22|C|{2}{W}|Creature - Spirit|2|3|Lifelink$Disturb {1}{W}|
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Kindly Ancestor|Innistrad: Crimson Vow|22|C|{2}{W}|Creature - Spirit|2|3|Lifelink$Disturb {1}{W}|
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Ancestor's Embrace|Innistrad: Crimson Vow|22|C||Enchantment - Aura|||Enchant creature$Enchanted creature has lifelink.$If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.|
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Ancestor's Embrace|Innistrad: Crimson Vow|22|C||Enchantment - Aura|||Enchant creature$Enchanted creature has lifelink.$If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.|
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Lantern Flare|Innistrad: Crimson Vow|23|R|{1}{W}|Instant|||Cleave {X}{R}{W}$Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]|
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Lantern Flare|Innistrad: Crimson Vow|23|R|{1}{W}|Instant|||Cleave {X}{R}{W}$Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]|
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@ -43055,7 +43055,7 @@ Radiant Grace|Innistrad: Crimson Vow|31|U|{W}|Enchantment - Aura|||Enchant creat
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Radiant Restraints|Innistrad: Crimson Vow|31|U||Enchantment - Aura Curse|||Enchant player$Creatures enchanted player controls enter the battlefield tapped.|
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Radiant Restraints|Innistrad: Crimson Vow|31|U||Enchantment - Aura Curse|||Enchant player$Creatures enchanted player controls enter the battlefield tapped.|
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Resistance Squad|Innistrad: Crimson Vow|32|U|{2}{W}|Creature - Human Soldier|3|2|When Resistance Squad enters the battlefield, if you control another Human, draw a card.|
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Resistance Squad|Innistrad: Crimson Vow|32|U|{2}{W}|Creature - Human Soldier|3|2|When Resistance Squad enters the battlefield, if you control another Human, draw a card.|
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Sanctify|Innistrad: Crimson Vow|33|C|{1}{W}|Sorcery|||Destroy target artifact or enchantment. You gain 3 life.|
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Sanctify|Innistrad: Crimson Vow|33|C|{1}{W}|Sorcery|||Destroy target artifact or enchantment. You gain 3 life.|
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Savior of Ollenbock|Innistrad: Crimson Vow|34|M|{1}{W}{W}|Creature - Human Soldier|1|2|Training$Whenever Savior of Ollenblock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.$When Savior of Ollenblock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.|
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Savior of Ollenbock|Innistrad: Crimson Vow|34|M|{1}{W}{W}|Creature - Human Soldier|1|2|Training$Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.$When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.|
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Sigarda's Imprisonment|Innistrad: Crimson Vow|35|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.${4}{W}: Exile enchanted creature. Create a Blood token.|
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Sigarda's Imprisonment|Innistrad: Crimson Vow|35|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.${4}{W}: Exile enchanted creature. Create a Blood token.|
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Sigarda's Summons|Innistrad: Crimson Vow|36|R|{4}{W}{W}|Enchantment|||Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.|
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Sigarda's Summons|Innistrad: Crimson Vow|36|R|{4}{W}{W}|Enchantment|||Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.|
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Supernatural Rescue|Innistrad: Crimson Vow|37|C|{3}{W}|Enchantment - Aura|||This spell has flash as long as you control a Spirit.$When you cast this spell, tap up to two target creatures you don't control.$Enchant creature you control$Enchanted creature gets +1/+2.|
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Supernatural Rescue|Innistrad: Crimson Vow|37|C|{3}{W}|Enchantment - Aura|||This spell has flash as long as you control a Spirit.$When you cast this spell, tap up to two target creatures you don't control.$Enchant creature you control$Enchanted creature gets +1/+2.|
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@ -43065,7 +43065,7 @@ Twinblade Geist|Innistrad: Crimson Vow|40|U|{1}{W}|Creature - Spirit Warrior|1|1
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Twinblade Invocation|Innistrad: Crimson Vow|40|U||Enchantment - Aura|||Enchant creature$Enchanted creature has double strike.$If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.|
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Twinblade Invocation|Innistrad: Crimson Vow|40|U||Enchantment - Aura|||Enchant creature$Enchanted creature has double strike.$If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.|
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Unholy Officiant|Innistrad: Crimson Vow|41|C|{W}|Creature - Vampire Cleric|1|2|Vigilance${4}{W}: Put a +1/+1 counter on Unholy Officiant.|
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Unholy Officiant|Innistrad: Crimson Vow|41|C|{W}|Creature - Vampire Cleric|1|2|Vigilance${4}{W}: Put a +1/+1 counter on Unholy Officiant.|
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Valorous Stance|Innistrad: Crimson Vow|42|U|{1}{W}|Instant|||Choose one —$• Target creature gains indestructible until end of turn.$• Destroy target creature with toughness 4 or greater.|
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Valorous Stance|Innistrad: Crimson Vow|42|U|{1}{W}|Instant|||Choose one —$• Target creature gains indestructible until end of turn.$• Destroy target creature with toughness 4 or greater.|
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Vampire Slayer|Innistrad: Crimson Vow|43|C|{1}{W}|Creature - Human Soldier|2|2|Whenever Vampire Slayer deal damage to a Vampire, destroy that creature.|
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Vampire Slayer|Innistrad: Crimson Vow|43|C|{1}{W}|Creature - Human Soldier|2|2|Whenever Vampire Slayer deals damage to a Vampire, destroy that creature.|
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Voice of the Blessed|Innistrad: Crimson Vow|44|R|{W}{W}|Creature - Spirit Cleric|2|2|Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.$As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.$As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.|
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Voice of the Blessed|Innistrad: Crimson Vow|44|R|{W}{W}|Creature - Spirit Cleric|2|2|Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.$As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.$As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.|
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Wedding Announcement|Innistrad: Crimson Vow|45|R|{2}{W}|Enchantment|||At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.|
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Wedding Announcement|Innistrad: Crimson Vow|45|R|{2}{W}|Enchantment|||At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.|
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Wedding Festivity|Innistrad: Crimson Vow|45|R||Enchantment|||Creatures you control get +1/+1.|
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Wedding Festivity|Innistrad: Crimson Vow|45|R||Enchantment|||Creatures you control get +1/+1.|
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@ -43092,13 +43092,13 @@ Gutter Shortcut|Innistrad: Crimson Vow|62|U||Enchantment - Aura|||Enchant creatu
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Hullbreaker Horror|Innistrad: Crimson Vow|63|R|{5}{U}{U}|Creature - Kraken Horror|7|8|Flash$This spell can't be countered.$Whenever you cast a spell, choose up to one —$• Return target spell you don't control to its owner's hand.$• Return target nonland permanent to its owner's hand.|
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Hullbreaker Horror|Innistrad: Crimson Vow|63|R|{5}{U}{U}|Creature - Kraken Horror|7|8|Flash$This spell can't be countered.$Whenever you cast a spell, choose up to one —$• Return target spell you don't control to its owner's hand.$• Return target nonland permanent to its owner's hand.|
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Inspired Idea|Innistrad: Crimson Vow|64|R|{2}{U}|Sorcery|||Cleave {3}{U}{U}$Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]|
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Inspired Idea|Innistrad: Crimson Vow|64|R|{2}{U}|Sorcery|||Cleave {3}{U}{U}$Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]|
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Jacob Hauken, Inspector|Innistrad: Crimson Vow|65|M|{1}{U}|Legendary Creature - Human Advisor|0|2|{T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken, Inspector.|
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Jacob Hauken, Inspector|Innistrad: Crimson Vow|65|M|{1}{U}|Legendary Creature - Human Advisor|0|2|{T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken, Inspector.|
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Hauken's Insight|Innistrad: Crimson Vow|65|M||Legendary Enchantment|||At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.$Once during each of your turns, you may play a land or cast a spell from the cards exiled with this permanent without paying its mana cost.|
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Hauken's Insight|Innistrad: Crimson Vow|65|M||Legendary Enchantment|||At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.$Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.|
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Lantern Bearer|Innistrad: Crimson Vow|66|C|{U}|Creature - Spirit|1|1|Flying$Disturb {2}{U}|
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Lantern Bearer|Innistrad: Crimson Vow|66|C|{U}|Creature - Spirit|1|1|Flying$Disturb {2}{U}|
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Lanterns' Lift|Innistrad: Crimson Vow|66|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying.$If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.|
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Lanterns' Lift|Innistrad: Crimson Vow|66|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying.$If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.|
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Lunar Rejection|Innistrad: Crimson Vow|67|U|{1}{U}|Instant|||Cleave {3}{U}$Return target [Wolf or Werewolf] creature to its owner's hand.$Draw a card.|
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Lunar Rejection|Innistrad: Crimson Vow|67|U|{1}{U}|Instant|||Cleave {3}{U}$Return target [Wolf or Werewolf] creature to its owner's hand.$Draw a card.|
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Mirrorhall Mimic|Innistrad: Crimson Vow|68|R|{3}{U}|Creature - Spirit|0|0|You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.$Disturb {3}{U}{U}|
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Mirrorhall Mimic|Innistrad: Crimson Vow|68|R|{3}{U}|Creature - Spirit|0|0|You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.$Disturb {3}{U}{U}|
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Ghastly Mimicry|Innistrad: Crimson Vow|68|R||Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.$If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.|
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Ghastly Mimicry|Innistrad: Crimson Vow|68|R||Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.$If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.|
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Mischievous Catgeist|Innistrad: Crimson Vow|69|U|{1}{U}|Creature - Cat Spirit|1|1|Whenever Mischievous Catgeist deals combat damage to a player, draw card.$Disturb {2}{U}|
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Mischievous Catgeist|Innistrad: Crimson Vow|69|U|{1}{U}|Creature - Cat Spirit|1|1|Whenever Mischievous Catgeist deals combat damage to a player, draw a card.$Disturb {2}{U}|
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Catlike Curiosity|Innistrad: Crimson Vow|69|U||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."$If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.|
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Catlike Curiosity|Innistrad: Crimson Vow|69|U||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."$If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.|
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Necroduality|Innistrad: Crimson Vow|70|M|{3}{U}|Enchantment|||Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.|
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Necroduality|Innistrad: Crimson Vow|70|M|{3}{U}|Enchantment|||Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.|
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Overcharged Amalgam|Innistrad: Crimson Vow|71|R|{2}{U}{U}|Creature - Zombie Horror|3|3|Flash$Flying$Exploit$When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.|
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Overcharged Amalgam|Innistrad: Crimson Vow|71|R|{2}{U}{U}|Creature - Zombie Horror|3|3|Flash$Flying$Exploit$When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.|
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@ -43142,7 +43142,7 @@ Desperate Farmer|Innistrad: Crimson Vow|104|C|{2}{B}|Creature - Human Peasant|2|
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Depraved Harvester|Innistrad: Crimson Vow|104|C||Creature - Human Knight|4|3|Lifelink|
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Depraved Harvester|Innistrad: Crimson Vow|104|C||Creature - Human Knight|4|3|Lifelink|
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Diregraf Scavenger|Innistrad: Crimson Vow|105|C|{3}{B}|Creature - Zombie Bear|2|3|Deathtouch$When Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.|
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Diregraf Scavenger|Innistrad: Crimson Vow|105|C|{3}{B}|Creature - Zombie Bear|2|3|Deathtouch$When Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.|
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Doomed Dissenter|Innistrad: Crimson Vow|106|C|{1}{B}|Creature - Human|1|1|When Doomed Dissenter dies, create a 2/2 black Zombie creature token.|
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Doomed Dissenter|Innistrad: Crimson Vow|106|C|{1}{B}|Creature - Human|1|1|When Doomed Dissenter dies, create a 2/2 black Zombie creature token.|
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Dread Fugue|Innistrad: Crimson Vow|107|U|{B}|Sorcery|||Cleave {2}{B}$Target player reveals their hand. You may choose a nonland card from it [with mana value 2 or less]. That player discards that card.|
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Dread Fugue|Innistrad: Crimson Vow|107|U|{B}|Sorcery|||Cleave {2}{B}$Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card.|
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Dreadfeast Demon|Innistrad: Crimson Vow|108|R|{5}{B}{B}|Creature - Demon|6|6|Flying$At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.|
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Dreadfeast Demon|Innistrad: Crimson Vow|108|R|{5}{B}{B}|Creature - Demon|6|6|Flying$At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.|
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Dying to Serve|Innistrad: Crimson Vow|109|R|{2}{B}|Enchantment|||Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.|
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Dying to Serve|Innistrad: Crimson Vow|109|R|{2}{B}|Enchantment|||Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.|
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Edgar's Awakening|Innistrad: Crimson Vow|110|U|{3}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand.|
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Edgar's Awakening|Innistrad: Crimson Vow|110|U|{3}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand.|
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@ -43154,7 +43154,7 @@ Graf Reaver|Innistrad: Crimson Vow|115|R|{1}{B}|Creature - Zombie Warrior|3|3|Ex
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Grisly Ritual|Innistrad: Crimson Vow|116|C|{5}{B}|Sorcery|||Destroy target creature or planeswalker. Create two Blood tokens.|
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Grisly Ritual|Innistrad: Crimson Vow|116|C|{5}{B}|Sorcery|||Destroy target creature or planeswalker. Create two Blood tokens.|
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Groom's Finery|Innistrad: Crimson Vow|117|U|{1}{B}|Artifact - Equipment|||Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control.$Equip {2}|
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Groom's Finery|Innistrad: Crimson Vow|117|U|{1}{B}|Artifact - Equipment|||Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control.$Equip {2}|
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Headless Rider|Innistrad: Crimson Vow|118|R|{2}{B}|Creature - Zombie|3|1|Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.|
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Headless Rider|Innistrad: Crimson Vow|118|R|{2}{B}|Creature - Zombie|3|1|Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.|
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Henrika Domnathi|Innistrad: Crimson Vow|119|M|{2}{B}{B}|Legendary Creature - Vampire|3|4|Flying$At the beginning of combat on your turn, choose one that hasn't been chosen —$• Each player sacrifices a creature.$• You draw a card and you lose 1 life.$• Transform Henrika Domnathi.|
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Henrika Domnathi|Innistrad: Crimson Vow|119|M|{2}{B}{B}|Legendary Creature - Vampire|1|3|Flying$At the beginning of combat on your turn, choose one that hasn't been chosen —$• Each player sacrifices a creature.$• You draw a card and you lose 1 life.$• Transform Henrika Domnathi.|
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||||||
Henrika, Infernal Seer|Innistrad: Crimson Vow|119|M||Legendary Creature - Vampire|3|4|Flying, deathtouch, lifelink${1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.|
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Henrika, Infernal Seer|Innistrad: Crimson Vow|119|M||Legendary Creature - Vampire|3|4|Flying, deathtouch, lifelink${1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.|
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||||||
Hero's Downfall|Innistrad: Crimson Vow|120|U|{1}{B}{B}|Instant|||Destroy target creature or planeswalker.|
|
Hero's Downfall|Innistrad: Crimson Vow|120|U|{1}{B}{B}|Instant|||Destroy target creature or planeswalker.|
|
||||||
Innocent Traveler|Innistrad: Crimson Vow|121|U|{2}{B}{B}|Creature - Human|1|3|At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler.|
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Innocent Traveler|Innistrad: Crimson Vow|121|U|{2}{B}{B}|Creature - Human|1|3|At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler.|
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@ -43207,10 +43207,10 @@ Honeymoon Hearse|Innistrad: Crimson Vow|160|U|{2}{R}|Artifact - Vehicle|5|5|Tram
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Hungry Ridgewolf|Innistrad: Crimson Vow|161|C|{1}{R}|Creature - Wolf|2|2|As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.|
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Hungry Ridgewolf|Innistrad: Crimson Vow|161|C|{1}{R}|Creature - Wolf|2|2|As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.|
|
||||||
Ill-Tempered Loner|Innistrad: Crimson Vow|162|R|{2}{R}{R}|Creature - Human Werewolf|3|3|Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.${1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.$Daybound|
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Ill-Tempered Loner|Innistrad: Crimson Vow|162|R|{2}{R}{R}|Creature - Human Werewolf|3|3|Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.${1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.$Daybound|
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||||||
Howlpack Avenger|Innistrad: Crimson Vow|162|R||Creature - Werewolf|4|4|Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.${1}{R}: Howlpack Avenger gets +2/+0 until end of turn.$Nightbound|
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Howlpack Avenger|Innistrad: Crimson Vow|162|R||Creature - Werewolf|4|4|Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.${1}{R}: Howlpack Avenger gets +2/+0 until end of turn.$Nightbound|
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||||||
Into the Night|Innistrad: Crimson Vow|163|U|{3}{R}|Sorcery|||It becomes night. Discard any number of cards, then draw that many cards.|
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Into the Night|Innistrad: Crimson Vow|163|U|{3}{R}|Sorcery|||It becomes night. Discard any number of cards, then draw that many cards plus one.|
|
||||||
Kessig Flamebreather|Innistrad: Crimson Vow|164|C|{1}{R}|Creature - Human Shaman|1|3|Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.|
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Kessig Flamebreather|Innistrad: Crimson Vow|164|C|{1}{R}|Creature - Human Shaman|1|3|Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.|
|
||||||
Kessig Wolfrider|Innistrad: Crimson Vow|165|R|{R}|Creature - Human Knight|1|2|Menace${2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.|
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Kessig Wolfrider|Innistrad: Crimson Vow|165|R|{R}|Creature - Human Knight|1|2|Menace${2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.|
|
||||||
Lacerate Flesh|Innistrad: Crimson Vow|166|C|{4}{R}|Sorcery|||Lacerate flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way.|
|
Lacerate Flesh|Innistrad: Crimson Vow|166|C|{4}{R}|Sorcery|||Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way.|
|
||||||
Lambholt Raconteur|Innistrad: Crimson Vow|167|U|{3}{R}|Creature - Human Werewolf|2|4|Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent.$Daybound|
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Lambholt Raconteur|Innistrad: Crimson Vow|167|U|{3}{R}|Creature - Human Werewolf|2|4|Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent.$Daybound|
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||||||
Lambholt Ravager|Innistrad: Crimson Vow|167|U||Creature - Werewolf|4|4|Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent.$Nightbound|
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Lambholt Ravager|Innistrad: Crimson Vow|167|U||Creature - Werewolf|4|4|Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent.$Nightbound|
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||||||
Lightning Wolf|Innistrad: Crimson Vow|168|C|{3}{R}|Creature - Wolf|4|3|{1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.|
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Lightning Wolf|Innistrad: Crimson Vow|168|C|{3}{R}|Creature - Wolf|4|3|{1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.|
|
||||||
|
@ -43229,7 +43229,7 @@ Vampires' Vengeance|Innistrad: Crimson Vow|180|U|{2}{R}|Instant|||Vampires' Veng
|
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Volatile Arsonist|Innistrad: Crimson Vow|181|M|{3}{R}{R}|Creature - Human Werewolf|4|4|Menace, haste$Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.$Daybound|
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Volatile Arsonist|Innistrad: Crimson Vow|181|M|{3}{R}{R}|Creature - Human Werewolf|4|4|Menace, haste$Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.$Daybound|
|
||||||
Dire-Strain Anarchist|Innistrad: Crimson Vow|181|M||Creature - Werewolf|5|5|Menace, haste$Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.$Nightbound|
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Dire-Strain Anarchist|Innistrad: Crimson Vow|181|M||Creature - Werewolf|5|5|Menace, haste$Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.$Nightbound|
|
||||||
Voldaren Epicure|Innistrad: Crimson Vow|182|C|{R}|Creature - Vampire|1|1|When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token.|
|
Voldaren Epicure|Innistrad: Crimson Vow|182|C|{R}|Creature - Vampire|1|1|When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token.|
|
||||||
Voltaic Visionary|Innistrad: Crimson Vow|183|U|{1}{R}|Creature - Human Wizard|3|1|{T}: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.$Whenever you play a card exiled with Voltaic Visionary, transform it.|
|
Voltaic Visionary|Innistrad: Crimson Vow|183|U|{1}{R}|Creature - Human Wizard|3|1|{T}: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.$When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.|
|
||||||
Volt-Charged Berserker|Innistrad: Crimson Vow|183|U||Creature - Human Berserker|4|3|Volt-Charged Berserker can't block.|
|
Volt-Charged Berserker|Innistrad: Crimson Vow|183|U||Creature - Human Berserker|4|3|Volt-Charged Berserker can't block.|
|
||||||
Weary Prisoner|Innistrad: Crimson Vow|184|C|{3}{R}|Creature - Human Werewolf|2|6|Defender$Daybound|
|
Weary Prisoner|Innistrad: Crimson Vow|184|C|{3}{R}|Creature - Human Werewolf|2|6|Defender$Daybound|
|
||||||
Wrathful Jailbreaker|Innistrad: Crimson Vow|184|C||Creature - Werewolf|6|6|Wrathful Jailbreaker attacks each combat if able.$Nightbound|
|
Wrathful Jailbreaker|Innistrad: Crimson Vow|184|C||Creature - Werewolf|6|6|Wrathful Jailbreaker attacks each combat if able.$Nightbound|
|
||||||
|
@ -43252,14 +43252,14 @@ Gnarled Grovestrider|Innistrad: Crimson Vow|198|U||Creature - Treefolk|3|6|Vigil
|
||||||
Flourishing Hunter|Innistrad: Crimson Vow|199|C|{4}{G}{G}|Creature - Wolf Spirit|6|6|When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.|
|
Flourishing Hunter|Innistrad: Crimson Vow|199|C|{4}{G}{G}|Creature - Wolf Spirit|6|6|When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.|
|
||||||
Glorious Sunrise|Innistrad: Crimson Vow|200|R|{3}{G}{G}|Enchantment|||At the beginning of combat on your turn, choose one —$• Creatures you control get +1/+1 and gain trample until end of turn.$• Target land gains "{T}: Add {G}{G}{G}" until end of turn.$• Draw a card if you control a creature with power 3 or greater.$• You gain 3 life.|
|
Glorious Sunrise|Innistrad: Crimson Vow|200|R|{3}{G}{G}|Enchantment|||At the beginning of combat on your turn, choose one —$• Creatures you control get +1/+1 and gain trample until end of turn.$• Target land gains "{T}: Add {G}{G}{G}" until end of turn.$• Draw a card if you control a creature with power 3 or greater.$• You gain 3 life.|
|
||||||
Hamlet Vanguard|Innistrad: Crimson Vow|201|R|{2}{G}|Creature - Human Warrior|1|1|Ward {2}$Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.|
|
Hamlet Vanguard|Innistrad: Crimson Vow|201|R|{2}{G}|Creature - Human Warrior|1|1|Ward {2}$Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.|
|
||||||
Hiveheart Shaman|Innistrad: Crimson Vow|202|R|{3}{G}|Creature - Human Shaman|3|5|Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with any land you control, put that card onto the battlefield, then shuffle.${5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.|
|
Hiveheart Shaman|Innistrad: Crimson Vow|202|R|{3}{G}|Creature - Human Shaman|3|5|Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.${5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.|
|
||||||
Hookhand Mariner|Innistrad: Crimson Vow|203|C|{3}{G}|Creature - Human Werewolf|4|4|Daybound|
|
Hookhand Mariner|Innistrad: Crimson Vow|203|C|{3}{G}|Creature - Human Werewolf|4|4|Daybound|
|
||||||
Riphook Raider|Innistrad: Crimson Vow|203|C||Creature - Werewolf|6|4|Riphook Raider can't be blocked by creatures with power 2 or less.$Nightbound|
|
Riphook Raider|Innistrad: Crimson Vow|203|C||Creature - Werewolf|6|4|Riphook Raider can't be blocked by creatures with power 2 or less.$Nightbound|
|
||||||
Howling Moon|Innistrad: Crimson Vow|204|R|{2}{G}|Enchantment|||At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.$Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.|
|
Howling Moon|Innistrad: Crimson Vow|204|R|{2}{G}|Enchantment|||At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.$Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.|
|
||||||
Howlpack Piper|Innistrad: Crimson Vow|205|R|{3}{G}|Creature - Human Werewolf|2|2|This spell can't be countered.${1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.$Daybound|
|
Howlpack Piper|Innistrad: Crimson Vow|205|R|{3}{G}|Creature - Human Werewolf|2|2|This spell can't be countered.${1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.$Daybound|
|
||||||
Wildsong Howler|Innistrad: Crimson Vow|205|R||Creature - Werewolf|4|4|Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Nightbound|
|
Wildsong Howler|Innistrad: Crimson Vow|205|R||Creature - Werewolf|4|4|Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Nightbound|
|
||||||
Infestation Expert|Innistrad: Crimson Vow|206|U|{4}{G}|Creature - Human Werewolf|3|4|Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token.$Daybound|
|
Infestation Expert|Innistrad: Crimson Vow|206|U|{4}{G}|Creature - Human Werewolf|3|4|Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token.$Daybound|
|
||||||
Infested Werewolf|Innistrad: Crimson Vow|206|U||Creature - Werewolf|4|5|Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature token.$Nightbound|
|
Infested Werewolf|Innistrad: Crimson Vow|206|U||Creature - Werewolf|4|5|Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens.$Nightbound|
|
||||||
Laid to Rest|Innistrad: Crimson Vow|207|U|{3}{G}|Enchantment|||Whenever a Human you control dies, draw a card.$Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.|
|
Laid to Rest|Innistrad: Crimson Vow|207|U|{3}{G}|Enchantment|||Whenever a Human you control dies, draw a card.$Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.|
|
||||||
Massive Might|Innistrad: Crimson Vow|208|C|{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.|
|
Massive Might|Innistrad: Crimson Vow|208|C|{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.|
|
||||||
Moldgraf Millipede|Innistrad: Crimson Vow|209|C|{4}{G}|Creature - Insect Horror|2|2|When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard.|
|
Moldgraf Millipede|Innistrad: Crimson Vow|209|C|{4}{G}|Creature - Insect Horror|2|2|When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard.|
|
||||||
|
@ -43270,7 +43270,7 @@ Moonlit Ambusher|Innistrad: Crimson Vow|212|U||Creature - Werewolf|6|3|Nightboun
|
||||||
Packsong Pup|Innistrad: Crimson Vow|213|U|{1}{G}|Creature - Wolf|1|1|At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.$When Packsong Pup dies, you gain life equal to its power.|
|
Packsong Pup|Innistrad: Crimson Vow|213|U|{1}{G}|Creature - Wolf|1|1|At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.$When Packsong Pup dies, you gain life equal to its power.|
|
||||||
Reclusive Taxidermist|Innistrad: Crimson Vow|214|U|{1}{G}|Creature - Human Druid|1|2|Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.${T}: Add one mana of any color.|
|
Reclusive Taxidermist|Innistrad: Crimson Vow|214|U|{1}{G}|Creature - Human Druid|1|2|Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.${T}: Add one mana of any color.|
|
||||||
Retrieve|Innistrad: Crimson Vow|215|U|{2}{G}|Sorcery|||Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.|
|
Retrieve|Innistrad: Crimson Vow|215|U|{2}{G}|Sorcery|||Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.|
|
||||||
Rural Recruit|Innistrad: Crimson Vow|216|C|{3}{G}|Creature - Human Peasant|1|1|Training$When Rural Recruit enters the battlefield, create a 3/1 Boar creature token.|
|
Rural Recruit|Innistrad: Crimson Vow|216|C|{3}{G}|Creature - Human Peasant|1|1|Training$When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token.|
|
||||||
Sawblade Slinger|Innistrad: Crimson Vow|217|U|{3}{G}|Creature - Human Archer|4|3|When Sawblade Slinger enters the battlefield, choose up to one —$• Destroy target artifact an opponent controls.$• Sawblade Slinger fights target Zombie an opponent controls.|
|
Sawblade Slinger|Innistrad: Crimson Vow|217|U|{3}{G}|Creature - Human Archer|4|3|When Sawblade Slinger enters the battlefield, choose up to one —$• Destroy target artifact an opponent controls.$• Sawblade Slinger fights target Zombie an opponent controls.|
|
||||||
Sheltering Boughs|Innistrad: Crimson Vow|218|C|{2}{G}|Enchantment - Aura|||Enchant creature$When Sheltering Boughs enters the battlefield, draw a card.$Enchanted creature gets +1/+3.|
|
Sheltering Boughs|Innistrad: Crimson Vow|218|C|{2}{G}|Enchantment - Aura|||Enchant creature$When Sheltering Boughs enters the battlefield, draw a card.$Enchanted creature gets +1/+3.|
|
||||||
Snarling Wolf|Innistrad: Crimson Vow|219|C|{G}|Creature - Wolf|1|1|{1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.|
|
Snarling Wolf|Innistrad: Crimson Vow|219|C|{G}|Creature - Wolf|1|1|{1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.|
|
||||||
|
@ -43286,9 +43286,9 @@ Blossom-Clad Werewolf|Innistrad: Crimson Vow|226|C||Creature - Werewolf|3|4|{T}:
|
||||||
Witch's Web|Innistrad: Crimson Vow|227|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains reach until end of turn. Untap it.|
|
Witch's Web|Innistrad: Crimson Vow|227|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains reach until end of turn. Untap it.|
|
||||||
Wolf Strike|Innistrad: Crimson Vow|228|C|{2}{G}|Instant|||Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.|
|
Wolf Strike|Innistrad: Crimson Vow|228|C|{2}{G}|Instant|||Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.|
|
||||||
Wolfkin Outcast|Innistrad: Crimson Vow|229|U|{5}{G}|Creature - Human Werewolf|5|4|This spell costs {2} less to cast if you control a Wolf or Werewolf.$Daybound|
|
Wolfkin Outcast|Innistrad: Crimson Vow|229|U|{5}{G}|Creature - Human Werewolf|5|4|This spell costs {2} less to cast if you control a Wolf or Werewolf.$Daybound|
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Wedding Crasher|Innistrad: Crimson Vow|229|U||Creature - Werewolf|6|5|Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.|
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Wedding Crasher|Innistrad: Crimson Vow|229|U||Creature - Werewolf|6|5|Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.$Nightbound|
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Ancient Lumberknot|Innistrad: Crimson Vow|230|U|{2}{B}{G}|Creature - Treefolk|1|4|Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.|
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Ancient Lumberknot|Innistrad: Crimson Vow|230|U|{2}{B}{G}|Creature - Treefolk|1|4|Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.|
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Anje, Maid of Dishonor|Innistrad: Crimson Vow|231|R|{2}{B}{R}|Legendary Creature - Vampire|4|5|Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn.${2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.|
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Anje, Maid of Dishonor|Innistrad: Crimson Vow|231|R|{2}{B}{R}|Legendary Creature - Vampire|4|5|Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn.${2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.|
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Bloodtithe Harvester|Innistrad: Crimson Vow|232|U|{B}{R}|Creature - Vampire|3|2|When Bloodtithe Harvester enters the battlefield, create a Blood token.${T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.|
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Bloodtithe Harvester|Innistrad: Crimson Vow|232|U|{B}{R}|Creature - Vampire|3|2|When Bloodtithe Harvester enters the battlefield, create a Blood token.${T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.|
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Brine Comber|Innistrad: Crimson Vow|233|U|{1}{W}{U}|Creature - Spirit|1|1|Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.$Disturb {W}{U}|
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Brine Comber|Innistrad: Crimson Vow|233|U|{1}{W}{U}|Creature - Spirit|1|1|Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.$Disturb {W}{U}|
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Brinebound Gift|Innistrad: Crimson Vow|233|U||Enchantment - Aura|||Enchant creature$Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.$If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.|
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Brinebound Gift|Innistrad: Crimson Vow|233|U||Enchantment - Aura|||Enchant creature$Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.$If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.|
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@ -43296,7 +43296,7 @@ Child of the Pack|Innistrad: Crimson Vow|234|U|{2}{R}{G}|Creature - Human Werewo
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Savage Packmate|Innistrad: Crimson Vow|234|U||Creature - Werewolf|5|5|Trample$Other creatures you control get +1/+0.$Nightbound|
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Savage Packmate|Innistrad: Crimson Vow|234|U||Creature - Werewolf|5|5|Trample$Other creatures you control get +1/+0.$Nightbound|
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Dorothea, Vengeful Victim|Innistrad: Crimson Vow|235|R|{W}{U}|Legendary Creature - Spirit|4|4|Flying$When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.$Disturb {1}{W}{U}|
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Dorothea, Vengeful Victim|Innistrad: Crimson Vow|235|R|{W}{U}|Legendary Creature - Spirit|4|4|Flying$When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.$Disturb {1}{W}{U}|
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Dorothea's Retribution|Innistrad: Crimson Vow|235|R||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."$If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.|
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Dorothea's Retribution|Innistrad: Crimson Vow|235|R||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."$If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.|
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Edgar, Charmed Groom|Innistrad: Crimson Vow|236|R|{2}{W}{B}|Legendary Creature - Vampire Noble|4|4|Other vampires you control get +1/+1.$When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.|
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Edgar, Charmed Groom|Innistrad: Crimson Vow|236|R|{2}{W}{B}|Legendary Creature - Vampire Noble|4|4|Other Vampires you control get +1/+1.$When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.|
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Edgar Markov's Coffin|Innistrad: Crimson Vow|236|R||Legendary Artifact|||At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.|
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Edgar Markov's Coffin|Innistrad: Crimson Vow|236|R||Legendary Artifact|||At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.|
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Eruth, Tormented Prophet|Innistrad: Crimson Vow|237|R|{1}{U}{R}|Legendary Creature - Human Wizard|2|4|If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.|
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Eruth, Tormented Prophet|Innistrad: Crimson Vow|237|R|{1}{U}{R}|Legendary Creature - Human Wizard|2|4|If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.|
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Grolnok, the Omnivore|Innistrad: Crimson Vow|238|R|{2}{G}{U}|Legendary Creature - Frog|3|3|Whenever a Frog you control attacks, mill three cards.$Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.$You may play lands and cast spells from among cards you own in exile with croak counters on them.|
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Grolnok, the Omnivore|Innistrad: Crimson Vow|238|R|{2}{G}{U}|Legendary Creature - Frog|3|3|Whenever a Frog you control attacks, mill three cards.$Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.$You may play lands and cast spells from among cards you own in exile with croak counters on them.|
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@ -43317,8 +43317,8 @@ Wandering Mind|Innistrad: Crimson Vow|251|U|{1}{U}{R}|Creature - Horror|2|1|Flyi
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Blood Servitor|Innistrad: Crimson Vow|252|C|{3}|Artifact Creature - Construct|2|2|When Blood Servitor enters the battlefield, create a Blood token.|
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Blood Servitor|Innistrad: Crimson Vow|252|C|{3}|Artifact Creature - Construct|2|2|When Blood Servitor enters the battlefield, create a Blood token.|
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Boarded Window|Innistrad: Crimson Vow|253|U|{3}|Artifact|||Creatures attacking you get -1/-0.$At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.|
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Boarded Window|Innistrad: Crimson Vow|253|U|{3}|Artifact|||Creatures attacking you get -1/-0.$At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.|
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Ceremonial Knife|Innistrad: Crimson Vow|254|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token."$Equip {2}|
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Ceremonial Knife|Innistrad: Crimson Vow|254|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token."$Equip {2}|
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Dollhouse of Horrors|Innistrad: Crimson Vow|255|R|{5}|Artifact|||{1}, {T}: Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." That creature gains haste until end of turn. Activate only as a sorcery.|
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Dollhouse of Horrors|Innistrad: Crimson Vow|255|R|{5}|Artifact|||{1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.|
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Foreboding Statue|Innistrad: Crimson Vow|256|U|{3}|Artifact Creature - Construct|1|2|{T}: Add one mana of any color. Put an omen counter on Foreboding Statue.$At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, uptap it, then transform it.|
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Foreboding Statue|Innistrad: Crimson Vow|256|U|{3}|Artifact Creature - Construct|1|2|{T}: Add one mana of any color. Put an omen counter on Foreboding Statue.$At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it.|
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Forsaken Thresher|Innistrad: Crimson Vow|256|U||Artifact Creature - Construct|5|5|At the beginning of your precombat main phase, add one mana of any color.|
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Forsaken Thresher|Innistrad: Crimson Vow|256|U||Artifact Creature - Construct|5|5|At the beginning of your precombat main phase, add one mana of any color.|
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Honored Heirloom|Innistrad: Crimson Vow|257|C|{3}|Artifact|||{T}: Add one mana of any color.${2}, {T}: Exile target card from a graveyard.|
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Honored Heirloom|Innistrad: Crimson Vow|257|C|{3}|Artifact|||{T}: Add one mana of any color.${2}, {T}: Exile target card from a graveyard.|
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Investigator's Journal|Innistrad: Crimson Vow|258|R|{2}|Artifact - Clue|||Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.${2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.${2}, Sacrifice Investigator's Journal: Draw a card.|
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Investigator's Journal|Innistrad: Crimson Vow|258|R|{2}|Artifact - Clue|||Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.${2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.${2}, Sacrifice Investigator's Journal: Draw a card.|
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Reference in a new issue